Tag Archives: Indie Games

Acclaim: The Return of a Retro Giant in 2025

Acclaim, once a powerhouse of 1980s and 1990s gaming, has officially returned to the spotlight under the leadership of new CEO Alex Josef. Industry reports suggest that this revival will focus on supporting independent developers and rekindling beloved classic franchises. For gamers who remember Acclaim’s heyday, this news represents a new lease of life for titles that once defined console gaming.

This is what I’m hoping for…

In its original form, Acclaim was a major name in publishing and distributing on systems such as the NES, SNES, and Sega Genesis. Perhaps best known for its home-console versions of arcade hits like Mortal Kombat (under licence from Midway), Acclaim also boasted original ventures, including the dinosaur-hunting adventure Turok (which recently had a remaster including a few enhancements). During the 1990s, the company experimented with an array of genres—from sports titles, such as All-Star Baseball and NBA Jamcollaborations, to action-heavy adaptations like WWF WrestleMania. While arcade conversions made Acclaim a household name, the publisher proved it could excel at original games too, catering to varied gaming tastes.

By the early 2000s, Acclaim faced mounting financial pressures, leading to its eventual closure in 2004. The rights to certain properties were sold off, and for years, the once-distinctive Acclaim logo faded into industry memory. As of 2025, the brand’s re-emergence signals a determined effort to capitalise on rising nostalgia for classic games and new opportunities in the indie market. According to newly released statements, Acclaim’s strategy involves leveraging modern distribution platforms while also offering development support to small studios interested in working with legacy IPs. This might open doors for reimaginings of fondly remembered titles—an enticing prospect for enthusiasts of classic games who crave updates on storied franchises.

Historically, Acclaim’s success lay in its ability to bring arcade-quality gameplay to home systems, often bridging the gap between coin-op experiences and living room consoles. With the resurging interest in retro gaming and platforms like IOS now open for emulation and mini-consoles, the potential for revisiting Acclaim’s back catalogue is evident.

Now, under fresh leadership, the publisher is ready to make the most of today’s retro gaming resurgence. Speaking to GamesIndustry.biz, Josef explained: “Acclaim’s legacy stretches back to a golden era for console gaming. We want to reinvigorate that legacy by partnering with indie studios that share our passion for timeless gameplay.” He also noted a commitment to modernising fan-favourite series: “Players remember the thrill of discovering Turok’s hidden levels or mastering combos in Mortal Kombat. We aim to harness that nostalgia while incorporating fresh ideas for contemporary audiences.

Reportedly the company’s strategy involves offering developmental resources to smaller studios interested in working with legacy IPs, rather than simply re-releasing classic titles: “Our plan is to go beyond mere remasters. We’re looking at how to introduce new mechanics, deeper narratives, and polished visuals, but without losing that retro spark,” Josef said. Several key franchises—dormant for years—are set to be revisited, and there are hints of new projects inspired by the spirit of Acclaim’s original catalogue.

We are very excited to see what legendary franchises might get the remaster treatment in the coming months.

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Interestingly, Acclaim once produced motion-sensing game controllers in the 1990s, demonstrating an early foray into technology now commonplace in modern gaming peripherals.

Frogger RX Revives a Classic for the ZX Spectrum in 2025

Frogger RX has hopped onto the scene, reinvigorating the timeless appeal of the 1981 arcade classic Frogger for the ZX Spectrum. Originally developed by Konami and published by Sega, Frogger captivated players with its deceptively simple yet challenging gameplay – guiding a frog across busy roads and perilous rivers to reach safety. Today, this new iteration, highlighted by Indie Retro News, brings that same arcade excitement to a platform that remains cherished by a generation of gamers.

The ZX Spectrum, launched in 1982 by Sinclair Research, was a cornerstone of home computing in the UK and Europe. With its modest 48KB of RAM, Z80A processor, and a distinctive, quirky colour palette, the Spectrum required developers to exercise considerable ingenuity. Despite these technical limitations, the platform became home to countless arcade ports, with titles such as Frogger setting the standard. The enduring popularity of the ZX Spectrum has cemented its place in gaming history, turning bedrooms into vibrant gaming hubs during the early 1980s.

The “RX” in Frogger RX suggests a remix or redux, likely offering sharper visuals, new levels, and refined controls tailored to the Spectrum’s unique capabilities. This modern reinterpretation bridges the gap between the original arcade experience and contemporary expectations, demonstrating the indie retro gaming community’s dedication to preserving and celebrating gaming heritage. By updating a beloved classic for modern audiences, Frogger RX not only pays homage to the legacy of Frogger but also ensures that the spirit of vintage gaming continues to thrive.

