Category Archives: Gaming History

A post about retro gaming history

The Untold Story of Online Gaming on the Super Nintendo and Sega Genesis: Pioneering Multiplayer Innovation

Online gaming on consoles may seem like a modern invention, but the seeds of multiplayer connectivity were sown during the 16-bit era. Long before the advent of Xbox Live and the PlayStation Network, an ingenious team of developers and engineers brought online competition to the Super Nintendo and Sega Genesis. This article delves into the fascinating history of the x‑band modem and the expand service, exploring how these early innovations laid the groundwork for today’s connected gaming world.


Origins of Online Console Gaming

In the early 1990s, gaming was predominantly an offline affair. Arcades and local multiplayer sessions defined the experience, and home consoles were designed for solitary or local co‑op play. However, visionaries at Catapult Entertainment challenged this status quo. Two pioneering developers, Steve Pearlman (who would later go on to launch the doomed On Live gaming system) and Steve Roscoe, began experimenting with the idea of connecting consoles over telephone lines, setting in motion a project that would eventually transform the landscape of multiplayer gaming.

The initial concept was as radical as it was daring. By retrofitting existing 16‑bit games with a custom “patch” system, the team sought to modify game code on the fly—much like an advanced game genie—to facilitate online play. Although console manufacturers had never envisaged network play for their systems, these early innovators recognised that the memory contents of a game could be harnessed to support simultaneous competition between players across the country.

Working around the clock in a makeshift office environment—often sleeping on couches amidst stacks of pizza boxes—the team pushed the limits of available technology. Despite a lack of an established Internet infrastructure, they engineered a solution using 2400‑baud modems, optimising data transmission by sending uncompressed controller inputs to ensure minimal delay. Their efforts laid the foundation for a reliable multiplayer service that was nothing short of revolutionary.


The Revolutionary X‑Band Modem and Expand Service

Launched in November 1994, the x‑band modem was not merely a peripheral; it was a gateway to a new dimension of gaming. Designed to work with both the Sega Genesis and Super Nintendo, the device featured an innovative pass‑through switch that allowed users to play traditional offline games, or to connect to the expansive online network known as expand. The service enabled gamers to create personal profiles, send emails, and even engage in skill‑based matchmaking—all concepts that prefigured the social features found in modern consoles.

The technical challenges were considerable. The team had to reverse‑engineer the games, adding patches to the cartridge’s code to simulate local multiplayer conditions over a telephone line. By utilising a custom ASIC chip and ingenious memory management techniques, the x‑band modem managed to synchronise gameplay despite inherent latency issues. The result was a system that, despite being constrained by a 2400‑baud connection, delivered a near‑instantaneous response time—an impressive feat given the limitations of the era.

Even as scepticism surrounded the project—critics doubted that a cartridge repurposed for network play could work reliably—the system won over both users and the press. Early demonstrations featured competitive matches in titles like Mortal Kombat and Killer Instinct, showcasing the smooth, if slightly delayed, action that the service could offer. This technology, which allowed for a seamless exchange of controller inputs between distant players, was a clear harbinger of the future of online gaming.


Inside the X‑Band Experience

For many gamers, the first encounter with x‑band was nothing short of magical. Imagine logging into a network from your living room via a modem that cost just $19.99, with a monthly subscription starting at a mere $4.95. Once connected, players could browse through an online newspaper, check their game statistics, and challenge opponents from across the country. The system even supported up to four players per household, paving the way for a social network of gamers who could communicate via email and real‑time chat.

The Sega Megadrive XBand / Credit: Sega Retro

The x‑band network wasn’t merely a technical novelty; it was a community builder. Gamers formed clubs and clans, often customising their handles and avatars to reflect their in‑game persona. Despite the occasional hiccup—such as dropped frames or minor latency issues—the overall experience was robust enough to earn glowing reviews from both magazines and users alike. Early adopters recount tales of receiving their first email on the network, a moment that symbolised the convergence of gaming, communication, and emerging digital culture.

