Tag Archives: GameBoy

👾 Retro Gaming Weekly News #0137

I will not bore you with more tales of Elden Ring and my Marvel Snap woes, so straight on with the news.

This week we have 45 stories and cover news of the Lego Gameboy, reviving the Game Boy e-reader, the Dreamcast getting cloud saving, lots of speed running shenanigans and a load more. Thanks for reading!

Subscribe now

News

🎮 Limited Run Games Faces Backlash Over Faulty NES Cartridges – Customers report issues with Limited Run Games’ NES cartridges, including non-functioning copies and poor build quality. Retroshell

🧩 ‘Black Tower Enigma’ Aiming for Game Boy Release – A new puzzle adventure, Black Tower Enigma, is set to launch on the Game Boy, offering a retro-inspired experience. GoNintendo

🤖 ‘Mobile Suit Gundam’ for Sega Saturn Receives English Patch – The long-awaited fan translation of Mobile Suit Gundam for the Sega Saturn is now available, bringing the game to English-speaking audiences. Retroshell

🎥 Amazon-MGM Takes Full Control of James Bond Franchise, Including Games – Amazon has secured full rights to the James Bond franchise, expanding its control over future films, TV, and video game adaptations. Gameranx

🧱 LEGO Nintendo Game Boy Set Launching This October – LEGO is set to release a Game Boy-inspired set in October, blending nostalgia with brick-building creativity. Retroshell

🎬 Legendary’s Live-Action ‘Street Fighter’ Movie Finds Its Director – The upcoming live-action Street Fighterfilm has officially secured a director, signalling progress on the anticipated adaptation. Time Extension

🕹 ‘Mouthwashing’ Brings Classic PS1-Style Horror to Consoles in 2025 – Mouthwashing, a new horror game inspired by classic PS1 aesthetics, is set to terrify players on modern consoles next year. Retroshell

🎮 Blaze’s Next Evercade Cart Features 10 Atari & Stern Games – The upcoming Evercade cartridge will bundle ten classic games from Atari and Stern Electronics. Time Extension

💾 ‘Manic Miner’ Returns with a New Fan-Made Port – The classic platformer Manic Miner has been revived with a new fan-made version, bringing fresh life to the retro favourite. Retroshell

🇯🇵 Super Real Mahjong VS for N64 Gets English Patch – The obscure N64 game Super Real Mahjong VS has received an English translation, making it more accessible to global players. Time Extension

🦖 ‘Jurassic Park 2’ for SNES Gets an Overhaul After 30 Years – A major fan-made overhaul breathes new life into the SNES classic Jurassic Park 2, enhancing graphics and gameplay. Retroshell

🎮 ‘Ecli’ is a Puzzling New Platformer Coming to Game Boy Color – Ecli, an upcoming Game Boy Color game, blends puzzle and platforming elements in a unique adventure. Retro Dodo

✨ Final Fantasy Joins Magic: The Gathering in an Epic Crossover – The Final Fantasy universe is set to collide with Magic: The Gathering in a newly announced crossover set. Retroshell

📀 Gold Master Series Brings Classic Games to Physical Form, Including an Exclusive Handheld – A new collection called Gold Master Series will offer physical releases of classic games, including Tetris Forever and a new handheld console. Retroshell

🃏 Mario Hanafuda: Nintendo’s Latest Fusion of Tradition and Nostalgia – Nintendo is reviving its traditional Hanafuda roots with a new Mario Hanafuda product. Retroshell

📀 ‘Ravi & Navi’ Becomes the First New Famicom Disk System Game Since 1992 – The Famicom Disk System is getting a new game after more than 30 years with the release of Ravi & NaviRetroshell

🔥 Karnov Returns on Neo Geo Platforms – The classic arcade hero Karnov is returning with a new release on Neo Geo systems. Retroshell

🔧 Introducing Game Bub: An Open-Source FPGA Handheld for Retro Gaming – Game Bub is a new open-source FPGA handheld designed for retro gaming enthusiasts. Retroshell

