Category Archives: Game Port

Translator Responds to Claims of Using Fan Translations in Retro-Bit Retro Game Releases

Roberto Mérida Fernández, the translator for Retro Bit, has addressed allegations that the company incorporated fan translations without permission or credit in their re-releases of classic games, including Gleylancer, Assault Suits Valken, Majuu Ou (also known as King of Demons), and Shockman Zero. The claims, published in our article here, suggested similarities between Retro Bit’s English versions and existing fan translations. In an email, Mérida Fernández, a self-taught Japanese speaker and experienced romhacker who operates the YouTube channel La Meca del Clásico, outlined his translation process and responded to the accusations.

In this example Mérida Fernández shows the difference between the fan translation (left) and Retro-Bits translation (right).


Mérida Fernández stated that he translated all four games from Japanese to English independently. He described using emulators and longplays to access the original Japanese scripts, transcribing them into a Word document, and then inserting the English text into the game ROMs. This process involved technical adjustments, such as modifying pointers and creating double-byte character tables to fit the translations within the ROMs’ space constraints.

Examples of the fonts being used.

On the noted similarities between Retro Bit’s translations and fan translations, particularly for Gleylancer, Mérida Fernández explained that Retro Bit had permission from the licensor, Extreme, to use materials from official releases, including the 2021 Nintendo Switch version of Gleylancer. Fernández said he was instructed to adopt elements from these official translations where they aligned with or enhanced his work. He acknowledged that the Switch version resembles a fan translation by romhacker Mijet but maintained that any overlap in Retro Bit’s release resulted from using this official source, not from copying the fan translation directly.


Addressing the use of fonts, Mérida Fernández clarified that those in Retro Bit’s releases were sourced from official materials or generic options common in other games. For Assault Suits Valken, he used the font from the SNES game Cybernator, owned by Konami and permitted by the licensor. For Majuu Ou, the font came from Wild Arms 1 & 2, while for Gleylancer, it was adapted from the U.S. version of Final Fantasy VI, with his own modifications. He noted that font usage was not closely monitored by Retro Bit during these projects but has since been reviewed more carefully.

Regarding an issue with the Gleylancer end credits, where the name “Mijeto” appeared in the Japanese text, Mérida Fernández said space limitations led him to revert to the original Japanese credits. He admitted to inadvertently copying them from Mijet’s fan translation ROM rather than the original game, calling it an oversight he did not correct, partly due to its coincidental link to his former nickname, “Mid Jet.”

Mérida Fernández also confirmed that the dual language boot-up feature in Gleylancer was inspired by Mijet’s fan translation but said he implemented it independently, using technology from Light Crusader. He denied directly copying code or text from fan translations, asserting that similarities were either coincidental or tied to officially approved materials.

Retro Bit has previously acknowledged using “elements” from fan translations in their releases. Mérida Fernández’s statements indicate that any such use was indirect and largely unintentional, stemming from official sources or shared inspiration. The situation reflects broader discussions in the gaming community about the role of fan-made content in commercial retro game projects.

If you want to follow more from Mérida Fernández, you can follow his YouTube channel here, where he talks about retro and his efforts in translation of classic games, and you can find his website here.

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Wolfenstein RPG Makes a Triumphant Return with Unofficial PC Port

Cult classic Wolfenstein RPG, originally released for mobile devices in 2008, has just received an unofficial PC port. This exciting release lets players revisit the quirky blend of role-playing mechanics and first-person shooter action that made the game a standout title in its day. Now available on modern PC systems, the port brings this mobile gem to a wider audience, offering a fresh chance to explore its unique take on the Wolfenstein universe.

Credit: X / GEC Entertainment

Developed by id Software, Wolfenstein RPG first hit mobile platforms like Java and BREW phones in 2008, with an iOS version following in 2009. Unlike the intense, fast-paced shooters the Wolfenstein series is famous for, this spin-off embraced a lighter tone, mixing turn-based combat with a humorous storyline. Players controlled William “B.J.” Blazkowicz as he stormed Castle Wolfenstein to stop the Axis Paranormal Division’s bizarre schemes. Its clever use of touch controls and RPG elements earned it a loyal following among mobile gamers.