Yet, alongside these technical marvels, there were practical challenges. The system’s reliance on telephone lines meant that long‑distance calls could rack up unexpected phone bills—a minor inconvenience compared to the sheer novelty of playing against opponents from far‑flung regions. Nonetheless, for those who experienced x‑band, it was a glimpse into a future where online connectivity would redefine the very nature of multiplayer gaming.


Overcoming Technical and Market Challenges

While the technical ingenuity behind x‑band was indisputable, the service faced numerous hurdles on its journey to commercial success. One significant challenge was the general public’s unfamiliarity with the concept of online gaming. The idea of connecting a home console to a remote server using a telephone line was alien to many, and marketing efforts initially struggled to convey the benefits of such a service. The need for clear, accessible messaging was paramount, yet the innovative nature of x‑band made it difficult to encapsulate in simple terms.

The development team was forced to work under extremely tight deadlines. With just a few months to create a seamless online experience in time for the 1994 holiday season, every day was a battle against time and technical limitations. The innovative use of battery‑backed RAM to quickly update game code, instead of having to reburn ROM chips, is one example of the creative problem‑solving that characterised this period.

Despite these challenges, partnerships with major industry players such as Blockbuster and Viacom eventually helped broaden the reach of x‑band. In test markets like San Francisco, Los Angeles, Dallas, Atlanta, and New York, promotional events and high‑profile competitions—featuring figures like Dean Cain—helped generate buzz. Yet, even with these efforts, the service never reached the widespread adoption that its creators had envisioned. Limited sales volumes and a lack of consumer understanding ultimately led to financial difficulties for Catapult Entertainment, forcing the company to merge with other entities and refocus its efforts on PC multiplayer services.


A Legacy That Outlived Its Time

Though the x‑band service for the Genesis and Super Nintendo operated for less than three years—from November 1994 to April 1997—it left an indelible mark on the gaming industry. The concepts it pioneered, from skill‑based matchmaking and personalised gamer profiles to real‑time chat and integrated email, are now standard features on platforms like Xbox Live and the PlayStation Network. Many of today’s retro gaming enthusiasts can trace the evolution of multiplayer connectivity directly back to the early experiments of Catapult Entertainment.

The story of x‑band is a poignant reminder that innovation often comes at a cost. Despite the technical achievements and creative marketing campaigns, the service struggled to find a broad consumer base. Factors such as high long‑distance charges, the inherent limitations of 2400‑baud modems, and a public that was not yet ready to embrace online gaming all contributed to its commercial demise. Yet, in retrospect, the early adopters and developers of x‑band were true pioneers—they took risks and redefined what was possible in an era when the internet was still a distant dream.

As the gaming landscape evolved into the 32‑bit era and beyond, many of the technological hurdles that once seemed insurmountable were overcome. The visionaries behind x‑band had set a precedent, demonstrating that even with rudimentary technology, it was possible to create a robust, engaging multiplayer experience. Their work not only influenced the development of subsequent online gaming networks but also inspired a new generation of developers keen to revive and build upon these pioneering ideas.


Technical Insights and Comparisons with Modern Gaming Networks

Modern online gaming services owe much to the foundational work of the x‑band team. Today’s multiplayer networks boast lightning‑fast connectivity, sophisticated matchmaking algorithms, and expansive social features that would have seemed like science fiction in the mid‑90s. The x‑band modem’s use of uncompressed controller inputs to mitigate latency, for instance, prefigured modern techniques for real‑time data transmission. While current networks operate on fibre‑optic cables and high‑speed broadband, the principles of reducing lag and ensuring synchronised gameplay remain as relevant today as they were back then.

The technical innovation behind x‑band also extended to its hardware design. The inclusion of a pass‑through switch allowed gamers to easily switch between offline and online modes, a convenience that modern consoles have since replicated with integrated online service toggles. Moreover, the system’s use of battery‑backed RAM for rapid code updates was a clever workaround for the time’s technological limitations—a practice that foreshadowed the rapid patch deployment common in today’s digital distribution models.

Comparisons between x‑band and contemporary services such as Xbox Live or the PlayStation Network highlight the rapid evolution of online gaming. Whereas modern networks support high‑definition graphics, voice chat, and expansive digital ecosystems, x‑band was focused on delivering a basic yet functional online multiplayer experience. Its ability to transform classic titles like Mortal Kombat and Super Street Fighter II into competitive online experiences was revolutionary. It was a bold experiment that proved that even older hardware could be given new life through network connectivity.

