Category Archives: Modern Retro Games

Sigma Star Saga DX: Classic GBA Hybrid Returns with Enhanced Edition

WayForward has announced Sigma Star Saga DX, a remastered version of their cult Game Boy Advance title that uniquely combined shoot-em-up action with role-playing game elements. The enhanced edition, now available for pre-order through Limited Run Games, revives the distinctive 2005 release with several new features while maintaining the innovative gameplay that set the original apart.

Credit: Way Forward

The Original Hybrid Experience

Sigma Star Saga initially released for the Game Boy Advance in 2005, developed by WayForward and published by Namco. The game garnered attention for its novel approach to genre blending, featuring top-down RPG exploration that seamlessly transitioned into horizontal shooting segments when encountering enemies. Players controlled Ian Recker, a human pilot infiltrating an alien force called the Krill during an interstellar war.

Credit: Limited Run Games

The title distinguished itself through its “Gun Data” system, allowing players to collect and combine different weapon components to create customised firearms for shooting sequences. This deep customisation system provided strategic depth rarely seen in handheld shooters of the era, with over 100 possible weapon configurations that significantly altered gameplay.

Enhanced Features in the DX Edition

The DX edition maintains the core gameplay while introducing several quality-of-life improvements. The remaster features enhanced visuals that preserve the original pixel art style while optimising it for modern displays. Audio enhancements include remastered sound effects and music that take advantage of improved hardware capabilities while maintaining the original compositions.

Credit: WayForward

New content includes an expanded gallery mode featuring previously unreleased concept art and development materials from the original release. The DX version also incorporates a refined user interface addressing some navigation issues present in the 2005 release, making the hybrid gameplay transitions more seamless.

Collector’s Edition Details

Limited Run Games is offering both standard ($49.99) and collector’s edition ($99.99) of Sigma Star Saga DX, due for release in November 24-30th 2025. The collector’s package includes a physical GBA cartridge compatible with original hardware, a detailed art book documenting the game’s distinctive visual style, and a soundtrack CD featuring both original and remastered audio tracks.

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Classic Street Fighter II Returns: Faithful Arcade Port Arrives on Amstrad CPC 6128

A fan-made tech-demo of Street Fighter II for the Amstrad CPC has brought the legendary arcade brawler back into the spotlight. Developed meticulously to reflect the beloved original, this adaptation has gamers revisiting the glory days of arcade halls from the classic home computer.

Credit: Mojon Twins

Initially developed by Capcom and released in arcades in 1991, Street Fighter II became a global phenomenon, defining the fighting game genre and setting the standard for countless future titles. The recent Amstrad CPC adaptation, named Street Fighter II CPC Edition, is a remarkable achievement given the technical constraints of the vintage 8-bit computer system.

Notably, the Amstrad CPC version captures the essential gameplay elements of the original arcade version, including the distinctive fighting mechanics, iconic character moves, and detailed pixel art representations. Although constrained by the CPC’s hardware, developer Augusto Ruiz and the team offer 5 playable characters in the demo : Ryu, Ken, Chun-Li, Blanka and Guile and an enemy to fight, and they note there are still some glitches.

Credit: Mojon Twins

Technical ingenuity is essential in overcoming the CPC’s limitations—primarily its modest 64KB RAM in the CPC 464 and 8-bit processing capacity. Presently the game is working on the CPC 6128 however they are working on the CPC 464 version with more animation, working on less RAM (the 6128 has 128KB RAM). Ruiz and his colleagues leveraged clever coding optimisations and memory management techniques to maintain performance without sacrificing the authentic feel.

Such ambitious fan projects serve as a reminder of gaming’s vibrant history and the dedicated communities keeping classic games alive. You can download the game from Mojon Twins.

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Snout Brings Fresh Adventures to the Game Boy Color via Kickstarter

Retro gaming enthusiasts have a new reason to celebrate: Snout, a charming platformer for the Game Boy Color, has launched on Kickstarter. Developed to run on original hardware, it puts players in the trotters of an eager little pig, navigating colourful levels filled with hidden challenges. You can access the demo for the game here.

Credit: Kickstarter (we love the box)

The campaign has sparked considerable excitement among collectors who enjoy seeing fresh content on vintage systems. As of today, backers can choose from a digital-only download for around £8 (approximately €9 or $10), a standard physical cartridge tier for roughly £32 (approximately €37 or $40), and a collector’s package set at around £48 (approximately €55 or $60). These pledge levels give fans the flexibility to support Snout in a way that suits their budget, while also ensuring continued interest in new Game Boy titles.