Fan projects like this keep forgotten titles alive, adapting them for today’s hardware. By reworking the original code, the developers have ensured Wolfenstein RPG retains its charm while becoming more accessible. It’s a brilliant move for preservation, especially for a game tied to outdated mobile tech.

The effort mirrors other fan-driven successes, such as the Streets of Rage Remake or the Super Mario 64 PC port. These projects highlight how passionate gamers can revive classics that might otherwise slip away. For Wolfenstein RPG, the transition from mobile to PC opens the door to new players and nostalgia-seekers alike.

Porting a game from 2000s mobile tech to modern PCs is no small task. It takes skill to balance authenticity with functionality, and the team at GEC Entertainment behind this release has pulled it off admirably. If you’re into retro gaming or curious about this oddball Wolfenstein chapter, this port is well worth a look.

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Donkey Kong Lands on the ZX Spectrum in a Brilliant New Conversion

Donkey Kong, Nintendo’s legendary 1981 arcade classic, has made its way to the ZX Spectrum in a great conversion by developer Artonapilos. This faithful recreation brings the barrel-dodging, hammer-swinging action of the original to the beloved 8-bit home computer, offering a nostalgic blast from the past for enthusiasts of classic games.

Credit: Indie Retro News

For those unfamiliar, Donkey Kong marks a pivotal moment in gaming history. Launched in arcades over 40 years ago, it introduced players to Mario—originally dubbed Jumpman—as he battled the titular ape to rescue a damsel in distress. The game’s simple mechanics, challenging platforming, and quirky charm turned it into an instant hit, laying the groundwork for Nintendo’s dominance in the industry. It also spawned a legacy that includes the Super Mario Bros. franchise, cementing its place among the most influential titles ever made.

The ZX Spectrum, a cornerstone of 1980s computing in Britain, is the perfect platform for this revival. With its distinctive rubber keys and vibrant library of games, it remains a fan favourite among retro gamers. Artonapilos has tapped into this affection, delivering what many are calling an “amazing clone” of the arcade original. The developer’s attention to detail shines through, with enhancements like AY sound support for Spectrums equipped with an AY chip—or external devices like the Melodik—adding richer audio. Players can even toggle background music, which plays alongside sound effects, a rare treat for an 8-bit title.

This isn’t just a straight port, either. Artonapilos has polished the experience with fixes to Mario’s animations, adjusted barrel behaviours to match the arcade version, and sped up lifts in later levels for a tougher challenge. The game now runs smoothly on a wider range of systems, including the Timex TC 2068 and TS 2068, and supports various joysticks, making it more accessible than ever. A free version, complete with these upgrades, is available now, ensuring everyone can enjoy this retro gem.

Interestingly, Donkey Kong has seen other recent conversions, like JOTD’s effort for the Commodore Amiga, proving its enduring appeal. Yet, this ZX Spectrum release stands out for pushing the hardware’s limits while staying true to the 1980s arcade spirit. It’s a testament to the passion keeping classic games alive.

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Skyblivion: Fan-Made Oblivion Remake Nears Completion in Skyrim’s Engine

A dedicated group of volunteer developers is putting the finishing touches on Skyblivion, an ambitious fan-made project that reimagines The Elder Scrolls IV: Oblivion using the engine of its successor, The Elder Scrolls V: Skyrim. After years of painstaking work, the team behind this labour of love has confirmed they are still on track to release the mod in 2025, bringing a revitalised version of the 2006 classic to fans old and new.

Skyblivion is no small undertaking. The project recreates the entirety of Oblivion’s sprawling world of Cyrodiil—its lush forests, towering cities, and treacherous dungeons—within Skyrim’s more modern Creation Engine. The result promises enhanced visuals, improved mechanics, and a nostalgic yet fresh experience for players who first roamed the Imperial Province nearly two decades ago. The team, operating under the banner of the TESRenewal modding collective, has meticulously rebuilt quests, characters, and environments, all while preserving the essence of the original game.

