Category Archives: Fun Things

The Untold Story of Online Gaming on the Super Nintendo and Sega Genesis: Pioneering Multiplayer Innovation

Online gaming on consoles may seem like a modern invention, but the seeds of multiplayer connectivity were sown during the 16-bit era. Long before the advent of Xbox Live and the PlayStation Network, an ingenious team of developers and engineers brought online competition to the Super Nintendo and Sega Genesis. This article delves into the fascinating history of the x‑band modem and the expand service, exploring how these early innovations laid the groundwork for today’s connected gaming world.


Origins of Online Console Gaming

In the early 1990s, gaming was predominantly an offline affair. Arcades and local multiplayer sessions defined the experience, and home consoles were designed for solitary or local co‑op play. However, visionaries at Catapult Entertainment challenged this status quo. Two pioneering developers, Steve Pearlman (who would later go on to launch the doomed On Live gaming system) and Steve Roscoe, began experimenting with the idea of connecting consoles over telephone lines, setting in motion a project that would eventually transform the landscape of multiplayer gaming.

The initial concept was as radical as it was daring. By retrofitting existing 16‑bit games with a custom “patch” system, the team sought to modify game code on the fly—much like an advanced game genie—to facilitate online play. Although console manufacturers had never envisaged network play for their systems, these early innovators recognised that the memory contents of a game could be harnessed to support simultaneous competition between players across the country.

Working around the clock in a makeshift office environment—often sleeping on couches amidst stacks of pizza boxes—the team pushed the limits of available technology. Despite a lack of an established Internet infrastructure, they engineered a solution using 2400‑baud modems, optimising data transmission by sending uncompressed controller inputs to ensure minimal delay. Their efforts laid the foundation for a reliable multiplayer service that was nothing short of revolutionary.


The Revolutionary X‑Band Modem and Expand Service

Launched in November 1994, the x‑band modem was not merely a peripheral; it was a gateway to a new dimension of gaming. Designed to work with both the Sega Genesis and Super Nintendo, the device featured an innovative pass‑through switch that allowed users to play traditional offline games, or to connect to the expansive online network known as expand. The service enabled gamers to create personal profiles, send emails, and even engage in skill‑based matchmaking—all concepts that prefigured the social features found in modern consoles.

The technical challenges were considerable. The team had to reverse‑engineer the games, adding patches to the cartridge’s code to simulate local multiplayer conditions over a telephone line. By utilising a custom ASIC chip and ingenious memory management techniques, the x‑band modem managed to synchronise gameplay despite inherent latency issues. The result was a system that, despite being constrained by a 2400‑baud connection, delivered a near‑instantaneous response time—an impressive feat given the limitations of the era.

Even as scepticism surrounded the project—critics doubted that a cartridge repurposed for network play could work reliably—the system won over both users and the press. Early demonstrations featured competitive matches in titles like Mortal Kombat and Killer Instinct, showcasing the smooth, if slightly delayed, action that the service could offer. This technology, which allowed for a seamless exchange of controller inputs between distant players, was a clear harbinger of the future of online gaming.


Inside the X‑Band Experience

For many gamers, the first encounter with x‑band was nothing short of magical. Imagine logging into a network from your living room via a modem that cost just $19.99, with a monthly subscription starting at a mere $4.95. Once connected, players could browse through an online newspaper, check their game statistics, and challenge opponents from across the country. The system even supported up to four players per household, paving the way for a social network of gamers who could communicate via email and real‑time chat.

The Sega Megadrive XBand / Credit: Sega Retro

The x‑band network wasn’t merely a technical novelty; it was a community builder. Gamers formed clubs and clans, often customising their handles and avatars to reflect their in‑game persona. Despite the occasional hiccup—such as dropped frames or minor latency issues—the overall experience was robust enough to earn glowing reviews from both magazines and users alike. Early adopters recount tales of receiving their first email on the network, a moment that symbolised the convergence of gaming, communication, and emerging digital culture.

Yet, alongside these technical marvels, there were practical challenges. The system’s reliance on telephone lines meant that long‑distance calls could rack up unexpected phone bills—a minor inconvenience compared to the sheer novelty of playing against opponents from far‑flung regions. Nonetheless, for those who experienced x‑band, it was a glimpse into a future where online connectivity would redefine the very nature of multiplayer gaming.