Credit: Kickstarter

This project is part of a growing trend of indie developers reviving older platforms with brand-new experiences. Over the past few years, other Game Boy Color releases have popped up, demonstrating a renewed creative energy in handheld retro gaming. Enthusiasts note the technical skill required to develop for the Game Boy Color, given its limited memory and modest CPU speed—yet these constraints often inspire clever design choices, with modern coders often pushing the hardware beyond what was seen in its heyday. It is remarkable that, despite the Game Boy Color’s initial release in 1998, fan-driven passion still brings forth titles that can run on genuine hardware today.

Interestingly, the original Game Boy line remained so popular that Nintendo sold over 100 million units worldwide before discontinuation. This enduring appeal speaks volumes about its place in gaming history.

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Baby T-Rex Returns to Game Boy: A Classic Dinosaur Adventure Revived

Baby T-Rex, originally released in 1993, has made a surprise comeback for the Nintendo Game Boy via the Chromatic. The game, developed by Beam Software, places players in control of an feisty dinosaur tasked with navigating colourful levels, dodging obstacles, and collecting items along the way. Known for its bright visuals and straightforward mechanics, Baby T-Rex is a nostalgic favourite among fans who enjoyed the light-hearted fun on the go.

Credit: ModRetro

Today, fans can experience the title once again thanks to a new physical release from ModRetro. The revived cartridge faithfully preserves the original’s side-scrolling action and cute dinosaur protagonist.

Credit: ModRetro

Interested players can purchase Baby T-Rex through ModRetro, where it retails for approximately £28/$35. The packaging features artwork reminiscent of the original, adding a dose of 1990s nostalgia to any game shelf. With its family-friendly gameplay and distinct platforming segments, Baby T-Rex is a throwback platformer which will appeal to retro gamers who preferred the simpler times.

Interestingly, Baby T-Rex was released under different names in various regions, such as Agro Saur in Australia, Bamse in Sweden and We’re Back! A Dinosaurs Story in North America.

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Acclaim: The Return of a Retro Giant in 2025

Acclaim, once a powerhouse of 1980s and 1990s gaming, has officially returned to the spotlight under the leadership of new CEO Alex Josef. Industry reports suggest that this revival will focus on supporting independent developers and rekindling beloved classic franchises. For gamers who remember Acclaim’s heyday, this news represents a new lease of life for titles that once defined console gaming.

This is what I’m hoping for…

In its original form, Acclaim was a major name in publishing and distributing on systems such as the NES, SNES, and Sega Genesis. Perhaps best known for its home-console versions of arcade hits like Mortal Kombat (under licence from Midway), Acclaim also boasted original ventures, including the dinosaur-hunting adventure Turok (which recently had a remaster including a few enhancements). During the 1990s, the company experimented with an array of genres—from sports titles, such as All-Star Baseball and NBA Jamcollaborations, to action-heavy adaptations like WWF WrestleMania. While arcade conversions made Acclaim a household name, the publisher proved it could excel at original games too, catering to varied gaming tastes.

By the early 2000s, Acclaim faced mounting financial pressures, leading to its eventual closure in 2004. The rights to certain properties were sold off, and for years, the once-distinctive Acclaim logo faded into industry memory. As of 2025, the brand’s re-emergence signals a determined effort to capitalise on rising nostalgia for classic games and new opportunities in the indie market. According to newly released statements, Acclaim’s strategy involves leveraging modern distribution platforms while also offering development support to small studios interested in working with legacy IPs. This might open doors for reimaginings of fondly remembered titles—an enticing prospect for enthusiasts of classic games who crave updates on storied franchises.

Historically, Acclaim’s success lay in its ability to bring arcade-quality gameplay to home systems, often bridging the gap between coin-op experiences and living room consoles. With the resurging interest in retro gaming and platforms like IOS now open for emulation and mini-consoles, the potential for revisiting Acclaim’s back catalogue is evident.

Now, under fresh leadership, the publisher is ready to make the most of today’s retro gaming resurgence. Speaking to GamesIndustry.biz, Josef explained: “Acclaim’s legacy stretches back to a golden era for console gaming. We want to reinvigorate that legacy by partnering with indie studios that share our passion for timeless gameplay.” He also noted a commitment to modernising fan-favourite series: “Players remember the thrill of discovering Turok’s hidden levels or mastering combos in Mortal Kombat. We aim to harness that nostalgia while incorporating fresh ideas for contemporary audiences.

Reportedly the company’s strategy involves offering developmental resources to smaller studios interested in working with legacy IPs, rather than simply re-releasing classic titles: “Our plan is to go beyond mere remasters. We’re looking at how to introduce new mechanics, deeper narratives, and polished visuals, but without losing that retro spark,” Josef said. Several key franchises—dormant for years—are set to be revisited, and there are hints of new projects inspired by the spirit of Acclaim’s original catalogue.

