Category Archives: Game Port

Fan Project Gives Vice City a New Life in Grand Theft Auto IV Engine

Fan communities in the Grand Theft Auto (GTA) universe have a long tradition of creating ambitious mods that extend the life and appeal of older titles. One such endeavour gaining traction is a fan-driven project remastering GTA: Vice City within the more modern framework of GTA IV. Hosted in part on the Russian social platform VK (via this group) and showcased in its “Nextgen Edition Teaser Trailer,” this unofficial project seeks to recreate the neon-lit streets of 1980s Vice City in Rockstar’s upgraded RAGE engine, first used in GTA IV.

Credit: VK / GTA Next Gen

Though Rockstar Games themselves have not endorsed this mod, enthusiasts are eager to see how the iconic pastel aesthetic of Vice City might shine with improved lighting, textures, and physics from GTA IV. The project’s lead developers, whose identities remain partially anonymous to avoid legal entanglements, have shared periodic updates indicating that they aim to include the original storyline missions alongside fresh content. Their progress so far suggests careful attention to detail, from the palm trees swaying in the breeze to the reflection of neon lights across updated car models.

According to discussion threads, this “GTA Vice City Nextgen Edition” hopes to harness the best of GTA IV’s technical features. Enhanced character models, more immersive weather cycles, and overhauled vehicle handling are just some of the upgrades fans can anticipate. While the team has not confirmed an exact release date, they have clarified that a playable beta might emerge once they stabilise the mod’s performance. Attempting to merge a map as large and distinct as Vice City into a different game engine is no trivial feat, and testers have reported occasional crashes and missing textures during early builds.

Many fans wonder about the possibility of takedown notices. Historically, Rockstar has sometimes tolerated high-effort fan projects, provided they don’t violate specific copyright guidelines or monetise content. That said, there is always a risk of legal pushback—particularly because this mod, in essence, remasters a Rockstar intellectual property within an official Rockstar engine. Still, the developers remain cautiously optimistic, stating that they intend to release the mod purely for free, driven by their passion for Vice City’s nostalgic vibe.

The teaser trailer—featured in community forums and channels—displays glimpses of Tommy Vercetti’s classic outfits, swirl-of-sunset skies, and updated building textures reminiscent of Miami’s Art Deco neighbourhoods. If completed successfully, this project could offer a new way to experience GTA: Vice City with contemporary visuals and physics, bridging the gap between nostalgic memories and modern gameplay conveniences.

For those intrigued by this fan-driven labour of love, keeping tabs on their VK group and video teasers is the best way to follow developments. As with any volunteer-led project, timelines may shift. But there is no doubt that the modders’ commitment to bringing Vice City into GTA IV’s engine underscores the passion and creativity found within the Grand Theft Auto community.

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Final Star Force Soars onto PlayStation & Switch, Revitalising a Temko Classic

Gamers are buzzing over the announcement that Final Star Force—an iconic shooter originally released by Temko in arcades during the early 1990s—is returning with an all-new version on both PlayStation and Nintendo Switch. While younger fans may not recall the original, many veterans have fond memories of blasting through vivid star fields and dodging intricate enemy formations in this vertical shoot-’em-up. Now, that classic arcade vibe is coming home, enhanced with modern comforts that make it accessible to newcomers without sacrificing its nostalgic soul.

A Blast from the Past

Back in the day, Final Star Force was lauded for its frantic gameplay, colourful 2D visuals, and distinctive soundtrack that immersed you in a deep-space showdown. Temko’s knack for pushing arcade hardware to the limit helped the game stand out in a crowded market of shooters. Though the original Star Force series was already a hit in many regions, Final Star Force took the formula further with intense boss battles, co-op action, and a storyline that wove space opera tropes into an adrenaline-fuelled arcade romp.

What’s New in This Release?

Early reports suggest that the new version will include multiple display options—scanlines for that retro feel, along with a crisp HD mode for modern screens. Publisher details mention updated sound settings as well, which may give fans a chance to toggle between the classic arcade soundtrack and a newly arranged score. Online leaderboards are also rumoured, letting high-score chasers compete worldwide, which is a huge bonus for those who relish some friendly rivalry.

A Nod to Accessibility

One of the most intriguing features is the promise of adjustable difficulty. Shoot-’em-ups can be punishing, but the developers want this revival to welcome a broader range of players. Whether you’re a genre pro seeking a bullet-hell challenge or a new player intrigued by retro gems, you can dial the settings to find your sweet spot. The game is set to support English, Japanese, and several other languages, so it’s poised for a global audience.

When to Expect It

The game is due to release on the 23rd of January, as per 4Gamer. With the recent wave of retro revivals arriving on both Switch and PlayStation platforms, Final Star Force slides right in, offering up a dose of arcade nostalgia in the comfort of your living room—or on the go, if you’re playing on the Switch.

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Dreamcast Revival: Counter-Strike 1.6 Runs on Sega Dreamcast via New Xash3D Engine Port

In a surprising development for retro gaming enthusiasts, developer

@craf7y24 has successfully ported the Xash3D engine, a versatile engine compatible with Half-Life, to the Sega Dreamcast. This port was highlighted in a tweet by @falco_girgis where a direct hardware capture demonstrated Counter-Strike 1.6 running on the Dreamcast, a feat that brings a modern gaming experience to the 25-year-old console.

