Atari and luxury watchmaker Nubeo have teamed up to create a limited-edition watch series inspired by the classic arcade game Asteroids. The collection brings retro gaming nostalgia to high-end timepieces, featuring intricate dial designs that mimic the chaotic asteroid fields from the game. These mechanical watches blend horological craftsmanship with Atari’s iconic 8-bit aesthetics, making them a collector’s item for both watch enthusiasts and gaming fans. The watch is available in 5 colours, and is priced at €488 / $499 and get are listing them with a discount of <$1000 from the original RRP. Interestingly, when you price the website in USD they are showing as all out of stock, but when you switch to Euros, they have most models aside from the grey.
Credit: Nubeo Watches
The collection includes different colours, each incorporating details reminiscent of Asteroids, from meteor-shaped subdials to pixelated elements referencing the game’s vector graphics. The watches feature automatic movements, ensuring a balance between classic mechanical watchmaking and digital nostalgia. While gaming collaborations in fashion and accessories have become more common, Atari’s partnership with Nubeo elevates the concept by integrating game-inspired visuals into high-end horology.
Credit: Nub
Unlike typical digital gaming watches, these pieces focus on subtle design cues rather than overt branding, making them wearable beyond gaming circles. Atari has been expanding its brand through various collaborations – such as hot sauces, tapping into nostalgia-driven markets. This partnership with Nubeo aligns with its strategy of blending retro gaming with modern lifestyle products, catering to fans who appreciate both classic arcade culture and fine craftsmanship.
Fans of the Playstation 1 have a reason to be happy -the nsOne Kickstarter campaign, spearheaded by Lorentio Brodesco. This project aims to deliver the first custom PlayStation 1 motherboard created in three decades, offering a modern solution for preserving and enhancing the classic gaming experience on the original grey console.
The nsOne motherboard is designed to replace aging original PlayStation hardware, which often suffers from wear and tear after years of use. By providing a brand-new, custom-built motherboard, the nsOne ensures that enthusiasts can continue to enjoy their favourite titles without the common hardware failures associated with vintage consoles.
You can find the Kickstarter campaign here, and Lorentio is attempting to raise £5,000 to fund the project.
Credit: Kickstarter
This initiative reflects a broader trend in the retro gaming community, where modern technology is employed to preserve and revitalise classic gaming systems. Projects like the SuperStation One, an FPGA-based PlayStation clone by Retro Remake, have also garnered attention for their innovative approaches to classic console preservation.
The nsOne project not only preserves the original gaming experience but also enhances it by providing a reliable and durable alternative to aging hardware. As retro gaming continues to thrive, initiatives like nsOne play a crucial role in keeping the legacy of classic consoles alive for future generations.
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With so many games centering on a male hero saving a damsel in distress, it is refreshing to see Mega Cat Studios invert the formula with Lethal Wedding. In this top-down run-‘n-gun, reminiscent of Zombies Ate My Neighbors, bride-to-be Joanne embarks on a rescue mission alongside her mother-in-law, Shelly. Their quest crosses over 30 clown-infested levels, mixing comedic themes and frantic shooting action reminiscent of classic 16-bit releases.
Announced in 2019, Lethal Wedding has taken its time to refine its blend of retro charm and a unique narrative. While the shooting remains the core focus, the introduction of a roll-evade mechanic adds some tactical nuance—even if it currently feels a bit stiff in its preview state as stated by Sega-16. Mega Cat Studios, based in Pittsburgh, is also incorporating the “Vow System,” a risk-reward element that ramps up difficulty in exchange for powerful upgrades such as Speed Reload or enhanced mobility. Vows vary each stage, occasionally lacking clear progress indicators, but the developers intend to refine these features before the final launch.
Credit: Mega Cat Studios
Players are rated on several performance metrics, from kills and time to bonus categories like flex and nerve, all translating into experience points for unlocking perks. Although only two upgrades can be equipped per run, there are 25 possible enhancements, supporting varied playthroughs. The game’s humour emerges through cartoonish cutscenes and weapons such as the explosive “Gun of Roses” and the rabbit-shooting “Hare Trigger.” Joanne’s and Shelly’s banter underscores family tension without undermining the frantic fun as per Sega-16’s preview.
Originally slated for a Kickstarter campaign last November, Lethal Wedding’s timeline shifted to allow more polish. This extra development period may prove essential in perfecting the vow mechanics and smoothing out the control scheme. For fans eager for a retro-inspired adventure with a fresh perspective, Lethal Wedding promises a memorable spin on the run-‘n-gun genre.
Indie gaming continues to shine with the release of SkateCat, a unique skateboarding adventure where players take on the role of a feline hero navigating a vibrant world. Developed by SJ Games, this innovative title is now available on Nintendo Switch, Itch, and PC via Steam, with the added option of physical NES and Famicom cartridges for retro collectors.