The legacy of x‑band can also be seen in the resurgence of retro gaming. As enthusiasts seek to preserve and relive the experiences of their youth, projects aimed at reviving classic online services are gaining traction. Developers at RetroDotLive, for instance, are now working to recreate the x‑band experience using modern internet connections, allowing a new generation to experience the magic of online play on vintage consoles.


The Impact on the Gaming Community and Cultural Significance

Beyond its technical achievements, x‑band played a vital role in shaping the culture of online gaming. In an era when multiplayer gaming was typically confined to local areas, the service opened up new social opportunities. Gamers were no longer limited by geography; they could challenge opponents from distant cities and form online communities that transcended traditional boundaries.

This sense of community was reinforced by the array of social features offered by x‑band. Gamers could send messages, check their rankings, and even form clubs or clans. For many, the experience of logging in for the first time and receiving an email from a stranger—often a future friend or rival—was a transformative moment. Such experiences laid the emotional groundwork for the kind of global connectivity that is taken for granted in today’s gaming culture.

Despite its eventual commercial challenges, x‑band remains a beloved chapter in gaming history. Its influence is evident not only in the design of modern multiplayer networks but also in the passionate nostalgia of retro gamers. The fact that dedicated communities still discuss and celebrate the innovations of the x‑band era speaks volumes about its cultural significance. It was more than a product; it was a glimpse into the future of gaming—a future that would eventually become a reality.


Challenges, Commercial Realities, and the End of an Era

While the technical brilliance of x‑band is celebrated by many, the commercial realities of the 16‑bit market ultimately proved too harsh. The service was ahead of its time in terms of both technology and consumer readiness. Many gamers found the concept intriguing, yet the high costs associated with long‑distance calls and the relatively limited number of compatible titles hampered widespread adoption.

The commercial struggles were compounded by the rapid evolution of gaming technology. As the industry shifted its focus to 32‑bit systems and beyond, the window of opportunity for 16‑bit online connectivity began to close. Despite receiving rave reviews and generating considerable media attention, x‑band’s limited user base meant that it could not sustain the financial model required for long‑term success. By April 1997, the service was quietly shut down—a somber end to a pioneering venture that had promised so much.

In hindsight, the rise and fall of x‑band is instructive. It serves as a reminder that innovation often comes with risks and that even the most forward‑thinking ideas may struggle to find their market. Nonetheless, the story of x‑band is one of passion, creativity, and resilience—a story that continues to inspire modern developers and retro gaming enthusiasts alike.


Revival Efforts and the Future of Retro Online Gaming

Even though the original x‑band service was discontinued over two decades ago, its legacy lives on. Enthusiasts and developers are now revisiting the pioneering ideas behind x‑band to bring the experience into the modern era. Projects like those undertaken by RetroDotLive aim to bridge the gap between vintage hardware and contemporary internet protocols, allowing classic consoles to reconnect with a new generation of gamers.

These revival efforts are driven by a desire to preserve gaming history. In many ways, the story of x‑band is a microcosm of the broader retro gaming movement, which champions the preservation of classic games and hardware in an age of rapid technological change. By reverse‑engineering the original system and adapting it for modern networks, developers are not only paying homage to the past—they are also ensuring that the pioneering spirit of online multiplayer gaming endures.

For many gamers, these projects rekindle fond memories of a time when gaming was a communal, boundary‑breaking experience. They also offer practical lessons in innovation, demonstrating that even the most outdated technology can be revitalised through ingenuity and collaboration. As the retro gaming community continues to grow, efforts to revive and document services like x‑band are likely to become an increasingly important part of preserving our digital heritage.


Conclusion: A Pioneering Legacy That Continues to Inspire

The story of x‑band and the expand service is one of bold experimentation and relentless innovation. From its humble beginnings in cramped offices to its high‑profile launch events and enduring cultural impact, x‑band was a trailblazer in the realm of online multiplayer gaming. Its influence can be seen in every modern gaming network that supports competitive play, social interaction, and digital communication.

