Video game music composer Winifred Phillips has won the Grammy for Best Score Soundtrack for Video Games and Other Interactive Media for her work on the 2024 remake of Wizardry: Proving Grounds of the Mad Overlord. Originally released in 1981, Wizardry is often credited with laying the foundation for Final Fantasy, Dragon Quest, and countless other RPGs.
The 2024 Remaster of Wizardary, Credit: Steam
Phillips, known for her contributions to God of War (2005) and LittleBigPlanet 2, composed an entirely new score for this remake, as the original game lacked a dedicated soundtrack. Her work triumphed over notable nominees, including Bear McCreary (God of War Ragnarök: Valhalla), John Paesano (Marvel’s Spider-Man 2), Wilbert Roget II (Star Wars Outlaws), and Pinar Toprak (Avatar: Frontiers of Pandora).
In her acceptance speech, Phillips thanked Digital Eclipse, the studio behind the remake, and emphasised the unique experience of composing for interactive media—where the music adapts dynamically to the player’s actions.
The 1981 Original
This Grammy win not only celebrates Phillips’ achievements but also highlights Wizardry’s lasting influence on the RPG genre, cementing its place in gaming history over four decades after its debut.
Preserve your gaming history! Keep your collection safe with RetroShell, the world’s finest video game protectors, perfect for display and protection. And for a weekly dose of retro gaming news, subscribe to the free Retro Gaming Weekly—delivered every Monday!
In a surprising turn of events, a family-owned supermarket in San Ramón, Costa Rica, has successfully defended its name, ‘Super Mario’, against gaming giant Nintendo.
The supermarket, operating under the slogan “Su lugar de confianza” (“Your trusted place”), has been a community staple for decades. When the owner’s son sought to renew their trademark last year, Nintendo challenged the application, citing its iconic video game character.
Despite feeling daunted by the prospect of facing such a “commercial monster,” the family, with the assistance of legal advisor José Edgardo Jiménez Blanco, decided to stand their ground. Their perseverance paid off when Costa Rica’s National Register ruled in their favor, noting that while Nintendo holds trademarks for ‘Super Mario’ in various categories, it does not cover supermarkets or the sale of groceries.
Credit: Facebook
Expressing their relief and joy, the family stated, “For a moment we thought about throwing in the towel. How were we going to win against such a commercial monster? Especially with the number of legal documents presented by them to ensure victory. Well, luckily Edgardo and I stood firm and a few days ago we received the good news.”
This case underscores the complexities of trademark law and highlights the challenges small businesses can face when up against global corporations. It’s a reminder that with determination and proper legal support, even the smallest entities can uphold their rights.
Last, but by no means least, as part of our coverage on what is hot in the world of retro gaming across Reddit we cover some of the lesser-known consoles, so let’s begin with Atari.
In r/atari we have a redeployment of the console into a guitar, which looks great.
Finally, we look at r/3DO (let me know if you want me to cover any other consoles). The main news was a MKII port (but we covered that here) so the next best was someone sharing their FX11-, which is a sleek looking machine.
There you have the round-up – I hope you found it interesting – do let me know in the comments below.
Serious about retro gaming? Then you need RetroShell to keep your collection safe. And if you just love staying up to date, our free Substack will bring the latest retro gaming news straight to your inbox every Monday!
Another redditor is suggesting their perfect Saturday night (listening to Lil Wayne is a pass from me) nd asks others for theirs (mine would probably involve Guitar Hero, and some Pro Evolution with 3 other friends).
There you have the highlights from the subs, thanks for reading.
Protect your collection! If you’re a retro game collector, safeguard your treasures with RetroShell, the world’s finest game protector. And if you’re just here for the latest retro gaming news, subscribe to our free Substack—delivered fresh every Monday!
Each week we scour the internet to get the best, and most interesting stories out there in our quest to cover everything retro. We did our first post where we looked at the best of Reddit for Nintendo consoles (up to the Gamecube in terms of console generations) and now we will set our sites to what was hot in on the blue side of the retro gaming world.
