Category Archives: Sega

The Untold Story of Online Gaming on the Super Nintendo and Sega Genesis: Pioneering Multiplayer Innovation

Online gaming on consoles may seem like a modern invention, but the seeds of multiplayer connectivity were sown during the 16-bit era. Long before the advent of Xbox Live and the PlayStation Network, an ingenious team of developers and engineers brought online competition to the Super Nintendo and Sega Genesis. This article delves into the fascinating history of the x‑band modem and the expand service, exploring how these early innovations laid the groundwork for today’s connected gaming world.


Origins of Online Console Gaming

In the early 1990s, gaming was predominantly an offline affair. Arcades and local multiplayer sessions defined the experience, and home consoles were designed for solitary or local co‑op play. However, visionaries at Catapult Entertainment challenged this status quo. Two pioneering developers, Steve Pearlman (who would later go on to launch the doomed On Live gaming system) and Steve Roscoe, began experimenting with the idea of connecting consoles over telephone lines, setting in motion a project that would eventually transform the landscape of multiplayer gaming.

The initial concept was as radical as it was daring. By retrofitting existing 16‑bit games with a custom “patch” system, the team sought to modify game code on the fly—much like an advanced game genie—to facilitate online play. Although console manufacturers had never envisaged network play for their systems, these early innovators recognised that the memory contents of a game could be harnessed to support simultaneous competition between players across the country.

Working around the clock in a makeshift office environment—often sleeping on couches amidst stacks of pizza boxes—the team pushed the limits of available technology. Despite a lack of an established Internet infrastructure, they engineered a solution using 2400‑baud modems, optimising data transmission by sending uncompressed controller inputs to ensure minimal delay. Their efforts laid the foundation for a reliable multiplayer service that was nothing short of revolutionary.


The Revolutionary X‑Band Modem and Expand Service

Launched in November 1994, the x‑band modem was not merely a peripheral; it was a gateway to a new dimension of gaming. Designed to work with both the Sega Genesis and Super Nintendo, the device featured an innovative pass‑through switch that allowed users to play traditional offline games, or to connect to the expansive online network known as expand. The service enabled gamers to create personal profiles, send emails, and even engage in skill‑based matchmaking—all concepts that prefigured the social features found in modern consoles.

The technical challenges were considerable. The team had to reverse‑engineer the games, adding patches to the cartridge’s code to simulate local multiplayer conditions over a telephone line. By utilising a custom ASIC chip and ingenious memory management techniques, the x‑band modem managed to synchronise gameplay despite inherent latency issues. The result was a system that, despite being constrained by a 2400‑baud connection, delivered a near‑instantaneous response time—an impressive feat given the limitations of the era.

Even as scepticism surrounded the project—critics doubted that a cartridge repurposed for network play could work reliably—the system won over both users and the press. Early demonstrations featured competitive matches in titles like Mortal Kombat and Killer Instinct, showcasing the smooth, if slightly delayed, action that the service could offer. This technology, which allowed for a seamless exchange of controller inputs between distant players, was a clear harbinger of the future of online gaming.


Inside the X‑Band Experience

For many gamers, the first encounter with x‑band was nothing short of magical. Imagine logging into a network from your living room via a modem that cost just $19.99, with a monthly subscription starting at a mere $4.95. Once connected, players could browse through an online newspaper, check their game statistics, and challenge opponents from across the country. The system even supported up to four players per household, paving the way for a social network of gamers who could communicate via email and real‑time chat.

The Sega Megadrive XBand / Credit: Sega Retro

The x‑band network wasn’t merely a technical novelty; it was a community builder. Gamers formed clubs and clans, often customising their handles and avatars to reflect their in‑game persona. Despite the occasional hiccup—such as dropped frames or minor latency issues—the overall experience was robust enough to earn glowing reviews from both magazines and users alike. Early adopters recount tales of receiving their first email on the network, a moment that symbolised the convergence of gaming, communication, and emerging digital culture.

Yet, alongside these technical marvels, there were practical challenges. The system’s reliance on telephone lines meant that long‑distance calls could rack up unexpected phone bills—a minor inconvenience compared to the sheer novelty of playing against opponents from far‑flung regions. Nonetheless, for those who experienced x‑band, it was a glimpse into a future where online connectivity would redefine the very nature of multiplayer gaming.