Even though the service was ultimately unsustainable in its original form, its pioneering spirit continues to inspire retro enthusiasts and forward‑thinking developers alike. Today, as efforts are made to revive the x‑band experience on modern networks, we are reminded that the quest for connectivity and community in gaming is as relevant now as it was in the mid‑90s.

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Source.

BAFTA Calls for Votes: What’s the Most Influential Video Game Ever?

The British Academy of Film and Television Arts (BAFTA) has launched an exciting initiative to determine the most influential video game of all time, and they’re calling on gamers everywhere to cast their votes. Known for its prestigious Games Awards, BAFTA is now turning to the public to celebrate the rich legacy of gaming, with the results set to spark lively debate among fans of classic titles. The poll, detailed on their website, invites players to nominate their picks and explain what makes them stand out in gaming history.

Credit: Bafta

Video games have evolved dramatically since their early days. Arcade pioneers like Pong and Space Invaders hooked players with simple yet captivating mechanics, paving the way for home consoles. Then came Super Mario Bros., which burst onto the Nintendo Entertainment System in 1985, transforming platformers with its smooth scrolling, vivid colours, and iconic soundtrack. Equally impactful, Tetris turned minimalism into a global obsession, its addictive block-stacking gameplay thriving on everything from the Game Boy to MS-DOS. These games didn’t just entertain—they redefined what the medium could achieve.

Technically, Super Mario Bros. pushed the NES to its limits, using clever programming to deliver seamless movement and a vibrant world, setting a benchmark for design. Tetris, meanwhile, proved that genius lies in simplicity, its elegant code adaptable across countless platforms. Beyond tech, their influence endures: Doom ignited the first-person shooter craze, while The Legend of Zelda: Ocarina of Time elevated storytelling in games. So, what’s your choice for the most influential title? A genre trailblazer or a narrative masterpiece? I voted for Super Mario 64.

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BioWare Co-Founder Reflects on Jade Empire’s Missed Opportunity

Jade Empire, BioWare’s 2005 action RPG set in a world inspired by Chinese mythology, remains a cherished title among retro gaming enthusiasts. Known for its martial arts combat and deep storytelling, it earned praise from critics but struggled commercially, selling under a million copies in its first year. Recently, BioWare co-founder Greg Zeschuk has suggested that its modest success may stem from an ill-timed release, influenced by what he now calls “absolute moronic advice” from Microsoft.

Credit: Steam Community

Speaking on the My Perfect Console podcast, Zeschuk explained that Microsoft encouraged BioWare to launch Jade Empire on the original Xbox in April 2005, just seven months before the Xbox 360 arrived in November. He believes that waiting to release it as an Xbox 360 launch title could have elevated it to the status of BioWare’s later hits, Dragon Age and Mass Effect. “We could have had another franchise,” he remarked, frustrated that the studio followed Xbox’s guidance rather than delaying to refine the game for the new console.

The timing was indeed challenging. By early 2005, the original Xbox, launched in 2001, was nearing the end of its life cycle, and gamers were turning their attention to the next generation. The Xbox 360’s debut lineup, featuring titles like Perfect Dark Zero, lacked a standout RPG—a gap Jade Empire might have filled. Historically, BioWare had built a reputation with classics like Baldur’s Gate and Knights of the Old Republic, making Jade Empire’s unique setting a bold shift that deserved a bigger stage.

Yet, a delay wasn’t without risks. Adapting the game for the Xbox 360 would have demanded extra time and resources, possibly clashing with BioWare’s development of Mass Effect, released in 2007. Still, Zeschuk’s hindsight raises a compelling question for retro gaming fans: could better timing have sparked a Jade Empire series? Today, it endures as a cult classic, its potential tantalisingly unrealised.

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Forgotten Feature: The Unused Terminal of the NES Disk System

39 years ago on 21 February 1986, Nintendo’s innovative Disk System was released for the Family Computer (NES), promising a revolution in home gaming. Boasting a 1M capacity—far exceeding that of traditional game cassettes—the system enabled players to save progress and even rewrite games for a modest fee. However, as much as it broke new ground, it also left enthusiasts with a few enduring curiosities.