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GamesCare Unveils Revolutionary Dev Cart for Sega Genesis/Megadrive, Pushing Retro Gaming Boundaries

Brazilian company GamesCare has revealed an open-source development cartridge for the Sega Genesis, known as the Mega Drive in the UK and Europe. This new tool promises to empower indie developers to craft games that exceed the original limitations of the iconic 16-bit console, potentially sparking a fresh wave of creativity within the Genesis homebrew community.

Credit: Games Care

The Sega Genesis first arrived in 1988, hitting UK shores in 1990 as the Mega Drive. It quickly became a household name, challenging Nintendo’s dominance with a stellar lineup including Sonic the Hedgehog, Streets of Rage, and Phantasy Star IV. By the time production ceased in 1997, the console had sold over 30 million units worldwide, cementing its place in gaming history. Even today, its passionate fan base keeps the system alive through collecting, modding, and homebrew projects.

GamesCare’s dev cart is designed to unlock new possibilities for this classic platform. While full technical specs remain under wraps, the company claims it offers “several features” to help developers create titles that go “beyond the power of the console.” This could mean enhanced memory, additional processing capabilities, or support for larger game sizes—features that sidestep the Genesis’s original Motorola 68000 CPU and 64 KB RAM constraints. For a system capped at 4 MB per cartridge in its commercial peak, this represents a leap forward.

The implications are exciting for retro gaming enthusiasts. The Genesis homebrew scene has thrived in recent years, buoyed by tools like the Mega Everdrive Pro, which lets users play ROMs on original hardware. GamesCare’s cartridge, however, focuses squarely on creation, not just playback. It could pave the way for ambitious projects—think sprawling RPGs or visually stunning platformers—that were once unimaginable on the 16-bit machine.

This isn’t the first time developers have sought to expand retro consoles’ potential. The Everdrive series, for instance, has long supported multiple systems, while SNES homebrew has flourished with modern tools. Yet, GamesCare’s offering stands out for its Genesis-specific innovation, aligning with a growing trend of indie developers revisiting classic hardware. Still, some fans have raised concerns online about power draw potentially straining ageing consoles—a challenge GamesCare will need to address.

With the Sega Genesis now over 35 years old, this dev cart bridges its storied past and a future ripe with possibility. Protect your classic cartridges with RetroShell, the ultimate safeguard for your retro gaming treasures. For the latest updates on retro gaming, subscribe to our free Substack newsletter, Retro Gaming News, delivered straight to your inbox every Monday.

Doom’s Enduring Legacy: Developers Find Inspiration in a 1993 Classic

Developers across the gaming industry are looking to 1993’s Doom for timeless inspiration. A recent interview in Edge magazine has highlighted how modern game designers are revisiting the seminal first-person shooter to unearth fresh ideas and insights that continue to shape the industry. The classic game, first released by id Software in 1993, revolutionised gameplay with its fast-paced action, innovative design, and atmospheric soundscape.

According to the report, every time developers delve into the original Doom, they discover new details that influence contemporary design.

“It’s like a classic piece of art,” game director Hugo Martin says in the latest issue of Edge Magazine. “It’s like a painter going to a museum and studying the Norman Rockwell painting he’s already studied 50 times. Every time you look at it, you learn something new.”

The game’s minimalist yet effective level layouts, combined with its pioneering approach to player engagement, remain a vital reference point for both veteran developers and newcomers alike. This ongoing fascination underscores the fact that even in an era dominated by high-definition graphics and intricate narratives, the fundamental principles of engaging gameplay remain timeless.

Industry experts note that Doom’s success lies not only in its technical achievements but also in its creative vision. The game’s resourceful use of limited technology to craft a compelling, immersive experience offers a masterclass in innovation and design efficiency. Many developers have reflected on how revisiting the game allows them to reconnect with the basics of game design, inspiring them to focus on simplicity and clarity rather than overcomplicating modern titles.

As the gaming landscape continues to evolve, the enduring appeal of Doom serves as a powerful reminder that creativity often flourishes under constraints. With its lasting impact on digital entertainment, the classic remains an essential touchstone for those seeking to blend time-honoured design principles with modern advancements.

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Legendary Star Fox and Zelda Developer Emphasizes Creativity Over Budget

The legendary developer behind Star Fox and The Legend of Zelda – Takaya Imamura – has recently shared insights into game development, arguing that a massive budget doesn’t necessarily equate to a great game. Instead, the key to success lies in strong, innovative ideas.