Lead developer Kyle Rebel, often known by his online handle “Rebelzize,” recently shared an update with gaming outlet IGN, expressing optimism about the 2025 target. “We’re in the home stretch now,” he said. “It’s about polishing what we’ve built and making sure it feels right.” The project, which relies entirely on volunteer efforts, has faced its share of challenges, from technical hurdles to coordinating a global team. Yet, the passion for The Elder Scrolls has kept the momentum alive.

For players, Skyblivion will be free to download upon release, though it requires legal copies of both Oblivion and Skyrim (including specific DLCs) to function. This ensures compliance with copyright laws, a careful line the team has navigated throughout development. The mod’s scope has garnered attention beyond the modding community, with fans eagerly awaiting a chance to revisit iconic locations like the Imperial City or Kvatch in a modernised form.

The TESRenewal team has also teased additional features, including new assets and quality-of-life improvements, though they remain tight-lipped on specifics. As the release window approaches, anticipation is building—not just for Skyblivion, but for what it represents: a testament to the enduring power of fan creativity in gaming.

With Bethesda focused on upcoming titles like The Elder Scrolls VI, Skyblivion offers a bridge between past and future, blending nostalgia with innovation. For now, all eyes are on 2025, as this remarkable project nears its long-awaited debut.

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Karnov Makes a Triumphant Return on Neo Geo Platforms

The 1987 arcade classic Karnov has been revitalised for Neo Geo enthusiasts, thanks to the efforts of developer IQ_132. Originally developed by Data East, Karnov introduced players to the fire-breathing strongman Jinborov Karnovski, embarking on a quest through diverse terrains filled with formidable adversaries. This latest port brings the nostalgic platformer to the Neo Geo MVS, AES, and CD systems, offering both seasoned fans and new players an opportunity to experience the game on modern hardware.

IQ_132’s porting process involves a conversion script that requires users to supply their own ROM file. The script outputs files compatible with platforms such as MAME, MiSTer, original Neo Geo hardware, and the Neo Geo CD. While the script doesn’t directly create a .neo file for NeoSD cartridges, users can generate one using TerraOnion’s NeoBuilder tool. It’s important to note that in console mode, players need to press the select button to insert coins, as a free play option isn’t currently available. Additionally, saving high scores to SRAM or memory cards isn’t supported, and the music quality reflects the developer’s self-professed challenges with sound design.

Community feedback indicates that the game performs well on Neo Geo MVS systems equipped with Unibios, and it is also playable on the Neo Geo CD, either by burning a disc or using the Neo Geo CD SD Loader. However, AES users have reported issues with inserting virtual coins to start the game, even when using the Unibios set to arcade mode. IQ_132 is aware of this issue and is investigating potential solutions.

For those interested in supporting such development efforts, IQ_132 maintains a Patreon page that delves into the technical aspects of these conversions, providing valuable insights for developers and enthusiasts alike.

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Hudson Soft’s Lost SimCity Game for Japanese Phones Has Just Been Preserved

For years, many assumed Hudson Soft’s exclusive SimCity mobile game was lost to time. Released in 2006 for Japanese feature phones, the game was a unique take on Maxis’ classic city-building franchise, optimized for the hardware limitations of the era. Now, thanks to video game preservationists, this long-lost title has been recovered and made available for future generations to explore.

Hudson Soft, known for its work on the Bomberman and Adventure Island series, collaborated with Maxis to develop this version of SimCity specifically for Japanese mobile networks. Unlike traditional SimCity titles, this adaptation streamlined gameplay elements to fit the constraints of mobile gaming in the mid-2000s. While it retained the core aspects of city management—zoning, infrastructure, and disaster response—it introduced mobile-friendly mechanics that made it more accessible on the go. You can view the gameplay in the video below.

The game was distributed through a subscription-based service that was commonplace for Japanese mobile games at the time. Due to the ephemeral nature of these services, many titles from this era have been lost, as they were never released on physical media or ported to other platforms. The recent preservation effort involved extracting the game’s data from a surviving device, ensuring that it remains playable for enthusiasts and historians interested in early mobile gaming.