Among these is the so-called “mysterious terminal” concealed behind the RAM adapter. Originally designed to support additional peripherals, this terminal was covered by a sliding shutter and intended for a communication adapter that would have enabled downloads, animated messaging, and even early forms of online services. Unfortunately, the planned accessory was never released, leaving behind an enigmatic relic of what might have been a pioneering network feature.

For many children of that era, the Disk System was both a marvel and a mild frustration. The novelty of saving game progress was often overshadowed by lengthy loading times—displaying nothing more than a stark “ADING” on a black screen—contrasting sharply with the near-instantaneous transitions seen in earlier cassette-based games. Despite this, the system gave birth to timeless classics such as The Legend of ZeldaDracula, and Metroid, each contributing to the rich tapestry of gaming history.

While large-capacity cassettes soon eclipsed the Disk System’s advantages, its legacy endures among retro gaming aficionados. It remains a poignant reminder of an era when technical limitations and bold innovation walked hand in hand, leaving a legacy that continues to influence modern game design.

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MMO Genre in Decline: Veteran Star Wars Galaxies Developer Warns of Creative Rut

A former developer behind seminal titles such as Ultima Online and Star Wars Galaxies has voiced strong criticism of the modern state of massively multiplayer online games (MMOs). Speaking to GamesRadar, the industry veteran argued that the genre has long been stuck in a rut, a situation largely attributed to the overwhelming success of World of Warcraft.

In my humble opinion, this was the greatest game ever (SWG).

According to the developer, World of Warcraft’s meteoric rise led to a significant narrowing of creative diversity within MMOs. In its wake, a multitude of titles emerged that, while commercially successful, have tended to adopt a similar formula. The veteran recalls a time when MMOs were more experimental and varied, offering a broad range of gameplay mechanics and immersive worlds that challenged players in innovative ways.

The critique centres on the perception that the market has become homogenised, with many modern MMOs echoing the same design philosophies and gameplay structures pioneered by World of Warcraft. This trend, the former developer warns, has stifled innovation and sidelined the once-rich variety of the genre.

Industry insiders note that while World of Warcraft undeniably set new standards for online gaming, its influence has also had unintended consequences. The emphasis on mass appeal and monetisation models may have discouraged developers from taking risks or exploring alternative concepts. As a result, the once diverse landscape of MMO design appears to have converged towards a more uniform, less adventurous model.

The developer’s remarks have reignited debates within the gaming community over the future direction of MMOs. Many now call for a revival of the creative spirit that once defined the genre, hoping that new projects will break free from the constraints of current trends.

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Doom’s Enduring Legacy: Developers Find Inspiration in a 1993 Classic

Developers across the gaming industry are looking to 1993’s Doom for timeless inspiration. A recent interview in Edge magazine has highlighted how modern game designers are revisiting the seminal first-person shooter to unearth fresh ideas and insights that continue to shape the industry. The classic game, first released by id Software in 1993, revolutionised gameplay with its fast-paced action, innovative design, and atmospheric soundscape.

According to the report, every time developers delve into the original Doom, they discover new details that influence contemporary design.

“It’s like a classic piece of art,” game director Hugo Martin says in the latest issue of Edge Magazine. “It’s like a painter going to a museum and studying the Norman Rockwell painting he’s already studied 50 times. Every time you look at it, you learn something new.”

The game’s minimalist yet effective level layouts, combined with its pioneering approach to player engagement, remain a vital reference point for both veteran developers and newcomers alike. This ongoing fascination underscores the fact that even in an era dominated by high-definition graphics and intricate narratives, the fundamental principles of engaging gameplay remain timeless.

Industry experts note that Doom’s success lies not only in its technical achievements but also in its creative vision. The game’s resourceful use of limited technology to craft a compelling, immersive experience offers a masterclass in innovation and design efficiency. Many developers have reflected on how revisiting the game allows them to reconnect with the basics of game design, inspiring them to focus on simplicity and clarity rather than overcomplicating modern titles.