Overcoming Technical and Market Challenges

While the technical ingenuity behind x‑band was indisputable, the service faced numerous hurdles on its journey to commercial success. One significant challenge was the general public’s unfamiliarity with the concept of online gaming. The idea of connecting a home console to a remote server using a telephone line was alien to many, and marketing efforts initially struggled to convey the benefits of such a service. The need for clear, accessible messaging was paramount, yet the innovative nature of x‑band made it difficult to encapsulate in simple terms.

The development team was forced to work under extremely tight deadlines. With just a few months to create a seamless online experience in time for the 1994 holiday season, every day was a battle against time and technical limitations. The innovative use of battery‑backed RAM to quickly update game code, instead of having to reburn ROM chips, is one example of the creative problem‑solving that characterised this period.

Despite these challenges, partnerships with major industry players such as Blockbuster and Viacom eventually helped broaden the reach of x‑band. In test markets like San Francisco, Los Angeles, Dallas, Atlanta, and New York, promotional events and high‑profile competitions—featuring figures like Dean Cain—helped generate buzz. Yet, even with these efforts, the service never reached the widespread adoption that its creators had envisioned. Limited sales volumes and a lack of consumer understanding ultimately led to financial difficulties for Catapult Entertainment, forcing the company to merge with other entities and refocus its efforts on PC multiplayer services.


A Legacy That Outlived Its Time

Though the x‑band service for the Genesis and Super Nintendo operated for less than three years—from November 1994 to April 1997—it left an indelible mark on the gaming industry. The concepts it pioneered, from skill‑based matchmaking and personalised gamer profiles to real‑time chat and integrated email, are now standard features on platforms like Xbox Live and the PlayStation Network. Many of today’s retro gaming enthusiasts can trace the evolution of multiplayer connectivity directly back to the early experiments of Catapult Entertainment.

The story of x‑band is a poignant reminder that innovation often comes at a cost. Despite the technical achievements and creative marketing campaigns, the service struggled to find a broad consumer base. Factors such as high long‑distance charges, the inherent limitations of 2400‑baud modems, and a public that was not yet ready to embrace online gaming all contributed to its commercial demise. Yet, in retrospect, the early adopters and developers of x‑band were true pioneers—they took risks and redefined what was possible in an era when the internet was still a distant dream.

As the gaming landscape evolved into the 32‑bit era and beyond, many of the technological hurdles that once seemed insurmountable were overcome. The visionaries behind x‑band had set a precedent, demonstrating that even with rudimentary technology, it was possible to create a robust, engaging multiplayer experience. Their work not only influenced the development of subsequent online gaming networks but also inspired a new generation of developers keen to revive and build upon these pioneering ideas.


Technical Insights and Comparisons with Modern Gaming Networks

Modern online gaming services owe much to the foundational work of the x‑band team. Today’s multiplayer networks boast lightning‑fast connectivity, sophisticated matchmaking algorithms, and expansive social features that would have seemed like science fiction in the mid‑90s. The x‑band modem’s use of uncompressed controller inputs to mitigate latency, for instance, prefigured modern techniques for real‑time data transmission. While current networks operate on fibre‑optic cables and high‑speed broadband, the principles of reducing lag and ensuring synchronised gameplay remain as relevant today as they were back then.

The technical innovation behind x‑band also extended to its hardware design. The inclusion of a pass‑through switch allowed gamers to easily switch between offline and online modes, a convenience that modern consoles have since replicated with integrated online service toggles. Moreover, the system’s use of battery‑backed RAM for rapid code updates was a clever workaround for the time’s technological limitations—a practice that foreshadowed the rapid patch deployment common in today’s digital distribution models.

Comparisons between x‑band and contemporary services such as Xbox Live or the PlayStation Network highlight the rapid evolution of online gaming. Whereas modern networks support high‑definition graphics, voice chat, and expansive digital ecosystems, x‑band was focused on delivering a basic yet functional online multiplayer experience. Its ability to transform classic titles like Mortal Kombat and Super Street Fighter II into competitive online experiences was revolutionary. It was a bold experiment that proved that even older hardware could be given new life through network connectivity.