Overcoming Technical and Market Challenges

While the technical ingenuity behind x‑band was indisputable, the service faced numerous hurdles on its journey to commercial success. One significant challenge was the general public’s unfamiliarity with the concept of online gaming. The idea of connecting a home console to a remote server using a telephone line was alien to many, and marketing efforts initially struggled to convey the benefits of such a service. The need for clear, accessible messaging was paramount, yet the innovative nature of x‑band made it difficult to encapsulate in simple terms.

The development team was forced to work under extremely tight deadlines. With just a few months to create a seamless online experience in time for the 1994 holiday season, every day was a battle against time and technical limitations. The innovative use of battery‑backed RAM to quickly update game code, instead of having to reburn ROM chips, is one example of the creative problem‑solving that characterised this period.

Despite these challenges, partnerships with major industry players such as Blockbuster and Viacom eventually helped broaden the reach of x‑band. In test markets like San Francisco, Los Angeles, Dallas, Atlanta, and New York, promotional events and high‑profile competitions—featuring figures like Dean Cain—helped generate buzz. Yet, even with these efforts, the service never reached the widespread adoption that its creators had envisioned. Limited sales volumes and a lack of consumer understanding ultimately led to financial difficulties for Catapult Entertainment, forcing the company to merge with other entities and refocus its efforts on PC multiplayer services.


A Legacy That Outlived Its Time

Though the x‑band service for the Genesis and Super Nintendo operated for less than three years—from November 1994 to April 1997—it left an indelible mark on the gaming industry. The concepts it pioneered, from skill‑based matchmaking and personalised gamer profiles to real‑time chat and integrated email, are now standard features on platforms like Xbox Live and the PlayStation Network. Many of today’s retro gaming enthusiasts can trace the evolution of multiplayer connectivity directly back to the early experiments of Catapult Entertainment.

The story of x‑band is a poignant reminder that innovation often comes at a cost. Despite the technical achievements and creative marketing campaigns, the service struggled to find a broad consumer base. Factors such as high long‑distance charges, the inherent limitations of 2400‑baud modems, and a public that was not yet ready to embrace online gaming all contributed to its commercial demise. Yet, in retrospect, the early adopters and developers of x‑band were true pioneers—they took risks and redefined what was possible in an era when the internet was still a distant dream.

As the gaming landscape evolved into the 32‑bit era and beyond, many of the technological hurdles that once seemed insurmountable were overcome. The visionaries behind x‑band had set a precedent, demonstrating that even with rudimentary technology, it was possible to create a robust, engaging multiplayer experience. Their work not only influenced the development of subsequent online gaming networks but also inspired a new generation of developers keen to revive and build upon these pioneering ideas.


Technical Insights and Comparisons with Modern Gaming Networks

Modern online gaming services owe much to the foundational work of the x‑band team. Today’s multiplayer networks boast lightning‑fast connectivity, sophisticated matchmaking algorithms, and expansive social features that would have seemed like science fiction in the mid‑90s. The x‑band modem’s use of uncompressed controller inputs to mitigate latency, for instance, prefigured modern techniques for real‑time data transmission. While current networks operate on fibre‑optic cables and high‑speed broadband, the principles of reducing lag and ensuring synchronised gameplay remain as relevant today as they were back then.

The technical innovation behind x‑band also extended to its hardware design. The inclusion of a pass‑through switch allowed gamers to easily switch between offline and online modes, a convenience that modern consoles have since replicated with integrated online service toggles. Moreover, the system’s use of battery‑backed RAM for rapid code updates was a clever workaround for the time’s technological limitations—a practice that foreshadowed the rapid patch deployment common in today’s digital distribution models.

Comparisons between x‑band and contemporary services such as Xbox Live or the PlayStation Network highlight the rapid evolution of online gaming. Whereas modern networks support high‑definition graphics, voice chat, and expansive digital ecosystems, x‑band was focused on delivering a basic yet functional online multiplayer experience. Its ability to transform classic titles like Mortal Kombat and Super Street Fighter II into competitive online experiences was revolutionary. It was a bold experiment that proved that even older hardware could be given new life through network connectivity.