As the gaming landscape continues to evolve, the enduring appeal of Doom serves as a powerful reminder that creativity often flourishes under constraints. With its lasting impact on digital entertainment, the classic remains an essential touchstone for those seeking to blend time-honoured design principles with modern advancements.

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Final Fantasy: The Spirits Within Returns to The Big Screen as a Landmark in CG Animation

More than two decades after its original release, Final Fantasy: The Spirits Within is set to return to the big screen as part of a film festival celebrating milestones in Japanese CGI animation, as reported by Eiga. Though the film is best remembered for its financial struggles and the turmoil it caused Square Enix, it remains an important piece of cinematic history.

Released in 2001, Final Fantasy: The Spirits Within was a bold attempt to bring the beloved RPG franchise into the world of photorealistic CG films. With an enormous budget and cutting-edge technology for the time, it aimed to push animation boundaries. However, despite its technical achievements, the movie failed to resonate with audiences and became a box office disaster, nearly leading to the downfall of Square Pictures and playing a role in Square’s eventual merger with Enix.

Despite its commercial shortcomings, the film has since gained a cult following and is recognized for its ambition to pioneer realistic computer-generated characters. The upcoming screening at the festival will highlight its significance in shaping the future of CGI in Japan, influencing later works in both animation and gaming.

This renewed interest in The Spirits Within reflects a broader appreciation for experimental projects that dared to push industry limits. While it may not have been the blockbuster Square Enix hoped for, its impact on the gaming and animation industries remains undeniable. For fans of the Final Fantasy series and animation history, this screening is a chance to revisit a film that was ahead of its time.

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Happy Birthday to the Game Boy Advance SP: The Stylish Handheld That Changed Portable Gaming Forever

On February 14, 2003, Nintendo released the Game Boy Advance SP, a revolutionary update to its popular Game Boy Advance. Marking its 22nd anniversary today, this sleek, foldable console not only redefined handheld gaming but also set the stage for future designs like the Nintendo DS and 3DS.

A Compact, Stylish Redesign

One of the most striking changes was the clamshell design. Unlike its predecessor’s horizontal form factor, the SP introduced a vertical flip-open style, protecting the screen and making it more compact—a game-changer for portability. It was the first handheld from Nintendo designed with adult users in mind, aiming for a sleek, pocket-friendly form that could be carried without hesitation in a jacket or bag.

Another notable design choice was the cartridge slot placement at the bottom rather than the back, an unusual but practical decision. It ensured that inserting games felt more natural, reminiscent of sliding a cassette into a Walkman.

A Brighter Future: The Introduction of Front Lighting

Perhaps the most celebrated feature was the built-in front light, allowing players to enjoy games in low-light conditions. The original Game Boy Advance suffered from a dim, reflective screen, making gameplay difficult without direct lighting. The SP’s illumination feature was a blessing, bringing clarity to classics like Pokémon Ruby & Sapphire and Final Fantasy Tactics Advance.

It also gave players control over brightness, with an on/off toggle—a simple but welcome addition. This move was so well received that Nintendo later introduced backlit screens with improved visibility in later SP revisions.

Goodbye, AA Batteries—Hello, Rechargeable Gaming

Before the Game Boy Advance SP, handheld gaming meant constantly buying AA batteries. The SP revolutionized this with a built-in lithium-ion rechargeable battery, offering up to 10 hours of gameplay (18 with the light off) on a single charge.

This shift saved gamers money and hassle, eliminating the need to carry spare batteries. At the time, rechargeable technology wasn’t mainstream, making this feature a game-changer—years ahead of its time.

Colour Variations & Limited Editions

The Game Boy Advance SP launched with six colours, including Platinum Silver and Azurite Blue. But the most nostalgic model came a year later: the NES Edition, a tribute to the original Nintendo Entertainment System.

Other rare editions included:

• Pokémon Center’s Achamo Orange (Torchic-themed)

• Boktai’s Django Red & Black (for Hideo Kojima’s “Boktai” series)

• The Famicom 20th Anniversary SP, celebrating Nintendo’s classic console

Each edition added collectability to an already iconic handheld, making the SP one of the most desirable models in Nintendo’s lineup.