The legacy of x‑band can also be seen in the resurgence of retro gaming. As enthusiasts seek to preserve and relive the experiences of their youth, projects aimed at reviving classic online services are gaining traction. Developers at RetroDotLive, for instance, are now working to recreate the x‑band experience using modern internet connections, allowing a new generation to experience the magic of online play on vintage consoles.


The Impact on the Gaming Community and Cultural Significance

Beyond its technical achievements, x‑band played a vital role in shaping the culture of online gaming. In an era when multiplayer gaming was typically confined to local areas, the service opened up new social opportunities. Gamers were no longer limited by geography; they could challenge opponents from distant cities and form online communities that transcended traditional boundaries.

This sense of community was reinforced by the array of social features offered by x‑band. Gamers could send messages, check their rankings, and even form clubs or clans. For many, the experience of logging in for the first time and receiving an email from a stranger—often a future friend or rival—was a transformative moment. Such experiences laid the emotional groundwork for the kind of global connectivity that is taken for granted in today’s gaming culture.

Despite its eventual commercial challenges, x‑band remains a beloved chapter in gaming history. Its influence is evident not only in the design of modern multiplayer networks but also in the passionate nostalgia of retro gamers. The fact that dedicated communities still discuss and celebrate the innovations of the x‑band era speaks volumes about its cultural significance. It was more than a product; it was a glimpse into the future of gaming—a future that would eventually become a reality.


Challenges, Commercial Realities, and the End of an Era

While the technical brilliance of x‑band is celebrated by many, the commercial realities of the 16‑bit market ultimately proved too harsh. The service was ahead of its time in terms of both technology and consumer readiness. Many gamers found the concept intriguing, yet the high costs associated with long‑distance calls and the relatively limited number of compatible titles hampered widespread adoption.

The commercial struggles were compounded by the rapid evolution of gaming technology. As the industry shifted its focus to 32‑bit systems and beyond, the window of opportunity for 16‑bit online connectivity began to close. Despite receiving rave reviews and generating considerable media attention, x‑band’s limited user base meant that it could not sustain the financial model required for long‑term success. By April 1997, the service was quietly shut down—a somber end to a pioneering venture that had promised so much.

In hindsight, the rise and fall of x‑band is instructive. It serves as a reminder that innovation often comes with risks and that even the most forward‑thinking ideas may struggle to find their market. Nonetheless, the story of x‑band is one of passion, creativity, and resilience—a story that continues to inspire modern developers and retro gaming enthusiasts alike.


Revival Efforts and the Future of Retro Online Gaming

Even though the original x‑band service was discontinued over two decades ago, its legacy lives on. Enthusiasts and developers are now revisiting the pioneering ideas behind x‑band to bring the experience into the modern era. Projects like those undertaken by RetroDotLive aim to bridge the gap between vintage hardware and contemporary internet protocols, allowing classic consoles to reconnect with a new generation of gamers.

These revival efforts are driven by a desire to preserve gaming history. In many ways, the story of x‑band is a microcosm of the broader retro gaming movement, which champions the preservation of classic games and hardware in an age of rapid technological change. By reverse‑engineering the original system and adapting it for modern networks, developers are not only paying homage to the past—they are also ensuring that the pioneering spirit of online multiplayer gaming endures.

For many gamers, these projects rekindle fond memories of a time when gaming was a communal, boundary‑breaking experience. They also offer practical lessons in innovation, demonstrating that even the most outdated technology can be revitalised through ingenuity and collaboration. As the retro gaming community continues to grow, efforts to revive and document services like x‑band are likely to become an increasingly important part of preserving our digital heritage.


Conclusion: A Pioneering Legacy That Continues to Inspire

The story of x‑band and the expand service is one of bold experimentation and relentless innovation. From its humble beginnings in cramped offices to its high‑profile launch events and enduring cultural impact, x‑band was a trailblazer in the realm of online multiplayer gaming. Its influence can be seen in every modern gaming network that supports competitive play, social interaction, and digital communication.