The legacy of x‑band can also be seen in the resurgence of retro gaming. As enthusiasts seek to preserve and relive the experiences of their youth, projects aimed at reviving classic online services are gaining traction. Developers at RetroDotLive, for instance, are now working to recreate the x‑band experience using modern internet connections, allowing a new generation to experience the magic of online play on vintage consoles.


The Impact on the Gaming Community and Cultural Significance

Beyond its technical achievements, x‑band played a vital role in shaping the culture of online gaming. In an era when multiplayer gaming was typically confined to local areas, the service opened up new social opportunities. Gamers were no longer limited by geography; they could challenge opponents from distant cities and form online communities that transcended traditional boundaries.

This sense of community was reinforced by the array of social features offered by x‑band. Gamers could send messages, check their rankings, and even form clubs or clans. For many, the experience of logging in for the first time and receiving an email from a stranger—often a future friend or rival—was a transformative moment. Such experiences laid the emotional groundwork for the kind of global connectivity that is taken for granted in today’s gaming culture.

Despite its eventual commercial challenges, x‑band remains a beloved chapter in gaming history. Its influence is evident not only in the design of modern multiplayer networks but also in the passionate nostalgia of retro gamers. The fact that dedicated communities still discuss and celebrate the innovations of the x‑band era speaks volumes about its cultural significance. It was more than a product; it was a glimpse into the future of gaming—a future that would eventually become a reality.


Challenges, Commercial Realities, and the End of an Era

While the technical brilliance of x‑band is celebrated by many, the commercial realities of the 16‑bit market ultimately proved too harsh. The service was ahead of its time in terms of both technology and consumer readiness. Many gamers found the concept intriguing, yet the high costs associated with long‑distance calls and the relatively limited number of compatible titles hampered widespread adoption.

The commercial struggles were compounded by the rapid evolution of gaming technology. As the industry shifted its focus to 32‑bit systems and beyond, the window of opportunity for 16‑bit online connectivity began to close. Despite receiving rave reviews and generating considerable media attention, x‑band’s limited user base meant that it could not sustain the financial model required for long‑term success. By April 1997, the service was quietly shut down—a somber end to a pioneering venture that had promised so much.

In hindsight, the rise and fall of x‑band is instructive. It serves as a reminder that innovation often comes with risks and that even the most forward‑thinking ideas may struggle to find their market. Nonetheless, the story of x‑band is one of passion, creativity, and resilience—a story that continues to inspire modern developers and retro gaming enthusiasts alike.


Revival Efforts and the Future of Retro Online Gaming

Even though the original x‑band service was discontinued over two decades ago, its legacy lives on. Enthusiasts and developers are now revisiting the pioneering ideas behind x‑band to bring the experience into the modern era. Projects like those undertaken by RetroDotLive aim to bridge the gap between vintage hardware and contemporary internet protocols, allowing classic consoles to reconnect with a new generation of gamers.

These revival efforts are driven by a desire to preserve gaming history. In many ways, the story of x‑band is a microcosm of the broader retro gaming movement, which champions the preservation of classic games and hardware in an age of rapid technological change. By reverse‑engineering the original system and adapting it for modern networks, developers are not only paying homage to the past—they are also ensuring that the pioneering spirit of online multiplayer gaming endures.

For many gamers, these projects rekindle fond memories of a time when gaming was a communal, boundary‑breaking experience. They also offer practical lessons in innovation, demonstrating that even the most outdated technology can be revitalised through ingenuity and collaboration. As the retro gaming community continues to grow, efforts to revive and document services like x‑band are likely to become an increasingly important part of preserving our digital heritage.


Conclusion: A Pioneering Legacy That Continues to Inspire

The story of x‑band and the expand service is one of bold experimentation and relentless innovation. From its humble beginnings in cramped offices to its high‑profile launch events and enduring cultural impact, x‑band was a trailblazer in the realm of online multiplayer gaming. Its influence can be seen in every modern gaming network that supports competitive play, social interaction, and digital communication.

Even though the service was ultimately unsustainable in its original form, its pioneering spirit continues to inspire retro enthusiasts and forward‑thinking developers alike. Today, as efforts are made to revive the x‑band experience on modern networks, we are reminded that the quest for connectivity and community in gaming is as relevant now as it was in the mid‑90s.

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Source.