The Xash3D engine not only resolves visual issues like polygon jittering but also aims to pioneer features such as downloading custom maps and assets directly onto the Dreamcast, utilizing either an SD card or an IDE/SATA hard drive mod. This development could significantly expand the Dreamcast’s library with a host of GoldSrc mods, enhancing its legacy in the gaming community.

For those interested in seeing this in action or exploring other Dreamcast homebrew projects, @falco_girgis recommends checking out DC-SWAT’s YouTube channel, where the author of DreamShell, a popular homebrew operating system for Dreamcast, regularly posts new captures. This project represents a major step forward in the homebrew scene, potentially bringing online connectivity and modern gameplay mechanics to a console that has long been out of production.

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Rockstar Games Shuts Down GTA 5’s Liberty City Preservation Project Mod

In a move that has sparked widespread disappointment among the Grand Theft Auto fanbase, Rockstar Games has officially shut down the Liberty City Preservation Project mod for GTA 5. This mod, which took six years to develop, allowed players to experience the Liberty City map from GTA IV within the GTA V engine, enhancing the game with new environments, pedestrians, interiors, ambience, and even radio stations from the earlier title.

The decision came after discussions with Rockstar Games, as announced by the mod’s creator, nkjellman, January 16, 2025. In their statement, nkjellman expressed gratitude for the unexpected attention and support the project received, mentioning that the team would continue their passion for modding the Grand Theft Auto series despite this setback.

The shutdown aligns with Rockstar’s established stance on unofficial modifications, which has historically been strict, although they have shown some leniency towards single-player, non-commercial mods that respect their intellectual property. However, this particular action has reignited debates within the gaming community about the balance between corporate control and fan creativity, especially given the mod’s non-commercial nature and the enhancement it provided to the player experience without infringing on sales of the original games.

Fans and modders expressed their frustration and disappointment across social media, with some suggesting that Rockstar might be preemptively protecting the sales potential of future titles like GTA 6, which has not yet been confirmed to include Liberty City. The modding community, known for its vibrant and innovative contributions to the longevity of the GTA series, feels this decision is a significant loss.

This event underscores the ongoing tension between game developers’ control over their IP and the passionate, creative endeavours of the gaming community. As of now, Rockstar Games has not provided further comment on the decision to terminate the mod.

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“New Virtua Fighter Project” previewed at CES2025

During the keynote speech from NIVIDIA’s CEO and Founder – Jensen Huang, there was a special preview for the new Virtua Fighter project. The preview looked sensational with some amazing combat teased, whether this will be what the final project looks like, only time will tell.

The Virtua Fighter team were quick to state that this is a concept video only, which was started before the development began, and that the gameplay and characters may differ from what is shown. We have our fingers crossed that the final product will not disappoint after this showing.

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Doom 64 “Final Build” Here for the Sega Dreamcast

The Dreamcast homebrew community is experiencing a vibrant resurgence, exemplified by the recent fan-made port of Doom 64. Developed by jnmartin84, this port introduces significant enhancements that push the Dreamcast’s hardware to new limits. 

Key Features of the Doom 64 Dreamcast Port:

Performance Enhancements: The game achieves an uncapped frame rate, averaging 60 FPS, providing a smoother gameplay experience. 

Dynamic Lighting: Supports up to 16 simultaneous dynamic lights, enhancing the game’s visual depth. 

Enhanced Visuals: Incorporates bump-mapped environments and weapon geometry, offering a more modern aesthetic. 

Control Support: Compatible with mouse, keyboard, and dual analog controllers, catering to diverse player preferences. 

Additional Content: Includes the “Lost Levels” from the 2020 Steam version and a fan-made recreation of “Doom Episode 1: Knee Deep in the Dead,” expanding the gameplay experience. 

This project underscores the Dreamcast’s enduring appeal and the dedication of its fanbase. The homebrew scene continues to thrive, with developers exploring the console’s capabilities and delivering experiences that rival modern platforms. 

For enthusiasts interested in exploring this port, the source code and compilation instructions are available on GitHub. It’s important to note that, in respect of intellectual property rights, compiled builds are not provided; users are encouraged to compile the game themselves. 

The Dreamcast’s homebrew community remains a testament to the console’s lasting legacy, continually breathing new life into this classic system. As projects like the Doom 64 port demonstrate, the possibilities for innovation and creativity within this scene are boundless.

🥷🏻Shinobi Makes a Surprise Jump to Neo Geo in Fan ProjectShinobi

An exciting new fan project has emerged that reimagines SEGA’s classic ninja action game Shinobi for the Neo Geo hardware. This ambitious demake demonstrates the creative spirit still alive in the retro gaming community.


The project, developed by H0ffman, showcases what Shinobi might have looked like if it had been released on SNK’s powerful arcade system. While SEGA’s original Shinobi was known for its tight controls and ninja action on the Master System and Genesis, this Neo Geo interpretation brings a fresh perspective to the beloved franchise.


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