Even though the service was ultimately unsustainable in its original form, its pioneering spirit continues to inspire retro enthusiasts and forward‑thinking developers alike. Today, as efforts are made to revive the x‑band experience on modern networks, we are reminded that the quest for connectivity and community in gaming is as relevant now as it was in the mid‑90s.

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Sega Megadrive/Genesis Puyo Puyo Now Translated to English

The Sega Genesis version of Puyo Puyo has officially been translated into English for the first time, offering English speaking JRPG fans a chance to play this for the first time. Originally developed by Compile in the early 1990s, Puyo Puyoquickly gained recognition in Japan for its fast-paced puzzle mechanics and whimsical cast of characters. Western audiences, however, were mostly introduced to the franchise through Dr. Robotnik’s Mean Bean Machine, a rebranded adaptation for Sega’s systems.

This translation project has been spearheaded by RadioTails, who aimed to preserve the essence of the puzzle classic and make it accessible to a broader audience of retro gaming devotees. The new patch offers fully localised text and menus, ensuring newcomers can navigate the game comfortably . On top of that, the iconic chain combos and distinct cartoonish aesthetics remain intact.

Despite its age, Puyo Puyo stands out for its addictive gameplay loop. Players strategically stack Puyos to set off chain reactions that send “garbage” to their opponent’s grid. This core mechanic has influenced numerous titles, highlighting the game’s enduring impact on the puzzle genre. Intriguingly, Puyo Puyo first began life as a spin-off of the Madō Monogatari RPG series, giving the puzzle game a rich backstory that many fans outside Japan never experienced until now.

You can grab the patch and all the details on how to apply it on Rom Hack Plaza.

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Acclaim: The Return of a Retro Giant in 2025

Acclaim, once a powerhouse of 1980s and 1990s gaming, has officially returned to the spotlight under the leadership of new CEO Alex Josef. Industry reports suggest that this revival will focus on supporting independent developers and rekindling beloved classic franchises. For gamers who remember Acclaim’s heyday, this news represents a new lease of life for titles that once defined console gaming.

This is what I’m hoping for…

In its original form, Acclaim was a major name in publishing and distributing on systems such as the NES, SNES, and Sega Genesis. Perhaps best known for its home-console versions of arcade hits like Mortal Kombat (under licence from Midway), Acclaim also boasted original ventures, including the dinosaur-hunting adventure Turok (which recently had a remaster including a few enhancements). During the 1990s, the company experimented with an array of genres—from sports titles, such as All-Star Baseball and NBA Jamcollaborations, to action-heavy adaptations like WWF WrestleMania. While arcade conversions made Acclaim a household name, the publisher proved it could excel at original games too, catering to varied gaming tastes.

By the early 2000s, Acclaim faced mounting financial pressures, leading to its eventual closure in 2004. The rights to certain properties were sold off, and for years, the once-distinctive Acclaim logo faded into industry memory. As of 2025, the brand’s re-emergence signals a determined effort to capitalise on rising nostalgia for classic games and new opportunities in the indie market. According to newly released statements, Acclaim’s strategy involves leveraging modern distribution platforms while also offering development support to small studios interested in working with legacy IPs. This might open doors for reimaginings of fondly remembered titles—an enticing prospect for enthusiasts of classic games who crave updates on storied franchises.

Historically, Acclaim’s success lay in its ability to bring arcade-quality gameplay to home systems, often bridging the gap between coin-op experiences and living room consoles. With the resurging interest in retro gaming and platforms like IOS now open for emulation and mini-consoles, the potential for revisiting Acclaim’s back catalogue is evident.

Now, under fresh leadership, the publisher is ready to make the most of today’s retro gaming resurgence. Speaking to GamesIndustry.biz, Josef explained: “Acclaim’s legacy stretches back to a golden era for console gaming. We want to reinvigorate that legacy by partnering with indie studios that share our passion for timeless gameplay.” He also noted a commitment to modernising fan-favourite series: “Players remember the thrill of discovering Turok’s hidden levels or mastering combos in Mortal Kombat. We aim to harness that nostalgia while incorporating fresh ideas for contemporary audiences.