The Legend of Zelda Movie: What We Know So Far

A live-action Legend of Zelda film is officially in development, a surprising turn for Nintendo after years of reluctance from creator Shigeru Miyamoto. Announced in November 2023, the project has fans eager for details. Here’s what’s known, when it might release, and how it ties to the success of recent video game films.

Miyamoto once firmly opposed a Zelda movie, even rejecting the idea if Steven Spielberg pitched it, according to Gail Tilden, ex-Nintendo of America marketing head in a podcast with the Video Game History Hour. The disastrous 1993 Super Mario Bros. film likely fuelled his stance. Yet, decades later, he’s now a producer on this adaptation.

Nintendo confirmed Wes Ball (Maze Runner) as director and Avi Arad (Marvel veteran) as a producer alongside Miyamoto. Announced via an official press release, the live-action film remains in early pre-production. Few specifics exist, but Nintendo’s hands-on approach suggests a focus on staying true to the franchise.

With the announcement in late 2023, a release is likely years away. The Super Mario Bros. Movie took five years (2018–2023), and Sonic the Hedgehog spanned six (2014–2020). A 2026 or 2027 premiere seems plausible, depending on production scale.

The Super Mario Bros. Movie earned over £1 billion globally in 2023, while Sonic films each cleared £240 million. Their success, blending fan service with broad appeal, likely convinced Nintendo to greenlight Zelda, capitalising on a proven market for game adaptations.

The Zelda movie marks Nintendo’s cinematic expansion amongst a number of successful game to big screen adaptions. Details remain scarce, but anticipation is high.

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New Funko Mortal Kombat 11 Figures Celebrate Iconic Fatalities

The Mortal Kombat series, which began thrilling arcade-goers in 1992, has always been known for its intense combat and unforgettable finishing moves. Now, Funko is honouring the legacy of Mortal Kombat 11 with a new line of Pop! figures that showcase the game’s signature Fatalities. Fans who remember the franchise’s early days on classic consoles will recognise the gritty charm that made Mortal Kombat a sensation in the 16-bit era. The new Funko models are due for release on the 16th May and pre-orders are open @ Amazon.

Credit: Funko

These new Funko designs emphasise the vivid details of each character’s finishing manoeuvre. Collectors can expect Scorpion in a mid-attack pose, Sub-Zero with icy effects, and other favourites sporting their distinctive Fatality styles. It’s a clear nod to the franchise’s origins, when digitised actors and controversial violence caught the attention of gamers and parents alike. Despite evolving graphics and modern platforms, Mortal Kombat has retained its essential gameplay and flair, making these figures all the more appealing to those who value both nostalgia and contemporary collectibles.

Get Over Here / Credit: Funko

With over three decades in the spotlight, Mortal Kombat continues to entertain generations of players with its dynamic battles and storylines. This fresh wave of Funko figures reflects that enduring appeal, bridging the gap between seasoned arcade veterans and newcomers who discovered the series via the latest consoles. By combining classic Fatalities with contemporary Pop! artistry, Funko has created a fitting tribute to one of gaming’s most influential fighting franchises.

Kung Lao Exclusive – Credit: Funko Pop

Keep your classic games safe with RetroShell, made to protect your retro collection. For the latest updates on retro gaming, subscribe to our free Substack—it’s delivered to your inbox every Monday! Interestingly, the original Mortal Kombat introduced digitised sprites using real actors, an innovation that set it apart from other fighters of its era.

Minecraft Modder Adds Jack Black’s Voice to Steve in Game

In a delightful convergence of cinema and gaming, a Minecraft modder known as “SnailMan” has infused the game’s protagonist, Steve, with the distinctive voice of actor and musician Jack Black. This creative endeavour draws inspiration from the upcoming live-action Minecraft movie, where Black is set to portray Steve, blending his charismatic persona with the iconic blocky character.

Action(?!) Figures

Jack Black’s involvement in the Minecraft movie adds to his diverse portfolio of voice acting roles. Notably, he voiced Eddie Riggs in the 2009 video game Brütal Legend, a title that combined action-adventure elements with a rich heavy metal backdrop. His performance earned acclaim, showcasing his ability to bring animated characters to life. Additionally, Black lent his voice to the character Harm’ny Lightbeard in the 2014 game Broken Age, further cementing his presence in the gaming industry.  