SimCity 3D for SO was preserved by Xyz! Developed by Hudson Soft in 2006, it appears to be a keitai-exclusive entry in the #SimCity series. This variation was preloaded on the SO902i. The non-preloaded version periodically received new scenarios from the "iSimCity" i-mode site.

[image or embed]

— RockmanCosmo (@rockmancosmo.bsky.social) 9 February 2025 at 17:48

While there’s no official way to play the game outside of archival circles, its preservation highlights the importance of digital conservation. Games from the feature phone era often fall into obscurity due to their reliance on proprietary distribution methods, making preservation efforts crucial for maintaining gaming history. You can view the manual for the game here.

This discovery is a reminder of how much of gaming’s past is still at risk of being lost. With more efforts like this, we can continue to uncover and safeguard forgotten gems from the industry’s ever-evolving history.

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Doomlings: A Dark Twist on Lemmings for the MSX

In a nostalgic twist for MSX enthusiasts, developer Totta has unveiled “Doomlings,” a game that flips the classic “Lemmings” concept on its head. Unlike the original, where players aimed to guide the creatures to safety, “Doomlings” challenges you to eliminate as many of these determined beings as possible in each level.

Credit: Indie Retro News

The game introduces a unique mechanic: while traditional Lemmings mindlessly march into danger, Doomlings actively strive to reach the exit, adding a layer of complexity to your task. Equipped with a variety of tools that change with each level, players must interact with the environment to ensure the Doomlings meet their demise. As the game progresses, levels become more intricate, demanding quick thinking and strategic planning.

“Doomlings” is part of the MSXdev competition, celebrating the enduring appeal of the MSX platform. For those eager to experience this darkly humorous puzzle challenge, the game is available for download on the MSXdev website.

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👾 Retro Gaming Weekly News #0133

This week has not been very focused on gaming, as I built a new app (more details to be shared very soon), however, I did manage to play Marvel Snap a lot and also get my Analogue Pocket updated with a load of cores and I started to put some ROM’s on it for future reference. I also got accepted to “Stars Reach” pre-Alpha, but do not have a PC to run it. This looks like a good Star Wars Galaxy successor (the 🐐 in my opinion), but let’s see.

This week we have 40 entries to the newsletter, making it the biggest yet. We cover more “new” Game Boy games, updates on the Superstation One (FPGA PS1), a Tang $69 FPGA console, and a load more.

News

🎮 Embark on a Retro Adventure with PokettoHiro for Game Boy Color. A new retro-style game called PokettoHiro has been released for the Game Boy Color, offering an exciting mix of platforming and RPG mechanics. Retroshell.

🎵 Gimmick! Gets a New Arranged Album Featuring an All-Star Lineup. A newly arranged album for the NES classic Gimmick! is in production, featuring contributions from renowned musicians. Time Extension.

🕹️ Ultima VII Revisited: Version 0.1.0 Breathes New Life into a Classic RPG. A fan project updating Ultima VII has released version 0.1.0, introducing modern enhancements while preserving its classic RPG charm. Retroshell.

🎮 Balenciaga’s Limited Edition Game Console Misses the Mark. Balenciaga’s new luxury game console highlights the disconnect between high fashion and gaming culture. Yanko Design.

👻 The Demo for Cronela’s Mansion Has Dropped. A playable demo for Cronela’s Mansion is now available, teasing a spooky new experience for fans of indie horror games. Retroshell.

🎮 Metal Miracle: A New Game Boy Color Title from Hermano’s Creators (below). The developers of Hermanohave unveiled Metal Miracle, a fresh RPG for the Game Boy Color. Retrododo.

🕹️ Mega EverDrive Core: Affordable Flash Cartridge for Sega Genesis/Mega Drive. The Mega EverDrive Core is a cost-effective flash cartridge offering new accessibility for Sega Genesis and Mega Drive gaming. Retroshell.

⚔️ Game Boy Classic Ninja Five-O Returns February 25. Ninja Five-O, a beloved Game Boy Advance action game, will make a comeback on February 25. Hardcore Gamer.