Reportedly the company’s strategy involves offering developmental resources to smaller studios interested in working with legacy IPs, rather than simply re-releasing classic titles: “Our plan is to go beyond mere remasters. We’re looking at how to introduce new mechanics, deeper narratives, and polished visuals, but without losing that retro spark,” Josef said. Several key franchises—dormant for years—are set to be revisited, and there are hints of new projects inspired by the spirit of Acclaim’s original catalogue.

We are very excited to see what legendary franchises might get the remaster treatment in the coming months.

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Interestingly, Acclaim once produced motion-sensing game controllers in the 1990s, demonstrating an early foray into technology now commonplace in modern gaming peripherals.

GamesCare Unveils Revolutionary Dev Cart for Sega Genesis/Megadrive, Pushing Retro Gaming Boundaries

Brazilian company GamesCare has revealed an open-source development cartridge for the Sega Genesis, known as the Mega Drive in the UK and Europe. This new tool promises to empower indie developers to craft games that exceed the original limitations of the iconic 16-bit console, potentially sparking a fresh wave of creativity within the Genesis homebrew community.

Credit: Games Care

The Sega Genesis first arrived in 1988, hitting UK shores in 1990 as the Mega Drive. It quickly became a household name, challenging Nintendo’s dominance with a stellar lineup including Sonic the Hedgehog, Streets of Rage, and Phantasy Star IV. By the time production ceased in 1997, the console had sold over 30 million units worldwide, cementing its place in gaming history. Even today, its passionate fan base keeps the system alive through collecting, modding, and homebrew projects.

GamesCare’s dev cart is designed to unlock new possibilities for this classic platform. While full technical specs remain under wraps, the company claims it offers “several features” to help developers create titles that go “beyond the power of the console.” This could mean enhanced memory, additional processing capabilities, or support for larger game sizes—features that sidestep the Genesis’s original Motorola 68000 CPU and 64 KB RAM constraints. For a system capped at 4 MB per cartridge in its commercial peak, this represents a leap forward.

The implications are exciting for retro gaming enthusiasts. The Genesis homebrew scene has thrived in recent years, buoyed by tools like the Mega Everdrive Pro, which lets users play ROMs on original hardware. GamesCare’s cartridge, however, focuses squarely on creation, not just playback. It could pave the way for ambitious projects—think sprawling RPGs or visually stunning platformers—that were once unimaginable on the 16-bit machine.

This isn’t the first time developers have sought to expand retro consoles’ potential. The Everdrive series, for instance, has long supported multiple systems, while SNES homebrew has flourished with modern tools. Yet, GamesCare’s offering stands out for its Genesis-specific innovation, aligning with a growing trend of indie developers revisiting classic hardware. Still, some fans have raised concerns online about power draw potentially straining ageing consoles—a challenge GamesCare will need to address.

With the Sega Genesis now over 35 years old, this dev cart bridges its storied past and a future ripe with possibility. Protect your classic cartridges with RetroShell, the ultimate safeguard for your retro gaming treasures. For the latest updates on retro gaming, subscribe to our free Substack newsletter, Retro Gaming News, delivered straight to your inbox every Monday.

King of Fighters ’98 Leads the Charge as First ‘Arcade Archives 2 Neo Geo’ Title for PS5 and Xbox Series X|S

King of Fighters ’98, a cornerstone of the Neo Geo legacy, is coming to PS5 and Xbox Series X|S. Announced by Hamster, this release marks the debut of the Arcade Archives 2 Neo Geo series, bringing the 1998 classic to modern consoles on February 27th, 2025. Packed with a new time attack mode and online matchmaking, this version offers fresh ways to enjoy a game that’s long been a favourite among fighting game fans.

Credit: Arcade Archives

Hamster’s latest effort builds on their Arcade Archives success, with King of Fighters ’98 leading the charge for a series dedicated to SNK’s Neo Geo catalogue. The time attack mode ranks players based on speed through checkpoints, making it easier for beginners to jump in, while online matches cater to competitive veterans. For those who own the original Arcade Archives release on PS4 or Xbox One, an upgrade to the next-gen version costs just £2.29 / $2.99—a small price to revisit a classic on cutting-edge hardware.

