Tag Archives: 3do

Gex Trilogy Set for Summer 2025: A Nostalgic Return Beckons

Limited Run Games has confirmed that the Gex Trilogy—comprising Gex, Gex: Enter the Gecko, and Gex 3: Deep Cover Gecko—will leap onto modern platforms in summer 2025. Announced via a vibrant trailer at IGN Fan Fest 2025, this compilation promises to revive the wisecracking gecko’s adventures for the Nintendo Switch, PlayStation 5, Xbox Series X/S, and PC. As of February 27, 2025, the news has sent ripples of excitement through the retro gaming community, offering both a faithful preservation of a 32-bit classic and a polished experience for today’s players.

The Gex series first emerged in 1995 on the 3DO, a console ahead of its time yet overshadowed by the PlayStation’s rise. Created by Crystal Dynamics, the original Gex was a 2D side-scroller that stood out with its TV-channel-hopping gimmick, skewering pop culture with levels themed around horror flicks and cartoons. Voiced by comedian Dana Gould, Gex’s sardonic quips were a perfect match for the mid-90s zeitgeist. The sequels, Enter the Gecko (1998) and Deep Cover Gecko (1999), embraced the 3D revolution, joining the likes of Banjo-Kazooie in the collect-a-thon craze. Technically, these titles pushed their platforms—the PlayStation and N64—to their limits, with sprawling levels and animations that dazzled at the time.

Limited Run’s revival leverages their Carbon Engine, a tool designed to breathe new life into retro titles. Expect modern touches like save states, rewind features, and widescreen support for the 3D entries, all while retaining the pixel-perfect charm of the originals. The trailer, brimming with Gould’s iconic voice work, suggests a balance of nostalgia and accessibility—ideal for veterans reminiscing about Blockbuster rentals and newcomers curious about gaming’s past. Physical editions, a Limited Run hallmark, will also cater to collectors eager to hold a piece of history.

As summer 2025 approaches, the Gex Trilogy stands as a testament to the enduring appeal of classic platformers. Protect your treasured games with RetroShell, crafted to shield your retro collection. For more on gaming’s storied past, subscribe to our free Substack newsletter, landing in your inbox every Monday.

This week’s best of Reddit, covering Atari, Neo Geo, Wonderswan, TurboGrafix and the 3DO

Last, but by no means least, as part of our coverage on what is hot in the world of retro gaming across Reddit we cover some of the lesser-known consoles, so let’s begin with Atari.

In r/atari we have a redeployment of the console into a guitar, which looks great.

The first thing your playing?
byu/louielove1234 inatari

In r/atari2600 A new cart that plays films (movies) on the original 2600, which is both totally unnecessary, but also very cool.

MovieCart
byu/ninetynein inAtari2600

There is also a barebones Frankenstein’s monster of a console that lives!

It’s Alive!!
byu/DarthOldMan inAtari2600

The r/AtariLynx had nothing in it ☹️, however, the r/AtariJaguar had a system modernised and upgraded with the latest tech.

Modernized
byu/terrapin_bound inAtariJaguar

Also, the MiSTer FPGA getting a big Jaguar update.

MiSTer FPGA Jaguar Core Gets Big Updates
byu/chicagogamecollector inAtariJaguar

Jumping to r/Neogeo, the main topic of discussion was as to whether there were any Magician Lord fans still out there.

Any Magician Lord fans out there?
byu/CRT_Retro inneogeo

In the wonderful world of the r/Wonderswan someone snagged a prototype cartridge.

Prototype WonderSwan game
byu/lucelock inWonderSwan

Also, someone shared a haul that they bagged from Japan.

Wonderswan haul from a recent trip to Japan
byu/spiderpants108 inWonderSwan

In r/TurboGrafx there was a nice collection shared.

Our collection of TurboGrafx-16 games since the early 1990s
byu/N1127 inTurboGrafx

Someone found a Turbo Express and was asking whether to sell it or not (not).

Just found this BEAUTY 😍
byu/Naive_Desk2767 inTurboGrafx

Finally, we look at r/3DO (let me know if you want me to cover any other consoles). The main news was a MKII port (but we covered that here) so the next best was someone sharing their FX11-, which is a sleek looking machine.

New addition to my 3do family. What can I say, my Goldstar was lonely. Wow, the Fz-10 is one sleak looking beast.
byu/Mr_Tight_White in3DO

There you have the round-up – I hope you found it interesting – do let me know in the comments below.

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Mortal Kombat II Fan Project for 3DO Reaches New Milestone

I don’t get to share too much news on the 3DO, for those of you who are not familiar, the 3DO company was founded by one of the co-founders from Electronic Arts in 1991, and at the time had a price tag of $699 (approx $1,300 in today’s money). The 3DO Company did not build the hardware itself, each manufacturer built their own, with Panasonic being the most popular model – releasing in 1993.

When it launched, the 3DO was technically advanced. It featured a 32-bit RISC CPU, two custom graphics processors, and support for full-motion video (FMV). It also had a built-in CD-ROM drive, which was not standard then.