⚔️ Ninja Five-O: Konami’s Forgotten GBA Gem Returns. Konami’s cult classic Ninja Five-O is being re-released, rekindling interest in the overlooked GBA title. Retroshell.

🎨 Limited Run Games Adds Phantasy Star Online Merch Line. Limited Run Games has launched new merchandise inspired by Phantasy Star OnlineGoNintendo.

🔑 The New SEGA Account Connects Fans with Iconic Games. Sega introduces a unified account system to enhance access to its game ecosystem. Retroshell.

🕺 Dreamcast Dance Rhythm Game Puyo Puyo DA Now in English. The rhythm game Puyo Puyo DA for the Dreamcast has been translated into English, making it accessible to a wider audience. Time Extension.

🌟 The Meating Special Edition Glow-in-the-Dark Shell Unveiled. A glow-in-the-dark special edition shell for The Meating has been announced. Retroshell.

❄️ Snow Bros. 2 Special Brings Frosty Fun Back. The arcade classic Snow Bros. 2 is set to return with updated visuals and gameplay tweaks. Retroshell.

🎮 Super Technos World: River City & Technos Arcade Classics Gearing Up for Launch. Technos Japan’s arcade classics are bundled into Super Technos World, bringing nostalgic titles to modern platforms. Retroshell.

🤓 Angry Video Game Nerd 8-Bit Coming to Modern Consoles and NES. The Angry Video Game Nerd’s 8-bit game is launching soon for both modern consoles and the original NES. Retroshell.

🦆 Tiny Duck Hunt 3D Demo Available Now. A 3D reimagining of Duck Hunt has released its demo, showcasing a modern twist on the NES classic. Retroshell.

🎮 Three New SNES Games Join Switch Online Library. Nintendo has added three new SNES titles to its Switch Online service. Retroshell.

⚠️ Atari Warns Against Unauthorized Use of Pong Trademark. Atari has issued a warning to a cryptocurrency project for unauthorized use of the Pong trademark. Retroshell.

🥋 Mortal Kombat II Fan Project for 3DO Reaches New Milestone. A fan-made version of Mortal Kombat II for the 3DO has made significant progress, including gameplay refinements. Retroshell.

🕹️ Sipeed Introduces Tang Console: A $69 FPGA Device for Retro Gaming. The Tang Console is a $69 FPGA-based device aimed at retro gaming enthusiasts. Retroshell.

📚 Video Game History Foundation Opens Digital Library to the Public. The Video Game History Foundation is sharing its digital library, granting public access to rare game materials. Retroshell.

Features

🎮 Sega has launched a Japanese Game Centre Guide to help tourists navigate the vibrant arcade scene in Japan. Retroshell

🎸 A deep dive into the “Family Bass,” exploring the unique low-end sounds of the Famicom’s musical capabilities (below). Sonic State

🎨 Takaya Imamura, the artist behind Nintendo’s iconic worlds, is celebrated for his creative contributions to gaming. Retroshell

🕹️ A comparison of the Sega Saturn and PlayStation highlights the defining aspects of the 1990s console wars. CBR

🛠️ A Neo Geo Pocket Color modder has enhanced the handheld with a Raspberry Pi, expanding its capabilities. Retroshell

🚫 Lizardcube, the studio behind Wonder Boy and Streets of Rage, declined the chance to work on a Metal Slug title. Time Extension

🔫 Marvel’s The Punisher celebrates its 20th anniversary, reflecting on the legacy of the brutal vigilante in gaming. Inverse

Lists & Rankings

📚 A list of 10 books about retro gaming offers insights and knowledge for enthusiasts and historians. Retroshell

🎥 The best Super Nintendo movie-based games are ranked, highlighting their impact and quality. CBR

🍌 All mainline Donkey Kong games are ranked from best to worst, showcasing the franchise’s evolution. Augustman

🎯 A ranking of the best pinball video games of all time explores this unique gaming niche. CBR

🎮 The best video game controllers of all time are discussed, emphasizing design and innovation. Digital Trends

🕹️ The best Sega Genesis RPGs are ranked, celebrating the console’s standout role-playing games. CBR