The NES platformer where you play as a cat on a skateboard: SkateCat by SJ Games!🛹🐈
Play it digitally (Nintendo Switch, Itch, PC Steam,…) or grab a physical cartridge!
SkateCat stands out as a homebrew gem, crafted using NESmaker software. The project exemplifies how accessible development tools can empower indie creators to revive retro consoles while showcasing fresh ideas. Led by a young developer, SJ Games collaborated with industry talents like dale_coop for custom coding and Raftronaut for a memorable chiptune soundtrack.
In SkateCat, players are tasked with saving Nekocity from monsters, blending quirky storytelling with exciting skateboarding gameplay. This mix of charm and action reflects the passion and creativity found in modern indie game development.
Physical editions are open to order for both the NES and the Famicom (both €45 with ~€17 shipping), catering to retro enthusiasts keen to experience the game on classic hardware. Meanwhile, the digital Steam ($9.99) and Switch ($9.99) versions are also available, offering a modern way to explore this nostalgic journey.
I do not usually post regarding mobile games, but I am a big Marvel Snap player and found this interesting.
Marvel Snap, the popular digital card game developed by Second Dinner, recently faced a brief yet impactful outage in the United States. This disruption was linked to the removal of TikTok from app stores, which inadvertently affected Marvel Snap due to its association with ByteDance, TikTok’s parent company. As a result, U.S. players were unable to access the game for an entire evening.
Credit: Steam
In response to the inconvenience, Second Dinner has announced a generous “Welcome Back Package” to compensate players for the lost time and missed in-game content. The compensation varies based on players’ Collection Levels and their geographical location.
For U.S.-Based Players:
Over Collection Level 500:
• 2 Spotlight Keys
• 5,000 Season Pass XP
• 4,150 Credits
• 6,200 Collector’s Tokens
• 1,000 Gold
• 5 Gold Conquest Tickets
• 3 Infinite Conquest Tickets
• 4,000 Conquest Medals
• 1 Mystery Variant
• 6 Premium Mystery Variants
• 1 Cosmic Red Border (Super Rare)
• 3 Cosmic Gold Borders (Super Rare)
• 155 x5 Random Boosters
Under Collection Level 500:
• 6 Mystery Series 3 Cards
• 5,000 Season Pass XP
• 7,150 Credits
• 1,000 Gold
• 1 Mystery Variant
• 6 Premium Mystery Variants
• 1 Cosmic Red Border (Super Rare)
• 3 Cosmic Gold Borders (Super Rare)
• 155 x5 Random Boosters
For Non-U.S.-Based Players:
Over Collection Level 500:
• 2 Spotlight Keys
• 3,000 Collector’s Tokens
• 1,500 Credits
• 1 Mystery Variant
• 1 Premium Mystery Variant
• 1 Cosmic Gold Border (Super Rare)
• 1 Cosmic Red Border (Super Rare)
• 155 x3 Random Boosters
Under Collection Level 500:
• 6 Mystery Series 3 Cards
• 3,000 Credits
• 1 Mystery Variant
• 1 Premium Mystery Variant
• 1 Cosmic Gold Border (Super Rare)
• 1 Cosmic Red Border (Super Rare)
• 155 x3 Random Boosters
Second Dinner has expressed gratitude for the community’s patience and support during this period. They have also indicated plans to seek a new publisher to prevent such disruptions in the future.
Players can expect to receive their compensation packages within the week. This gesture underscores Second Dinner’s commitment to its player base and its dedication to providing a seamless gaming experience.
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Kevin Bayliss, art director at Rare and designer of Donkey Kong and Diddy Kong, recently shared insights into the creative process behind these beloved characters. He revealed that Donkey Kong’s lack of a neck was due to his own difficulty in drawing them, leading to a design where “I just drew a head basically in his stomach.” Bayliss also noted that DK’s eyes, inspired by those of the Battletoads, made it challenging to convey expressions beyond annoyance.
Interestingly, Diddy Kong’s design was influenced by the Coco Pops monkey, a character Bayliss admired in his youth but was denied the cereal due to its sugar content. He emphasised that effective art design hinges on conveying ideas, not just technical skill, encouraging aspiring artists to focus on their concepts.
When I was a kid I loved this character, but I wasn't allowed to have the cereal because according to my parents it was just full of sugar. (What did they know?) Who'd have guessed that many years later, that same little monkey on my TV screen inspired me to create DIDDY KONG? pic.twitter.com/3a9ErxqrQu
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Take-Two Interactive has once again clashed with the modding community, this time targeting Revolution Team’s ambitious “GTA Vice City Nextgen Edition.” The mod, which reimagines Grand Theft Auto: Vice City within GTA 4’s RAGE engine, was poised to bring a refreshed 80s Miami to life with enhanced graphics, physics, and fully integrated missions. Despite Take-Two’s takedown order, the modding team has refused to back down, releasing the project as a standalone download.