Starting with r/Sega – one of the top posts was discussing the Skies of Arcadia potential return, but we were ahead of the curve there, so no need to post twice. One of the top posts was celebrating the backward compatibility of Sega consoles.
r/SegaGenesis (aka Megadrive to the rest of the world) featured a candy (aka sweet) in a box of Toejam and Earl with the conundrum as to whether to eat it or not.
I am a big fan of the 32x so always on the lookout for new news for this oddity in the r/Sega32x sub , but it’s usually quite quiet. The main post this week was asking if the 32x had any exclusives worth buying it for (short answer, not really).
And there you have it, let me know in the comments below if there was anything missed or if this is good/bad/indifferent.
Love retro games? Keep your collection safe with RetroShell, the premium game protector built for collectors. And if you crave more retro news, sign up for our free Substack and get weekly updates straight to your inbox!
Reddit is an amazing place, what was once the domain of bulletin boards, is now combined into a single platform we all know and (mostly) love. It has a Reddit for everything and is a great place to see what is going on in the retro world, so we have decided to try a new feature where we pick out the best posts from all of the retro gaming subreddits in one place as a weekly digest. Let us know in the comments if this is helpful or if we should make any adjustments.
In r/Famicom a rare Famicom/PC Engine multi-controller was shared on the r/Famicom group, which looked very cool.
There you have this week’s roundup, let me know your thoughts on this format and we will try and publish this weekly if it is of interest.
While you are here, if you are a collector of retro games, consider using a RetroShell, the world’s finest game protector for protecting your treasures, or, if you are just here for the retro news, why not sign up for our free Substack and have it delivered to you each week on a Monday.
The Ink Console is a very interesting project that links both gaming with e-ink technology. Harking back to the “choose your own adventure” books that I used to love, it is shaping up to be a modern take on this genre. The project now has its own Crowd Supply funding page, with more information coming soon as revealed on X today by Dana. Interested individuals can subscribe for updates and be notified upon the campaign’s commencement.
📢 It’s official! The Ink Console crowdfunding page is now live! If you're passionate about text-based games and open-source tech, this is your chance to support the project.
At pivotal moments in the narrative, readers make choices that influence the story’s direction, creating a dynamic reading experience. The device features a 7.5-inch e-ink screen with an 800 x 480 resolution, an analog joystick for navigation, and a 5000 mAh lithium-ion battery for extended use.
Credit: Crowd Supply
Beyond its hardware, the Ink Console offers an open platform with an easy-to-use development kit, enabling writers, artists, and game designers to craft their own interactive stories without coding expertise. The creators aim to make the entire project open-source post-campaign, providing resources like STEP files for case customisation and a comprehensive bill of materials.
Credit: Crowd Supply
Currently, a diverse range of concept Gamebooks is in development, spanning genres from thrilling expeditions to immersive sci-fi narratives. New Gamebooks can be added via the built-in SD card reader, ensuring a continually fresh experience for users.
Protect and display your retro games with RetroShell, the world’s finest video game protectors. If you are a fan of retro gaming, get all of the news delivered to your inbox each Monday with our free Retro Gaming Substack.
Square Enix has announced the release of three Super Mario RPG soundtrack products, set to launch on April 9, 2025. These will feature music from both the Nintendo Switch remake and the original 1996 Super Famicom version.
Credit: Square Enix
The flagship release, so far only announced for Japan – the Super Mario RPG Original Sound Box, will include four CDs: two featuring the Super Famicom version’s remastered music and two containing the Switch version’s newly arranged soundtrack. It will also come with a booklet featuring commentary from composer Yoko Shimomura. This set will be priced at ¥8,250 / €50 / $53 / £42.
A separate release, the Super Mario RPG Original Soundtrack, will focus solely on the Switch version’s BGM, presented across two CDs. It will cost ¥3,850 / €24 / $25 / £20.
Meanwhile, vinyl collectors can look forward to the Super Mario RPG Original Sound Vinyl Box, a four-LP set featuring the updated Switch version’s soundtrack. This premium edition will be available for ¥17,600 / €108 / $113 / £90.
Pre-orders for all three editions are now open via Square Enix’s official store. Fans can listen to preview tracks and find further details on the official product pages.