The mod itself is a testament to the vibrant and inventive Minecraft community. By integrating Black’s voice lines from the forthcoming film, players can experience a fresh auditory dimension while navigating the game’s expansive landscapes. For instance, upon entering the Nether—a perilous, lava-filled realm—Steve now audibly acknowledges the transition with Black’s characteristic flair. Such modifications not only enhance immersion but also exemplify the community’s dedication to evolving the game’s experience.

This initiative underscores the enduring appeal of Minecraft, a game that has continually evolved since its inception in 2011. The integration of celebrity voices through user-generated content highlights the seamless blend of popular culture and gaming, offering players novel ways to engage with familiar worlds.

As of now, the mod awaits approval on Modrinth, a platform dedicated to hosting Minecraft modifications. Once available, it is poised to attract both long-time fans and newcomers eager to experience this unique fusion of Jack Black’s vocal talent with the beloved universe of Minecraft. 

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Fun fact: Minecraft has sold over 238 million copies worldwide, making it the best-selling video game of all time.

How Super Mario Became the New Benchmark for AI Performance

Super Mario Bros., the iconic 1985 Nintendo classic, has found an unexpected new role in the modern digital age: benchmarking artificial intelligence systems. According to a recent report by TechCrunch, researchers are now routinely using Nintendo’s beloved plumber as a litmus test for evaluating AI capabilities.

Credit: TechCrunch

Originally released in 1985 on the Nintendo Entertainment System (NES), Super Mario Bros. quickly became one of the most influential video games of its generation, credited with revitalising the home video game market after the infamous crash of 1983. Designed by Shigeru Miyamoto, the game introduced mechanics that laid foundations for platformers, a genre that dominated gaming throughout the late 80s and 90s.

Why choose Super Mario Bros. for AI testing? Technically, the game’s structure offers clear objectives, straightforward controls, and increasing levels of complexity, making it an ideal candidate to assess the decision-making, problem-solving, and generalisation abilities of modern AI models. AI systems are tasked with navigating Mario through various levels, dodging obstacles, and reacting swiftly to dynamic in-game environments. The game’s relatively simplistic graphics mask deeper computational challenges, as Mario must swiftly adapt to changing scenarios—something humans handle intuitively, but AI often finds difficult.

Historically, Super Mario Bros. was first released in Japan in 1985 on the Nintendo Entertainment System (NES), quickly becoming a global phenomenon. By 1987, it was the best-selling video game of all time, a title it held for decades, selling over 40 million copies worldwide. Its cultural impact is undeniable, influencing game design principles used to this day, which explains why researchers consistently return to Mario as a reliable metric for technological advancement.

Remarkably, this isn’t Mario’s first brush with AI innovation. Back in 2015, an AI called ‘Mari/O’ successfully navigated complex levels autonomously, showcasing early neural network capabilities. Today, the complexity of these tests has evolved significantly, with contemporary AIs not only completing levels but optimising paths and discovering exploits unknown to human players.

A truly compelling fact: In 2021, a fan-created AI managed to complete the entire Super Mario Bros. game in under five minutes, exploiting glitches that even seasoned human speed-runners had overlooked for decades. This achievement highlighted the powerful—and sometimes unexpected—capabilities of AI.


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Nanogaming: Classic Video Games Plus Cutting-Edge Nanotechnology = The Worlds Smallest Video Game

In a remarkable fusion of retro gaming charm and advanced nanotechnology, researchers from Nagoya University’s Graduate School of Engineering have unveiled what they describe as the world’s smallest shooting game. This innovative project manipulates nanoparticles approximately one billionth of a meter in size, drawing inspiration from classic arcade games to create an interactive experience at the nanoscale.

Credit: Physics.Org

The Nanogame Experience

The research team, led by Professor Takayuki Hoshino, developed a system that integrates digital technology with the physical nanoworld in real time. Utilizing high-speed electron beams, they generate dynamic patterns of electric fields and optical images on a display surface, allowing for precise control over nanoparticles. Players interact with this system using a joystick to maneuver a triangular spaceship, reminiscent of vintage arcade shooters. The objective is to ‘shoot’ at enemy characters, represented by nano-sized polystyrene balls, effectively merging digital gameplay with tangible nano-objects.  