The takedown came amidst growing excitement for the mod, whose development videos had garnered over 100,000 views on YouTube before Take-Two allegedly removed the channel without warning. Revolution Team responded by sidestepping the need for GTA 4 entirely, ensuring their work could still reach fans eager to revisit Vice City’s neon-soaked streets. The newly released version features all the original game content, now available as a free, standalone package, and you can find it here.
Credit: GTA Forums
This bold move by Revolution Team underlines the enduring tension between publishers like Take-Two and the modding community. While companies argue these projects infringe on intellectual property, fans and creators often view them as celebrations of beloved games, showcasing creativity that keeps classic titles alive for new generations and give gamers enhanced versions of classic games. The release of “GTA Vice City Nextgen Edition” not only raises questions about the legal limits of modding but also about the role publishers play in fostering – or stifling – fan enthusiasm.
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If you’re a fan of classic gaming, you’ve probably encountered the debate between FPGA-based systems and software emulators. With the recent announcements of some new entrants into the FPGA console scene, such as Taki Udon’s Superstation One and the Tang $69 FPGA device alongside more established products like Analogue. Both approaches aim to let you revisit retro game consoles, but they do it in fundamentally different ways. Below, we’ll look at what sets them apart, the pros and cons of each, and why retro gaming purists often gravitate toward FPGA solutions.
Emulation usually refers to software that runs on a modern CPU (like those in PCs, smartphones, or single-board computers) to simulate the hardware environment of a classic console. For example, if you’re running an NES emulator on your laptop, the emulator is translating NES machine code into instructions your laptop’s CPU can understand. This involves mimicking the behaviors of the original console’s CPU, graphics, audio, and other components—strictly in software.
The Delta Emulator for IOS
Pros of Software Emulation
1. Accessibility: Software emulators are widely available for nearly every platform—from desktops to smartphones—so it’s easy to start playing classic games with minimal setup. There is a huge back catalogue of emulators for almost every system, some, if not most of these have a lot more functionality than the original consoles.
2. Features & Customisation: Emulators frequently come with handy extras like save states (letting players save a moment in time instead of waiting for a save point), fast-forward/slow-motion, cheat code support, netplay (playing games online for consoles that did not support it), and adjustable video filters or shaders.
3. Lower Cost: Many emulators are free or donation-supported, and you can run them on hardware you already own. With Apple relaxing the rules, you can now play most retro consoles on most mobile phones, making it very easy for most people to enter the scene.
Cons of Software Emulation
1. Potential Latency: Software emulators often add extra input lag due to how instructions are processed. This can sometimes be mitigated by fast hardware or tweaks, but it’s an inherent challenge.
2. Inaccuracies & Glitches: Perfectly recreating older hardware is extremely difficult. Some emulators might produce visual or audio errors, lag spikes, or timing inconsistencies, especially in edge cases (e.g., unusual hardware add-ons or special cartridge chips).
3. Performance Demands: A poorly optimized emulator or a less powerful device can result in slowdowns, stutters, or incomplete emulation.
The Retron 5 – it is an emulator that plays original cartridges
What Is FPGA?
FPGA stands for Field Programmable Gate Array. An FPGA is a chip that can be configured to replicate hardware logic circuits almost exactly, at the gate level. Instead of running lines of code on a processor, the FPGA is programmed (via HDL, or hardware description language) to become, for instance, the logic of a Sega Genesis or Super Nintendo—timing and all.
1. Cycle Accuracy & Low Latency: By reproducing the console’s hardware in a nearly one-to-one manner, FPGAs excel at preserving the original timing. Input lag is typically reduced to levels very close to real vintage hardware.
2. High Compatibility: Properly coded FPGA “cores” can handle the quirks of older systems more gracefully, sometimes supporting obscure game add-ons or special chip functionalities that might be trickier to handle in software. Also, a number of FPGA systems will play original cartridges.
3. Hardware Preservation: An FPGA core is essentially the digital blueprint of the original console. This means you’re keeping alive the underlying logic, not just the top-level software behaviour, which is great for historical preservation.
Cons of FPGA
1. Cost & Availability: FPGA-based systems (like MiSTer or certain standalone “clone” consoles) are typically pricier. FPGA hardware is more specialized and not as mass-produced as a basic Raspberry Pi or a standard PC.
2. Complex Setup: While some FPGA solutions aim to be user-friendly, configuring them can be more involved. Obtaining the right cores, firmware, and game files requires careful attention to detail.
3. Limited Extra Features: Although FPGA systems are evolving, they may lack some of the modern conveniences of software emulators (like extensive shader support or advanced netplay features) without significant development work.