Protect and display your retro games with RetroShell, the world’s finest video game protectors. If you love retro gaming, get all the latest news delivered to your inbox with our free Retro Gaming Substack.
Atari and luxury watchmaker Nubeo have teamed up to create a limited-edition watch series inspired by the classic arcade game Asteroids. The collection brings retro gaming nostalgia to high-end timepieces, featuring intricate dial designs that mimic the chaotic asteroid fields from the game. These mechanical watches blend horological craftsmanship with Atari’s iconic 8-bit aesthetics, making them a collector’s item for both watch enthusiasts and gaming fans. The watch is available in 5 colours, and is priced at €488 / $499 and get are listing them with a discount of <$1000 from the original RRP. Interestingly, when you price the website in USD they are showing as all out of stock, but when you switch to Euros, they have most models aside from the grey.
Credit: Nubeo Watches
The collection includes different colours, each incorporating details reminiscent of Asteroids, from meteor-shaped subdials to pixelated elements referencing the game’s vector graphics. The watches feature automatic movements, ensuring a balance between classic mechanical watchmaking and digital nostalgia. While gaming collaborations in fashion and accessories have become more common, Atari’s partnership with Nubeo elevates the concept by integrating game-inspired visuals into high-end horology.
Credit: Nub
Unlike typical digital gaming watches, these pieces focus on subtle design cues rather than overt branding, making them wearable beyond gaming circles. Atari has been expanding its brand through various collaborations – such as hot sauces, tapping into nostalgia-driven markets. This partnership with Nubeo aligns with its strategy of blending retro gaming with modern lifestyle products, catering to fans who appreciate both classic arcade culture and fine craftsmanship.
If you’re a fan of classic gaming, you’ve probably encountered the debate between FPGA-based systems and software emulators. With the recent announcements of some new entrants into the FPGA console scene, such as Taki Udon’s Superstation One and the Tang $69 FPGA device alongside more established products like Analogue. Both approaches aim to let you revisit retro game consoles, but they do it in fundamentally different ways. Below, we’ll look at what sets them apart, the pros and cons of each, and why retro gaming purists often gravitate toward FPGA solutions.
Emulation usually refers to software that runs on a modern CPU (like those in PCs, smartphones, or single-board computers) to simulate the hardware environment of a classic console. For example, if you’re running an NES emulator on your laptop, the emulator is translating NES machine code into instructions your laptop’s CPU can understand. This involves mimicking the behaviors of the original console’s CPU, graphics, audio, and other components—strictly in software.
The Delta Emulator for IOS
Pros of Software Emulation
1. Accessibility: Software emulators are widely available for nearly every platform—from desktops to smartphones—so it’s easy to start playing classic games with minimal setup. There is a huge back catalogue of emulators for almost every system, some, if not most of these have a lot more functionality than the original consoles.
2. Features & Customisation: Emulators frequently come with handy extras like save states (letting players save a moment in time instead of waiting for a save point), fast-forward/slow-motion, cheat code support, netplay (playing games online for consoles that did not support it), and adjustable video filters or shaders.
3. Lower Cost: Many emulators are free or donation-supported, and you can run them on hardware you already own. With Apple relaxing the rules, you can now play most retro consoles on most mobile phones, making it very easy for most people to enter the scene.
Cons of Software Emulation
1. Potential Latency: Software emulators often add extra input lag due to how instructions are processed. This can sometimes be mitigated by fast hardware or tweaks, but it’s an inherent challenge.
2. Inaccuracies & Glitches: Perfectly recreating older hardware is extremely difficult. Some emulators might produce visual or audio errors, lag spikes, or timing inconsistencies, especially in edge cases (e.g., unusual hardware add-ons or special cartridge chips).
3. Performance Demands: A poorly optimized emulator or a less powerful device can result in slowdowns, stutters, or incomplete emulation.
The Retron 5 – it is an emulator that plays original cartridges
What Is FPGA?
FPGA stands for Field Programmable Gate Array. An FPGA is a chip that can be configured to replicate hardware logic circuits almost exactly, at the gate level. Instead of running lines of code on a processor, the FPGA is programmed (via HDL, or hardware description language) to become, for instance, the logic of a Sega Genesis or Super Nintendo—timing and all.