Historical Context: From Pixels to Nanoparticles

The evolution of video games has been closely tied to technological advancements. In the 1970s and 1980s, limitations in computing power led to the creation of pixel art, where images were crafted from small, distinct pixels. Games like “Space Invaders” (1978) and “Pac-Man” (1980) are iconic examples from this era.  The current nanoscale game represents a significant leap, transitioning from manipulating pixels to controlling individual nanoparticles, showcasing the strides made in both gaming and nanotechnology. 

Technical Insights: The Mechanics Behind the Game

The game’s functionality hinges on the precise control of electron beams to manipulate electro-force fields at the nanoscale. By adjusting these beams in real time, the system can influence the movement of nanoparticles, allowing for interactive gameplay. This method not only demonstrates the potential for entertainment but also paves the way for applications in nanotechnology and biomedical engineering, such as assembling biomolecular structures or targeting specific cells within organisms.  

Implications and Future Prospects

Beyond its novelty, this nanoscale game exemplifies the potential of “nano-mixed reality” (nano-MR), a technology that seamlessly merges digital interfaces with the nanoscopic world. The ability to interact with and manipulate nanoparticles in real time opens new avenues in scientific research and medical applications. For instance, similar techniques could be employed to guide therapeutic agents directly to virus-infected cells, enhancing treatment efficacy.  

Preserving Gaming Heritage in the Age of Nanotechnology

This development also highlights the enduring influence of classic video games. By drawing inspiration from early arcade shooters, the researchers have paid homage to the origins of gaming while pushing the boundaries of what’s possible today. It serves as a testament to how the foundational elements of retro games continue to inspire innovation across diverse fields.

Credit: Physics.Org for the original article.

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The Minecraft Movie’s Official Merchandise Now Available!

Mattel is celebrating the upcoming Minecraft Movie (in theaters April 4) with a fresh lineup of Minecraft toys and plushies. While the big-screen debut is still a bit away, a few of these items are already available to order. Check out the list below to see what you can snag now—and stay tuned for updates on the elusive Jack Black action figure when it finally goes on sale.

• Overworld Encounters Pack (4 Figures) – $29.99

• Skeleton 4-Inch Action Figure – $15.99

• Dennis the Wolf 3.25-Inch Action Figure – $9.99

• Creeper 12-Inch Action Figure – $14.99

• Blast Attack Ghast Figure Set – $29.99

• Click and Switch Sword and Pickaxe – $29.99

• Minecraft: Bee Plush – $10.99

• Minecraft: Creeper Plush – $10.99

• Check out the entire range here!

Some of the most exciting items are part of the Minecraft: Core Figures collection. These $29.99 action figures come with articulated joints and fun accessories. You’ll find a Skeleton Archer, a Creeper, and a Wolf among the lineup.

For a more immersive play experience, check out the Minecraft Blast Attack Ghast playset. It includes both Piglin and Ghast figures. Pressing the top of the Ghast figure creates whooshing sound effects, activates lights, and fires a projectile. It’s $29.99 and pairs perfectly with any of the Core Figures to build out your Minecraft world.

If you prefer bigger collectibles, the Minecraft: Large Scale Figure Assortment offers a 12-inch version of either Steve or a Creeper for $15. They come with accessories and have articulated joints, just like their smaller counterparts.

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Mario’s 40th Anniversary Time Cover: A Testament to Gaming’s Most Iconic Hero

Time Magazine has released a Special “Mario” Edition of its famous magazine to celebrate 40 years of Nintendos legendary mascot.

Credit: Time Magazine

The decision to mark the plumber’s 40th anniversary by placing him on a special edition cover highlights Mario’s unrivalled influence on the world of gaming. Technically, Mario is 44 years old, his first appearance being as “Jumpman” for the arcade game Donkey Kong, but most people mark the start of the Mario era based on his first appearance in Mario Bros in 1985 on the NES.

For those who grew up with Mario, this cover signifies more than a pop-culture nod; it’s a celebration of an enduring legacy that helped shape side-scrolling platformers and established a high bar for game design and playability. Mario’s journey from 8-bit sprite on the original NES to the fully realised hero in today’s titles exemplifies the evolving technical landscape. From cartridge-based consoles that paved the way for speedy arcade ports to modern 3D worlds running on advanced hardware, Mario’s presence throughout gaming history has remained consistent, adaptable, and beloved.