Key Differences to Note
1. Underlying Approach:
• Software Emulation: Uses a modern CPU/GPU to mimic console instructions.
• FPGA: Reconfigures logic gates to function as close as possible to the original console hardware.
2. Accuracy:
• Software Emulation: High-end emulators can be very accurate, but may still have small timing discrepancies or need special patches.
• FPGA: Often offers near “cycle-accurate” replication of console timing, making it extremely faithful to original hardware behavior.
3. Input Lag:
• Software Emulation: Can have several milliseconds of added latency due to the host operating system and emulator overhead.
• FPGA: Minimizes lag by allowing data to be processed in hardware-like cycles.
4. Cost & Accessibility:
• Software Emulation: Generally free or low-cost, runs on devices you already have, easy to install.
• FPGA: Higher upfront expense for specialized hardware, plus a learning curve for firmware setup.
5. Feature Set:
• Software Emulation: Built-in save states, speed controls, cheat engines, and custom graphics filters.
• FPGA: Some of these features are supported, but advanced “software-only” tricks can be more complicated to implement in hardware logic.
Which One Should You Choose?
• Casual Retro Gamers: If you’re mostly looking to experience classic titles at your convenience, software emulation is a straightforward and cost-effective option. You’ll have a massive range of games and systems to explore with minimal hassle.
• Enthusiasts & Purists: If authenticity and precise timing are paramount—especially for games where timing is critical (speedruns, arcade shoot-’em-ups, platformers)—an FPGA setup can offer an unparalleled retro feel. It’s closer to powering up an original console than most software solutions can get.
• Collectors & Preservationists: For those concerned about long-term hardware preservation, FPGA cores provide a pathway to keep these systems alive beyond the lifespan of aging consoles. By capturing the original logic at a hardware level, future generations can continue enjoying games as they were meant to be played.
• Legality: Emulation is legal, but using ROMs of games you don’t own or without permission can infringe on copyrights. FPGA cores also often require legal access to the original console’s hardware details, which can be challenging to obtain ethically.
A Pi and RetroPie is all that you need to start emulating a number of consoles.
Conclusion
Both FPGA and software emulation have their place in the modern retro gaming scene. Software emulators offer flexibility, ease-of-use, and robust feature sets at little or no cost. FPGA solutions, on the other hand, strive for near-perfect replication of classic hardware and minimal latency—at a higher price point and with a steeper learning curve.
Your choice ultimately depends on how deeply you value hardware-level authenticity versus convenience and versatility. Whichever path you take, the important thing is that these technologies allow us to preserve and enjoy beloved retro games for decades to come.
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NES fans have a reason to rejoice as Data Man, a brand-new game for the Nintendo Entertainment System has launched. Developed by Broke Studio, this quirky title blends fast-paced action with tricky puzzles, delivering a fresh experience for fans of retro gaming.
In Data Man, players take on the role of a data courier navigating a digital world. Your mission? Deliver important data packages across labyrinthine levels filled with dangerous glitches, rogue programs, and environmental hazards.
Broke Studio is no stranger to new NES titles, having previously released games like Twin Dragons and Steel Legion. The studio’s dedication to publishing games that work natively on NES hardware ensures that Data Man will appeal to collectors and enthusiasts alike. Like their past efforts, Data Man will ship in a full physical edition, complete with a cartridge, box, and manual.
The game is currently available to order on Broke Studio’s website.
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As “Crazy Taxi” celebrates its 25th anniversary in 2025, a remarkable piece of gaming history has surfaced: a previously unseen prototype from November 14, 1999. Shared by Sega Dreamcast Info Games Preservation, the prototype offers an intriguing glimpse into early ideas that blend the arcade chaos of “Crazy Taxi” with elements akin to “Grand Theft Auto”.
Released in 2000, “Crazy Taxi” became one of the Dreamcast’s most iconic titles, selling over a million copies in the U.S. alone. Players zipped through vibrant cities, picking up passengers and delivering them as fast—and recklessly—as possible, earning extra tips for outrageous stunts. This formula laid the groundwork for similar games, including the controversial “The Simpsons: Road Rage”, which famously led to a legal dispute over patented mechanics.
The newly revealed prototype features visual and gameplay elements distinct from the final release, offering an alternative vision of the arcade classic. It demonstrates Sega’s experimental approach during development, blending the high-energy taxi-driving gameplay with more open-world exploration reminiscent of “GTA”.
Beyond the Dreamcast, “Crazy Taxi” expanded its legacy with ports to PlayStation 2, GameCube, and PC, along with sequels on Xbox, Game Boy Advance, and PSP. This discovery gives fans and preservationists an exciting window into the creative evolution of one of Sega’s most beloved titles.
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