1. Cycle Accuracy & Low Latency: By reproducing the console’s hardware in a nearly one-to-one manner, FPGAs excel at preserving the original timing. Input lag is typically reduced to levels very close to real vintage hardware.
2. High Compatibility: Properly coded FPGA “cores” can handle the quirks of older systems more gracefully, sometimes supporting obscure game add-ons or special chip functionalities that might be trickier to handle in software. Also, a number of FPGA systems will play original cartridges.
3. Hardware Preservation: An FPGA core is essentially the digital blueprint of the original console. This means you’re keeping alive the underlying logic, not just the top-level software behaviour, which is great for historical preservation.
Cons of FPGA
1. Cost & Availability: FPGA-based systems (like MiSTer or certain standalone “clone” consoles) are typically pricier. FPGA hardware is more specialized and not as mass-produced as a basic Raspberry Pi or a standard PC.
2. Complex Setup: While some FPGA solutions aim to be user-friendly, configuring them can be more involved. Obtaining the right cores, firmware, and game files requires careful attention to detail.
3. Limited Extra Features: Although FPGA systems are evolving, they may lack some of the modern conveniences of software emulators (like extensive shader support or advanced netplay features) without significant development work.
Key Differences to Note
1. Underlying Approach:
• Software Emulation: Uses a modern CPU/GPU to mimic console instructions.
• FPGA: Reconfigures logic gates to function as close as possible to the original console hardware.
2. Accuracy:
• Software Emulation: High-end emulators can be very accurate, but may still have small timing discrepancies or need special patches.
• FPGA: Often offers near “cycle-accurate” replication of console timing, making it extremely faithful to original hardware behavior.
3. Input Lag:
• Software Emulation: Can have several milliseconds of added latency due to the host operating system and emulator overhead.
• FPGA: Minimizes lag by allowing data to be processed in hardware-like cycles.
4. Cost & Accessibility:
• Software Emulation: Generally free or low-cost, runs on devices you already have, easy to install.
• FPGA: Higher upfront expense for specialized hardware, plus a learning curve for firmware setup.
5. Feature Set:
• Software Emulation: Built-in save states, speed controls, cheat engines, and custom graphics filters.
• FPGA: Some of these features are supported, but advanced “software-only” tricks can be more complicated to implement in hardware logic.
Which One Should You Choose?
• Casual Retro Gamers: If you’re mostly looking to experience classic titles at your convenience, software emulation is a straightforward and cost-effective option. You’ll have a massive range of games and systems to explore with minimal hassle.
• Enthusiasts & Purists: If authenticity and precise timing are paramount—especially for games where timing is critical (speedruns, arcade shoot-’em-ups, platformers)—an FPGA setup can offer an unparalleled retro feel. It’s closer to powering up an original console than most software solutions can get.
• Collectors & Preservationists: For those concerned about long-term hardware preservation, FPGA cores provide a pathway to keep these systems alive beyond the lifespan of aging consoles. By capturing the original logic at a hardware level, future generations can continue enjoying games as they were meant to be played.
• Legality: Emulation is legal, but using ROMs of games you don’t own or without permission can infringe on copyrights. FPGA cores also often require legal access to the original console’s hardware details, which can be challenging to obtain ethically.
A Pi and RetroPie is all that you need to start emulating a number of consoles.
Conclusion
Both FPGA and software emulation have their place in the modern retro gaming scene. Software emulators offer flexibility, ease-of-use, and robust feature sets at little or no cost. FPGA solutions, on the other hand, strive for near-perfect replication of classic hardware and minimal latency—at a higher price point and with a steeper learning curve.
Your choice ultimately depends on how deeply you value hardware-level authenticity versus convenience and versatility. Whichever path you take, the important thing is that these technologies allow us to preserve and enjoy beloved retro games for decades to come.
For premium game case protectors that keep your retro cartridges looking sharp, check out RetroShell’s collection. Stay updated on the latest in retro gaming by subscribing to Retro Gaming Weekly.