Beyond pure nostalgia, this Time Magazine feature underlines Mario’s international reach and commercial success. Few gaming characters have made the leap from classic games on platforms such as the Game Boy, SNES, and even the occasional PC port, to still remain relevant decades later. This milestone acknowledges how retro gaming continues to inspire current titles, captivating both new players and those who fondly remember the 8-bit era and the early years of gaming.

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Nintendo Marks Mario Day 2025 with Special Switch Deals and Celebratory Events

Nintendo has officially unveiled a range of discounts for Mario Day, celebrated annually on 10 March. This beloved tradition pays tribute to gaming’s most recognisable plumber, who first appeared in the 1981 arcade classic Donkey Kong, albeit under a different name—Jumpman. For 2025, the promotions spotlight a selection of Mario-centric Nintendo Switch titles, including price reductions on Super Mario OdysseyMario Kart 8 Deluxe, and New Super Mario Bros. U Deluxe. Some retailers are also bundling themed Joy-Con controllers, making it a convenient time for fans and collectors to grab these signature games.

Luigi’s Mansion 2 HD– $39.99 (normally $59.99)
Mario Kart 8 Deluxe– $39.99 (normally $59.99)
Mario vs. Donkey Kong– $29.99 (normally $49.99)
Princess Peach: Showtime!– $39.99 (normally $59.99)
Super Mario 3D World + Bowser’s Fury– $39.99 (normally $59.99)
Super Mario Odyssey– $39.99 (normally $59.99)
Super Mario RPG– $39.99 (normally $59.99)

Credit: Nintendo

Beyond the discounts, Nintendo has organised a series of events to mark the occasion such as a Mario Kart Tournament, GameStop and BestBuy demo events and even a Jet Blue A320 (below) – amongst a host of other activities and offers.

Credit: Jetblue/Nintendo

Since Mario’s earliest days, enthusiasts have praised the series’ accessible gameplay, charming worlds, and memorable soundtracks. In fact, the character’s creation by legendary designer Shigeru Miyamoto helped shape the foundation of platform gaming. It’s a testament to the series’ legacy that Mario remains a cultural icon more than four decades after his debut.

Keep your classic games safe with RetroShell, designed to protect your retro collection. For the latest updates on retro gaming, subscribe to our free Substack, delivered to your inbox every Monday! Interestingly, Mario was named after Mario Segale, the landlord of Nintendo of America’s early warehouses.

New Tool Paves the Way for Xbox 360-to-PC Ports

Xbox 360 fans are celebrating a significant breakthrough in video game preservation, following recent reports of a new tool developed called “Xenon Recomp” that could potentially enable native PC ports of Xbox 360 titles. While technical details remain in flux, the basic concept is that original code from older Sonic games—and possibly any Xbox 360 release—can be adapted to run on modern personal computers without the need for complicated emulators. As stated on Github – the tool “converts Xbox 360 executables into C++ code, which can then be recompiled for any platform.”

Sonic Unleashed is called “Sonic World Adventure” in Japan

This project is seemingly inspired by the N64 Recompiled project, which does a similar thing for Nintendo 64 games. However, before we get too excited it is worth noting that, even though the N64 project has been out for almost a year and there has only been a small selection of games which have made the leap on the PC from the N64.

The implications of this development are considerable. Xbox 360 hardware, which first debuted in 2005, has had a long and storied history, but it faces inevitable decline as parts wear out over time (or death by RROD 💀). For historians, collectors, and general admirers of retro gaming, a reliable way to bring 360-era favourites to PC represents a significant leap forward in preserving these interactive works. Removing hardware limitations also opens the door for enhancements such as improved frame rates, higher resolutions, and the preservation of the original.

From a historical perspective, this effort sits alongside longstanding attempts to keep classic games alive. In the 1990s, enthusiasts used DOSBox to preserve MS-DOS releases, ensuring these foundational PC titles would remain accessible. Console gamers have similarly embraced community-driven tools, from chip-based modifications of the NES to custom firmware on handhelds. In each case, the goal is the same: safeguarding our collective gaming heritage.

If this latest tool proves viable on a larger scale, we could see a renaissance of Xbox 360 classics—both mainstream hits and more obscure gems—brought back for modern hardware. With such projects gaining traction, publishers might begin collaborating with fan communities to tap into renewed demand for older catalogue titles.

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