Image Credit: IGN

During a recent discussion (credit to Games Radar), the developer pointed out that some of the most memorable games in history were built on creative ingenuity rather than unlimited financial resources. While large budgets can provide access to cutting-edge technology and expansive content, they don’t guarantee engaging gameplay or a compelling experience. According to the veteran designer, the best games stem from a foundation of strong concepts, regardless of funding.

This perspective resonates strongly with many classic Nintendo titles, which often thrived on gameplay innovation rather than sheer production scale. Star Fox, for example, was revolutionary in its time for pioneering 3D graphics on the SNES, all while operating under tight hardware constraints. Similarly, The Legend of Zelda series has continually pushed boundaries with new mechanics and design philosophies, demonstrating that great ideas often outshine technical limitations.

In today’s gaming landscape, where high-budget AAA games sometimes struggle to deliver on expectations, these words serve as a reminder that creativity remains the heart of game development. Many indie studios have proven this point by producing critically acclaimed games on modest budgets, often focusing on unique gameplay mechanics or storytelling approaches that set them apart.

Ultimately, this insight reinforces the idea that game design is an art form, where vision and execution matter more than the size of the development budget. While financial resources can enhance a game’s production values, it’s the underlying creativity that truly determines its success.

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Mouthwashing Brings Classic PS1-Style Horror to Consoles in 2025

Retro-inspired horror fans have something eerie to look forward to as Mouthwashing, prepares to make its way to consoles later this year (presently available on Steam). Drawing inspiration from the low-poly aesthetic of PS1-era survival horror classics, this unsettling title delivers an experience reminiscent of Silent Hill and Resident Evil while introducing its own unique, disturbing narrative.

Developed by indie studio Tooth & Claw, Mouthwashing immerses players in a deeply psychological nightmare where reality twists and shifts unpredictably. The game’s grainy textures, limited lighting, and deliberately awkward controls contribute to the nostalgic yet oppressive atmosphere, transporting players back to the golden age of survival horror.

The story follows a protagonist who finds themselves trapped in an eerie, decayed environment, with cryptic messages and grotesque imagery hinting at a sinister backstory. Players will need to solve puzzles, manage limited resources, and evade terrifying entities while uncovering the dark truths hidden within the game’s surreal world.

The recent surge in low-poly horror titles has proven that classic aesthetics still have a powerful hold on modern gamers. With its unsettling visual style and psychological depth, Mouthwashing looks poised to join the ranks of other successful retro-inspired horror games that have captivated players in recent years.

Tooth & Claw has confirmed that Mouthwashing will be released on multiple platforms, including PlayStation, Xbox, and Nintendo Switch, ensuring a broad audience can experience its unsettling horrors. Expect more details on a firm release date as we get closer to launch.

For fans of old-school survival horror or those simply looking for an unnerving experience, Mouthwashing is shaping up to be a must-play in 2025.

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Manic Miner Returns with a New Fan-Made Port

One of the most iconic platformers of the 1980s, Manic Miner, is making a comeback in an all-new fan-made port. Originally released for the ZX Spectrum in 1983, Manic Miner quickly became a beloved classic, known for its challenging gameplay, quirky humour, and memorable soundtrack. Now, thanks to a dedicated group of enthusiasts, a new version of the game has been developed for modern hardware, keeping the spirit of the original alive.

Credit: Indie Retro News

This latest port remains faithful to the core mechanics of Manic Miner, featuring the same treacherous platforming challenges, precise jumps, and cleverly designed levels. Players once again step into the boots of Miner Willy as he navigates underground caverns, dodging bizarre enemies and racing against the clock to escape each stage. However, the fan-made release also introduces some subtle quality-of-life improvements, such as smoother animations, minor graphical refinements, and enhanced audio.

Manic Miner has enjoyed a long-lasting legacy, influencing countless platformers and maintaining a strong fanbase decades after its release. This new version ensures that both retro gaming veterans and newcomers can experience its unique blend of difficulty and charm on modern devices. The developers have taken great care to retain the game’s nostalgic appeal while making it more accessible for today’s players.

With the continued popularity of classic gaming and homebrew projects, this Manic Miner revival is another example of how dedicated communities keep gaming history alive. Whether you played it back in the ‘80s or are discovering it for the first time, this fresh take on Manic Miner is a fantastic way to relive a piece of gaming history.