🐵 Donkey Kong’s most iconic characters are ranked based on their contributions to the franchise. TheGamer

✨ A look at SNES RPGs that would benefit from HD-2D visuals highlights the potential for modern remakes. CBR

Final Fantasy 7 Rebirth Cracked on PC Amidst Piracy Controversy

Square Enix’s Final Fantasy 7 Rebirth has been confirmed cracked on PC, igniting a flurry of discussions and debates across gaming forums and communities. Initially launched on PlayStation 5 as a timed exclusive, the game officially hit PC platforms on January 23, 2025, via Steam and the Epic Games Store. Despite this, unauthorized versions have now surfaced on piracy sites, leading to widespread discourse about the ethics and implications of such actions.

Credit: Square Eniz

The Leak and its Implications

The unauthorized PC versions of Final Fantasy 7 Rebirth seem to have originated from pre-release builds or unauthorized modifications. Discussions on platforms like Reddit’s r/PiratedGames and Steam Community forums indicate that these cracked versions include functional gameplay elements, including graphical settings. This situation raises questions about the security of game builds before official releases.

Square Enix has yet to make an official statement on this specific incident, but it underscores the ongoing battle against piracy within the gaming industry.

Fan and Industry Reaction

The gaming community’s response is mixed. Some view the cracked version as a way to circumvent the exclusivity period, while others argue that piracy undermines the developers’ hard work. The debate touches on issues like game pricing, exclusivity, and accessibility, fueling conversations across platforms.

Developers and publishers are under increasing pressure to implement robust anti-piracy measures without alienating their paying customers. This event showcases the delicate balance between security, accessibility, and player satisfaction, especially in a global market where consumer expectations can vary widely.

For those interested in the official release, Final Fantasy 7 Rebirth can be purchased on Steam or the Epic Games Store.

Mortal Kombat II Fan Project for 3DO Reaches New Milestone

I don’t get to share too much news on the 3DO, for those of you who are not familiar, the 3DO company was founded by one of the co-founders from Electronic Arts in 1991, and at the time had a price tag of $699 (approx $1,300 in today’s money). The 3DO Company did not build the hardware itself, each manufacturer built their own, with Panasonic being the most popular model – releasing in 1993.

When it launched, the 3DO was technically advanced. It featured a 32-bit RISC CPU, two custom graphics processors, and support for full-motion video (FMV). It also had a built-in CD-ROM drive, which was not standard then.

It supported daisy-chained controllers, meaning multiple controllers could be connected in a series without the need for separate ports. It also came with stereo sound and high-resolution graphics for its era.

Despite its technological superiority, the 3DO sold poorly due to its high price and lack of killer apps. It sold around 2 million units worldwide, far below competitors like the PlayStation (102m units) or SNES (~49m units).

Anyhow, enough of the history lesson – the 3DO scene, whilst naturally not as big as some of the other consoles from its generation, still has a scene alive and kicking.

In an exciting development for fans of the console, the fan-made port of Mortal Kombat II for the 3DO console has reached its Release Candidate stage, with version 5.01 now available as a public BETA.

Shaun, the developer behind the project, shared this news through the 3DO HD YouTube channel, emphasizing that while this version is still in beta, it marks a significant step towards a complete port for a console that never officially received one.

This project, not affiliated with NetherRealm Studios or Warner Bros., is purely a non-profit fan endeavour. As noted in community comments, the port does not yet include all features from the arcade version, such as fighter-specific fatalities. Current limitations include Shang Tsung only morphing into the opponent and potential audio skips during background changes in the intro and ending scenes. However, Shaun has committed to addressing these and other bugs, as they are reported by the community.

The latest update includes gameplay improvements and bug fixes, with plans for a “complete” version in the future that will feature all the classic MK2 moves including fatalities, babalities, and friendships.

For those interested in contributing to or exploring this nostalgic project, the ISO can be downloaded from Google Drive, and fans can support Shaun’s ongoing work via Ko-fi.

This endeavour showcases the dedication of the retro gaming community to breathe new life into classic games on platforms they were never intended for, celebrating the 30-year legacy of both the game and the console.

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