A Legacy That Lives On

The Game Boy Advance SP paved the way for future folding handhelds, influencing everything from the Nintendo DS to today’s Nintendo Switch OLED case designs. Its style, practicality, and durability made it a favourite among gamers of all ages.

Two years after its launch, in 2005, Nintendo released the Game Boy Micro, a smaller, ultra-portable version of the GBA. While it never achieved the SP’s level of success, it showed Nintendo’s dedication to compact and stylish handhelds.

Today, February 14, isn’t just Valentine’s Day—it’s a day to celebrate one of the greatest handheld consoles ever made. Happy birthday, Game Boy Advance SP!

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James Bond Producer’s Concerns Over Violence and having Guns in GoldenEye 007 Wii Remake

In a recent discussion on the Grit podcast, former Activision CEO Bobby Kotick revealed that Barbara Broccoli, co-owner of the James Bond film franchise rights, expressed reservations about including violence and firearms in the 2010 GoldenEye 007 Wii remake. Kotick noted, “We made a sequel, and it was a challenging thing to make because Barbara Broccoli did not really want anything that was violence. And she didn’t really want guns in the game.”

The original GoldenEye 007, released in 1997 for the Nintendo 64, is often credited with boosting the console’s popularity. Kotick remarked, “GoldenEye is what actually sold the N64.” The 2010 reimagining for the Wii featured Daniel Craig as James Bond, replacing Pierce Brosnan from the original game. Despite the challenges, the remake was developed to align with the expectations of a modern first-person shooter while respecting the franchise’s legacy.

Kotick acknowledged Broccoli and her half-brother Michael G. Wilson as “great custodians for the IP,” understanding their concerns about violence, especially considering the franchise’s appeal to younger audiences. He emphasized the difficulty in balancing these concerns with the expectations for a new GoldenEye game.

The 2010 GoldenEye 007 was initially exclusive to the Wii and later released as GoldenEye 007: Reloaded for PlayStation 3 and Xbox 360 in 2011. The game aimed to modernize the classic while introducing new gameplay elements and updated graphics.

Source: Gamespot.

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Hudson Soft’s Lost SimCity Game for Japanese Phones Has Just Been Preserved

For years, many assumed Hudson Soft’s exclusive SimCity mobile game was lost to time. Released in 2006 for Japanese feature phones, the game was a unique take on Maxis’ classic city-building franchise, optimized for the hardware limitations of the era. Now, thanks to video game preservationists, this long-lost title has been recovered and made available for future generations to explore.

Hudson Soft, known for its work on the Bomberman and Adventure Island series, collaborated with Maxis to develop this version of SimCity specifically for Japanese mobile networks. Unlike traditional SimCity titles, this adaptation streamlined gameplay elements to fit the constraints of mobile gaming in the mid-2000s. While it retained the core aspects of city management—zoning, infrastructure, and disaster response—it introduced mobile-friendly mechanics that made it more accessible on the go. You can view the gameplay in the video below.

The game was distributed through a subscription-based service that was commonplace for Japanese mobile games at the time. Due to the ephemeral nature of these services, many titles from this era have been lost, as they were never released on physical media or ported to other platforms. The recent preservation effort involved extracting the game’s data from a surviving device, ensuring that it remains playable for enthusiasts and historians interested in early mobile gaming.

SimCity 3D for SO was preserved by Xyz! Developed by Hudson Soft in 2006, it appears to be a keitai-exclusive entry in the #SimCity series. This variation was preloaded on the SO902i. The non-preloaded version periodically received new scenarios from the "iSimCity" i-mode site.

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— RockmanCosmo (@rockmancosmo.bsky.social) 9 February 2025 at 17:48

While there’s no official way to play the game outside of archival circles, its preservation highlights the importance of digital conservation. Games from the feature phone era often fall into obscurity due to their reliance on proprietary distribution methods, making preservation efforts crucial for maintaining gaming history. You can view the manual for the game here.

This discovery is a reminder of how much of gaming’s past is still at risk of being lost. With more efforts like this, we can continue to uncover and safeguard forgotten gems from the industry’s ever-evolving history.

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