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Special Ninja Squad Brings 16-Bit Action to the TurboGrafx-16

Retro gamers and PC Engine fans take note—there’s a new 16-bit action platformer hitting your favourite NEC console. Special Ninja Squad, developed by Game Castle, is a fresh addition to the TurboGrafx-16/PC Engine library in 2025, proving that the homebrew and indie scene for classic hardware is alive and well.

Credit: Indie Retro News

The game promises a fast-paced ninja adventure packed with slick pixel art, fluid animations, and a classic side-scrolling combat system. Players take control of a skilled ninja warrior battling through enemy-infested landscapes, dodging obstacles, and slicing foes with precision. If the early footage is anything to go by, expect tight controls reminiscent of Ninja Spirit or Shinobi but with a modern indie polish.

Special Ninja Squad features multiple levels with distinct environments, from bamboo forests to ancient temples, each with unique enemy types and hazards. There’s also a power-up system, allowing players to upgrade their weapons and abilities as they progress. The developers have confirmed that the game will be available in both digital and physical formats, with a cartridge version planned for dedicated collectors.

With the TurboGrafx-16 already known for its impressive arcade-style action games, Special Ninja Squad looks like a worthy addition to the system’s legacy. Whether you’re a longtime fan or new to the PC Engine scene, this is one to keep an eye on.

For more details, check out the full coverage on Indie Retro News.

Protect your collection! If you’re a retro game collector, safeguard your treasures with RetroShell, the world’s finest game protector. And if you’re just here for the latest retro gaming news, subscribe to our free Substack—delivered fresh every Monday!

PlayStation Strikes Down Bloodborne PSX Demake, But Nightmare Kart Races On

As reported yesterday, PlayStation has issued a DMCA takedown against the beloved Bloodborne PSX demake, forcing its complete removal from Itch.io and other platforms. The project, a passion-driven recreation of Bloodborne in the style of a PlayStation 1-era game, has built a devoted following since its release in early 2022. Fans of the demake praised its authentic retro aesthetic and faithful reinterpretation of Bloodborne’s opening sections.

Credit: Itch.io

The takedown, however, does not affect developer Lilith Walther’s other project, Nightmare Kart, a gothic racing game that began as an April Fools’ joke but evolved into a standalone title. Originally conceived as a Bloodborne Kart fangame, Nightmare Kart has since transformed to distance itself from Sony’s intellectual property, with original character designs and worldbuilding.

Credit: b0tster

Walther confirmed that development on Nightmare Kart continues, and the game will receive a DLC expansion, despite the legal roadblock on Bloodborne PSX. This news comes as a disappointment to fans who had hoped Sony might embrace the Bloodborne demake, particularly in the absence of an official PC or PS5 remaster of the game.

While Sony’s crackdown is unsurprising given its IP protection stance, it does little to alleviate the ongoing frustration among Bloodborne fans who have been clamouring for a modern re-release. For now, Nightmare Kart lives on, ensuring that the spirit of Walther’s work isn’t entirely lost.

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Cronela’s Mansion: A Retro Revival on Kickstarter NOW!

We have talked about Cronela’s Mansion before, and we are pleased to say that it is now live on Kickstarter, bringing a fresh yet nostalgic take on the genre. Developed by Straynus, this new title pays tribute to classics like Maniac Mansion and Monkey Island, promising a blend of humour, mystery, and intricate puzzles.

Credit: Kickstarter

What makes Cronela’s Mansion stand out is its dedication to retro gaming. Unlike most modern indie projects, this game is designed for multiple classic platforms, including the NES, SNES, Game Boy, Game Boy Advance, and even PC and Nintendo Switch. The developer has gone the extra mile, ensuring each version is optimized for its respective system, with unique sprite work and adaptations.

Credit: Kickstarter

Set in a mysterious mansion filled with odd characters, supernatural occurrences, and plenty of puzzles, Cronela’s Mansion embraces the quirky, narrative-driven spirit of its inspirations. The game has already been showcased at MAGFest 2025, where it won Best Sound Design, further cementing its potential.

Credit: Kickstarter

The Kickstarter campaign is ambitious, with a funding goal of £103,966. As of now, the project has raised over £46,000 with 27 days remaining. Backers can choose from various editions, including digital copies, physical cartridges, collector’s items, and even a behind-the-scenes art book. Demos for multiple platforms are available, allowing players to get an early taste of what’s in store.

If you’re a fan of classic LucasArts-style adventure games or just love the idea of a new title built for retro hardware, Cronela’s Mansion is a campaign worth backing. The project will only be funded if it reaches its goal by March 6, 2025. You can check it out and support the game on Kickstarter.

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