We are very excited to see what legendary franchises might get the remaster treatment in the coming months.

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Interestingly, Acclaim once produced motion-sensing game controllers in the 1990s, demonstrating an early foray into technology now commonplace in modern gaming peripherals.

Suikoden I & II Return: Konami Breathes New Life into a Classic JRPG Series

Konami has confirmed that it has spent more than five years carefully reviving its iconic Suikoden series, with the upcoming Suikoden I & II HD Remaster poised to introduce modern refinements while preserving the charm that defined the original titles. Released on the PlayStation in the mid-1990s, the first two Suikoden games quickly earned a loyal following thanks to their expansive storytelling, compelling cast of recruitable allies, and an art style that showcased the capabilities of 2D sprites during the console’s early 3D era.

The Original

Industry insiders note that Konami’s methodical development approach has been crucial. Given that Suikoden is regarded as one of the more underappreciated JRPG gems, the company recognises how important it is not to rush the process. Early glimpses of the HD Remaster highlight improved character portraits, reorganised interface elements, and subtle enhancements to the soundtrack—small but meaningful tweaks designed to maintain the authenticity of the original PlayStation releases.

Fans can also anticipate several quality-of-life updates, such as the option to adjust battle speed and the addition of an expanded save system. These refined features aim to welcome a fresh generation of players without alienating long-time enthusiasts. Konami’s decision to pour years of careful effort into this project underscores its respect for gaming history—a sentiment echoed by veteran developers who remember the uniquely warm narrative threads and rich world-building that have made Suikoden so enduring.

Credit: Steam

One fascinating detail about the original Suikoden is that it features 108 recruitable characters, a concept directly inspired by the classic Chinese novel Water Margin. This intricate gameplay dynamic remains one of the series’ most celebrated hallmarks, ensuring that the HD Remaster will resonate with both newcomers and those who treasured the 90s experience.

Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars is due to launch on the 6th March on Windows (via Steam), PS4/PS5, Xbox One, Xbox Series X/S and Nintendo Switch.

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ZX Spectrum and C64 Classic “Head Over Heels” Steps Back into the Spotlight on PC and Switch

Originally released in 1987, Head Over Heels first captured the imaginations of gamers on the ZX Spectrum and Commodore 64 with its inventive isometric puzzle-platform gameplay. Created by developer Jon Ritman and artist Bernie Drummond, it stood out for its dual-character mechanic: players could switch between “Head,” known for impressive jumps, and “Heels,” who excelled in speed. By working in tandem, the pair navigated a labyrinth of cleverly designed rooms, solving puzzles that demanded equal parts timing and strategy.

Over time, Head Over Heels gained cult status among enthusiasts of 8-bit computing, thanks to its charming graphics, distinctive abilities system, and a depth of play that rivalled many contemporary releases. Even decades later, it is often cited as a quintessential example of isometric design done right, alongside other legendary titles such as Batman (1986), which shared similar mechanics.

Now, according to recent updates, this classic is returning for a new generation on PC and Nintendo Switch. The remaster promises polished visuals that retain the game’s original feel, while introducing a smoother framerate, refined controls, and enhanced audio. Early demonstrations suggest that the developers have been careful to preserve the spirit of the original, ensuring that each puzzle remains faithful to its 8-bit roots. Additional checkpoints, a more intuitive item-collection system, and a dynamic help feature are also rumoured, aiming to keep the experience accessible without sacrificing the core challenge.

This revitalised release illustrates a wider movement in retro gaming: bringing classic titles to modern platforms while respecting their heritage. In the case of Head Over Heels, fans can look forward to reliving an iconic puzzle adventure, while newcomers will get a taste of 1980s innovation in a freshly updated format.

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Sky Shapers: A New Vertical Shmup for the Amiga

Amiga fans looking for a fresh challenge in the beloved vertical shoot-’em-up genre will be pleased to learn about Sky Shapers. Announced in January 2025, this upcoming title has caught the attention of classic arcade aficionados who fondly recall the likes of 1942 and TwinBee. As the name suggests, Sky Shapers places players in control of a futuristic fighter craft, navigating an upward-scrolling battlefield teeming with wave after wave of airborne adversaries. The rapid pacing is complemented by colourful graphics, reminiscent of late-80s arcade hits, while the responsive controls evoke the tactile thrill of those early joystick-and-button experiences.