First launched in 1998, King of Fighters ’98 earned its reputation through tight mechanics and a roster of 38 characters, each with distinct movesets. The Neo Geo, SNK’s arcade powerhouse, was a fixture in gaming halls through the 1990s, blending high-quality visuals with robust gameplay. Titles like this one helped cement its status among retro collectors, and this release continues the push to keep that heritage alive. Historically, the game—sometimes called The Slugfest—stood out for its “Ultimate Match” mode, letting players tweak team dynamics, a feature still prized today.

Credit: Arcade Archives

This isn’t the game’s first revival; it’s seen ports to PlayStation, Dreamcast, and even mobile devices. Yet, its arrival on PS5 and Xbox Series X|S feels significant, blending nostalgia with modern polish. For retro gaming fans, it’s a chance to experience a pivotal piece of fighting game history, retooled for today’s players. You can read more information on this at Arcade Archives.

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Fan-Made Genesis Port of R-Type Levels Up with Exclusive New Content

Retro gaming enthusiasts have reason to celebrate: the fan-made Sega Genesis port of R-Type is receiving exclusive new content, breathing fresh life into this classic shoot ’em up. For years, Genesis owners missed out on an official version of R-Type, a title that defined the genre with its unforgiving difficulty and innovative mechanics. Now, thanks to TheRoboZ, not only does the 16-bit console have its own rendition, but it’s also getting a unique addition that sets it apart from other ports.

The highlight of this update is the “Middo,” a new ship described as a “fighter overtaken and fused with the Bydo“—the sinister alien force players have battled since R-Type debuted in arcades in 1987. This isn’t just a cosmetic upgrade; the Middo promises a fresh gameplay experience, allowing players to “reclaim your ship and strike with a new type of force control.” Exclusive to the Genesis version, it’s a compelling reason for retro gaming fans to revisit this labour of love.

R-Type holds a special place in gaming history. First released by Irem, it became a benchmark for shoot ’em ups with its strategic “Force” pod system and memorable boss encounters. While it appeared on platforms like the Master System and PC Engine, the Genesis—famed for titles like G Darius and M.U.S.H.A.—never saw an official release. This fan-made port fills that gap, and the addition of the Middo shows the team’s commitment to enhancing the experience rather than simply replicating it.

The retro gaming community is abuzz. Social media posts reflect the excitement, with one fan writing, “The Middo could redefine how we play R-Type on Genesis!” Another praised the developers, saying, “This is pure dedication—keeping the spirit of the Mega Drive alive.” Their efforts highlight why retro gaming remains vibrant: it’s a blend of nostalgia and innovation.

So, power up your Genesis and prepare to face the Bydo with a twist. This isn’t just a port—it’s a testament to the enduring appeal of classic games. You can get the demo from here.

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Sonic’s Lunar Adventure: A Incomplete Fan Game’s Unexpected Release

Sonic fans, rejoice! An unfinished build of the highly anticipated fan game, Sonic & The Moon Facility, has been released online, giving players a chance to experience this cancelled project. First unveiled at Kaze Emanuar’s F3 2023 games presentation, this Sonic fan game promised a thrilling twist on the classic formula, casting the speedy blue hedgehog into a lunar adventure. The Sonic series has long fuelled the imaginations of its dedicated fan base, inspiring a wealth of retro gaming projects that revisit the fast-paced platforming of Sega’s golden days.

Credit: Game Jolt

With its moon-based setting and inventive level design, Sonic & The Moon Facility seemed set to carve its own place among these beloved creations. Yet, like many ambitious fan-made games, it stumbled over familiar obstacles—resource constraints and technical difficulties—leading to its cancellation.

Credit: Game Jolt

In a surprising turn, the development team has now shared an unfinished build, breathing new life into the project. This version includes all the game’s levels, letting players dash through the main campaign as Sonic, with some additional content playable as Tails. Once the game is completed, debug tools unlock, offering a peek into its development process. The release has sparked excitement across social media and forums, with retro gaming enthusiasts eagerly sharing their lunar escapades.