It supported daisy-chained controllers, meaning multiple controllers could be connected in a series without the need for separate ports. It also came with stereo sound and high-resolution graphics for its era.

Despite its technological superiority, the 3DO sold poorly due to its high price and lack of killer apps. It sold around 2 million units worldwide, far below competitors like the PlayStation (102m units) or SNES (~49m units).

Anyhow, enough of the history lesson – the 3DO scene, whilst naturally not as big as some of the other consoles from its generation, still has a scene alive and kicking.

In an exciting development for fans of the console, the fan-made port of Mortal Kombat II for the 3DO console has reached its Release Candidate stage, with version 5.01 now available as a public BETA.

Shaun, the developer behind the project, shared this news through the 3DO HD YouTube channel, emphasizing that while this version is still in beta, it marks a significant step towards a complete port for a console that never officially received one.

This project, not affiliated with NetherRealm Studios or Warner Bros., is purely a non-profit fan endeavour. As noted in community comments, the port does not yet include all features from the arcade version, such as fighter-specific fatalities. Current limitations include Shang Tsung only morphing into the opponent and potential audio skips during background changes in the intro and ending scenes. However, Shaun has committed to addressing these and other bugs, as they are reported by the community.

The latest update includes gameplay improvements and bug fixes, with plans for a “complete” version in the future that will feature all the classic MK2 moves including fatalities, babalities, and friendships.

For those interested in contributing to or exploring this nostalgic project, the ISO can be downloaded from Google Drive, and fans can support Shaun’s ongoing work via Ko-fi.

This endeavour showcases the dedication of the retro gaming community to breathe new life into classic games on platforms they were never intended for, celebrating the 30-year legacy of both the game and the console.

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Unearthing Gaming History: Nine Discoveries from the Development of Army Men: Sarge’s Heroes

The Treasure Trove of Video Game History

The preservation of video game history often focuses on early builds and prototypes, but an equally valuable source lies in the documentation surrounding a game’s development. Recently, the Video Game History Foundation was gifted a remarkable collection of documents and files from Michael Manheim, a game developer whose career spans decades with companies like Sunsoft, EA, and 3DO. Among the gems of this collection are detailed records of Army Men: Sarge’s Heroes, revealing fascinating insights into its development.

Nine Fascinating Facts About Sarge’s Heroes

1. A Lightning-Fast Development Cycle

From pitch to store shelves, the development of Sarge’s Heroes took only 18 months—a remarkable feat considering it was one of five Army Men titles released in 1999.

2. Inspired by Tomb Raider and GoldenEye

Drawing inspiration from console hits like Tomb Raider and GoldenEye, the game shifted the series’ focus from strategy to a character-driven adventure, tailored for home consoles.

3. Simplified Gameplay for Development Feasibility

Initial ambitious plans included squad mechanics, vehicle controls, and co-op campaigns. Many features were cut to meet deadlines, though echoes of these ideas appeared in later titles.

4. The Creation of Vikki

The design of Vikki, the series’ lone female character, faced unique challenges. Early concepts struggled to balance her role as a character and as an appeal to the target audience.

5. Built with the N64 in Mind

The original pitch firmly positioned Sarge’s Heroes as an N64-focused title, leveraging the console’s strengths in rendering expansive 3D environments and supporting four-player split-screen gameplay.

6. A Name from Trip Hawkins

The name Sarge’s Heroes was suggested by EA and 3DO founder Trip Hawkins, aiming to give the game a unique identity while hinting at its narrative focus.

7. Robin Williams as Sarge?

Robin Williams, an avid gamer, was once considered for the role of Sarge. Ultimately, the character was voiced by the prolific Jim Cummings.

8. Aiming for a Multimedia Brand

Plans for Sarge’s Heroes extended beyond games to include action figures, a television series, and even a feature film. While some of these plans were unrealized, the IP became a cornerstone of the Army Men franchise.

9. Nintendo’s Behind-the-Scenes Input

Rare glimpses into Nintendo’s internal testing feedback highlight the depth of their involvement. Suggestions for graphical tweaks and design refinements helped shape the final product.

Why This Matters to Retro Gaming Enthusiasts

The insights from Manheim’s documents illustrate the creative and technical challenges of game development in the late 1990s. From ambitious pitches to hard decisions on cuts, these stories enrich our understanding of gaming history. Collectors and fans of retro gaming can also find joy in preserving these relics, much like the cartridges and consoles themselves.

Protect and Showcase Your Gaming Memories

For collectors of retro games like Army Men: Sarge’s Heroes, keeping your treasures in pristine condition is key. RetroShell’s protective cases provide durable, high-quality storage to safeguard your collection while showcasing your love for classic gaming.

Support the Video Game History Foundation

To continue exploring and preserving video game history, consider supporting the Video Game History Foundation through their YouTube channel or Patreon. Every contribution helps keep the stories of our gaming past alive.

Source: Nine New Discoveries About Army Men: Sarge’s Heroes by The Video Game History foundation.