Credit: Indie Retro News

Early previews indicate that Sky Shapers offers carefully considered level design, ensuring new arrivals can find their footing without dampening the excitement for seasoned shmup veterans. The difficulty curve, a crucial element of any good shooter, appears finely tuned to challenge reflexes and reward strategic thinking. A neat technical flourish is the inclusion of smooth sprite handling, which many gamers will appreciate, particularly on older platforms. The developers have highlighted their commitment to retaining the “pick-up-and-play” quality that defined the original vertical shooters, aiming to offer a truly classic experience with modern refinements.

Vertical scrolling shoot-’em-ups have long been a staple of retro gaming culture, tracing their roots to early arcade cabinets. Although each generation introduced new hardware capabilities, the core appeal of racing skyward while blasting enemies has remained. Sky Shapers seems poised to carry on that tradition—offering vibrant pixel art, quick reflex-based gameplay, and a familiar yet polished style that is sure to resonate with fans of classic shoot-’em-ups. With continued support from the retro community and dedicated developers pushing the hardware’s limits, Sky Shapers stands ready to become a highlight in 2025’s growing catalogue of vintage-inspired titles. You can check out the project on Amiga Shop, with more information at Indie Retro News who do a great job of reporting on all of the scene for the retro home computers.

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Famidash Brings Geometry Dash to the NES in Latest Homebrew Triumph

The NES homebrew development scene continues to thrive, showcasing the dedication and creativity of retro gaming fans. A standout project in this vibrant community is Famidash, a fan-made demake of the popular rhythm-action platformer Geometry Dash, now available for the Nintendo Entertainment System (NES). Developed by a team initially led by Zephyrside and later maintained by kandowontu, Famidash was released on October 10, 2024, and brings the fast-paced challenge of its modern inspiration to the 8-bit console. With 12 levels recreated from the original game plus three community-designed additions, players navigate rhythm-based obstacles—switching between a jumping cube, flying ship, or rolling ball—within the NES’s tight technical limits. The latest update for the game brings the number of levels up to 63 and the game can be played in its entirety without a gamepad, utilising the SNES Mouse.

Credit: Rom Hack Plaza

The NES, first launched in 1985, has long been a favourite among homebrew developers due to its straightforward design and well-understood hardware. Nearly 40 years on, the scene remains active, supported by forums like NESdev, where coders exchange ideas and tackle the challenges of 6502 assembly programming. Famidash itself is built using a mix of C language and assembly, a feat that highlights the skill required to adapt a modern game to such vintage technology. The community has also seen growth thanks to tools like NESFab, which simplify development, leading to a steady stream of new titles like CelesteNES and Mosh-Lift.

Credit: Rom Hack Plaza

Activity in the NES homebrew world is robust, with developers regularly releasing games and sharing progress online. Platforms like Reddit and GBAtemp buzz with discussions about projects, while X posts reveal upcoming works like R-G-Bleeki. Famidash has been warmly received, praised for its faithful mechanics and nostalgic appeal, further fuelling interest in creating for the NES. This ongoing wave of innovation ensures the console’s legacy endures, blending classic gaming with fresh ideas. To get in on the Famidash action, you can check its project page on Rom Hack Plaza, or its Github page.

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Frogger RX Revives a Classic for the ZX Spectrum in 2025

Frogger RX has hopped onto the scene, reinvigorating the timeless appeal of the 1981 arcade classic Frogger for the ZX Spectrum. Originally developed by Konami and published by Sega, Frogger captivated players with its deceptively simple yet challenging gameplay – guiding a frog across busy roads and perilous rivers to reach safety. Today, this new iteration, highlighted by Indie Retro News, brings that same arcade excitement to a platform that remains cherished by a generation of gamers.

The ZX Spectrum, launched in 1982 by Sinclair Research, was a cornerstone of home computing in the UK and Europe. With its modest 48KB of RAM, Z80A processor, and a distinctive, quirky colour palette, the Spectrum required developers to exercise considerable ingenuity. Despite these technical limitations, the platform became home to countless arcade ports, with titles such as Frogger setting the standard. The enduring popularity of the ZX Spectrum has cemented its place in gaming history, turning bedrooms into vibrant gaming hubs during the early 1980s.

The “RX” in Frogger RX suggests a remix or redux, likely offering sharper visuals, new levels, and refined controls tailored to the Spectrum’s unique capabilities. This modern reinterpretation bridges the gap between the original arcade experience and contemporary expectations, demonstrating the indie retro gaming community’s dedication to preserving and celebrating gaming heritage. By updating a beloved classic for modern audiences, Frogger RX not only pays homage to the legacy of Frogger but also ensures that the spirit of vintage gaming continues to thrive.

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