Credit: Game Jolt

This moment matters for the Sonic community, a group renowned for its creativity, seen in classics like Sonic Robo Blast 2 and Sonic Utopia. Though incomplete, this build preserves the developers’ efforts and showcases the game’s potential, reinforcing the enduring appeal of classic Sonic games. Fan projects like these bridge generations, keeping the spirit of Sega’s platformers alive. Available on GameJolt, this release highlights the resilience of the retro gaming scene.

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Legacy of Vice City: Dreamcast Revival in the Works by Pioneering Porting Team

In a move that has stirred excitement among fans of the Dreamcast, the team known for porting Grand Theft Auto III to the console has announced plans to bring Vice City to Sega’s final machine. The news, reported by Time Extension, marks a promising return for fans who have long cherished the unique charm of early open-world adventures wrapped up with one of the greatest sound tracks ever.

Developers SKMP—celebrated for their innovative adaptation of GTA III to the Dreamcast’s —now aim to capture the vibrant spirit of Vice City. Although still in the early stages, the project is expected to deliver updated visuals and refined gameplay mechanics that remain faithful to the game’s roots.

The announcement arrives at a time when a resurgence of interest in early 2000s gaming is evident. Many in the gaming community recall Vice City as more than just a title; it is seen as an emblem of a transformative era defined by bold creativity and groundbreaking design (and amazing music).

As details remain limited, Sega and GTA fans wait to see what can be achieved by this talented group of developers on the Dreamcast hardware. The Dreamcast is experience a revival of late with some interesting project emerging, such as being able to save your games in the cloud, as we reported previously.

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Mobile Suit Gundam for Sega Saturn Finally Receives English Patch

Fans of classic mecha games can finally experience Mobile Suit Gundam on the Sega Saturn in English, thanks to a newly released fan translation patch. Originally launched in Japan in 1997, the game has remained inaccessible to non-Japanese speakers—until now.

The English patch, developed by dedicated members of the retro gaming and translation community, makes Mobile Suit Gundam fully playable for Western audiences. This Saturn-exclusive title delivers intense mech combat with a mix of strategic mission-based gameplay, bringing the iconic anime universe to life in a way that fans have long been eager to explore.

The game features a variety of mobile suits from the original Gundam series, letting players engage in large-scale battles across space and Earth. With the new translation, players can now navigate menus, understand mission objectives, and follow the storyline without needing prior knowledge of Japanese.

This patch is another significant win for Sega Saturn preservation efforts. Despite being home to numerous exclusive gems, the console has remained largely underappreciated outside of Japan due to its complex architecture and limited localization efforts in the 1990s. Projects like this help bring forgotten classics to a broader audience, keeping the spirit of retro gaming alive.

The English patch is available now and can be applied using standard translation tools. Fans eager to experience Mobile Suit Gundam in a new way can find installation instructions and download links here. If you want to support Shadowmask you can find his patreon here.

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Sega Dreamcast Receives Cloud Save Support in 2025

In a surprising but welcome development, the Sega Dreamcast is getting modernized with cloud save support. Just like the PlayStation 5, Xbox Series X|S, and Nintendo Switch, Sega’s final console is receiving a feature that was once thought impossible for legacy hardware. Thanks to the dedicated efforts of indie developers and the retro gaming community, Dreamcast owners will soon be able to back up and access their saved data online.

The cloud save functionality is being implemented via a new homebrew software initiative, developed by Robert Dale Smith – enabling Dreamcast users to store their VMU (Visual Memory Unit) data on a dedicated server. This advancement means no more worrying about lost or corrupted save files, a common issue with ageing VMU batteries. With cloud integration, players can now switch between consoles and restore their progress seamlessly.

This update breathes new life into the Dreamcast, which remains a fan-favourite console due to its innovative library of games like ShenmueJet Set Radio, and Skies of Arcadia. The cloud save feature will be accessible through a simple online setup, with initial reports suggesting it will be compatible with original hardware and modified Dreamcast units.

While the Dreamcast may have been discontinued in 2001, its enduring fanbase continues to keep it relevant through advancements like this. The addition of cloud saves marks another milestone in the system’s impressive afterlife, proving once again that retro gaming isn’t just about nostalgia—it’s about innovation, too.

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