🥷 ‘Special Ninja Squad’ Brings 16-Bit Action to TurboGrafx-16 – A new side-scrolling action game, Special Ninja Squad, is heading to the TurboGrafx-16. Retroshell

☁️ Sega Dreamcast Receives Cloud Save Support in 2025 – The Sega Dreamcast is getting modern functionality with newly introduced cloud save support. Retroshell

📜 Reviving the Game Boy Advance e-Reader with New Games – Developers are creating new content for the Game Boy Advance e-Reader, giving the accessory a fresh purpose. Retroshell

🧩 New 4-Player Puzzle Action Game ‘Block Panic DX’ Arrives on Neo Geo – Block Panic DX, a multiplayer puzzle-action title, is launching on Neo Geo. Retroshell

🌍 Argos no Senshi Gets Full English Translation for NES – The NES classic Argos no Senshi has been fully translated into English for modern players. Retroshell

🛹 New ‘Tony Hawk’s Pro Skater’ Remaster Possibly in the Works – A potential remaster of Tony Hawk’s Pro Skater has been hinted at, sparking excitement among fans. Retroshell

🏊 Super Mario 64 Speedrunners Discover Bizarre Underwater Standing Trick – Speedrunners have found a strange new glitch in Super Mario 64 that allows Mario to stand underwater. Retroshell

Features

🎬 The Legend of Zelda Movie Trailer (Fan Video) – A fan-made trailer envisions what a Legend of Zelda movie could look like. ScreenRant (below)

🕹 Retro Gaming Thrives Among Gen Z in the UK, New Study Finds – A recent study highlights the growing popularity of retro gaming among Gen Z players in the UK. Retroshell

💻 Programmer Gets NES to Emulate a PC with Ridiculous Sounds – A programmer has managed to run a PC emulator on an NES, producing bizarre and unexpected audio glitches. TechSpot (below)

https://www.youtube-nocookie.com/embed/OooHTDMUSGY?rel=0&autoplay=0&showinfo=0&enablejsapi=0

🎮 Former Xbox Designer Says Console Power Is No Longer the Priority – A former Xbox hardware designer argues that raw power is becoming less important in modern console development. Retroshell

🥷 How Sega’s Shinobi Games Have Evolved Through the Ages – A retrospective explores the evolution of Shinobi, from its arcade roots to modern reimaginings. Kakuchopurei

🏆 Blindfolded Super Mario 64 Speedrunner’s Near-Record Run Invalidated by Webcam Failure – A blindfolded Super Mario 64 speedrun was disqualified after a critical webcam malfunction. Retroshell

🔄 Mega EverDrive Pro: The Best Flash Cart for Your Genesis/Mega Drive – A review of the Mega EverDrive Pro highlights its features and why it’s a must-have for retro gaming fans. Time Extension

🛠 Building the Ultimate Xbox 360: A Modder’s Dream Console – A deep dive into extreme Xbox 360 modding, showcasing custom hardware and software enhancements. Retroshell

💰 Got $13,000? You Could Own This One-Off ‘Dream’ Copy of Harry Potter on PS1 – A rare, unique copy of Harry Potter and the Sorcerer’s Stone for the PS1 is up for auction at a staggering price. Time Extension

🌟 Legendary Star Fox and Zelda Developer Emphasizes Creativity Over Budget – A veteran game developer stresses that creativity, not massive budgets, leads to great games. Retroshell

🎥 Sony Canceled a Video Game Movie After Trailer Backlash – Sony reportedly scrapped a planned Sly Cooperfilm after poor reactions to its early trailer. SlashFilm (below)

https://www.youtube-nocookie.com/embed/nbXEKZVonko?rel=0&autoplay=0&showinfo=0&enablejsapi=0

👟 Nike’s Latest Shoe Design Pays Homage to Donkey Kong Country – Nike’s newest sneaker takes inspiration from Donkey Kong Country, featuring a design reminiscent of the classic platformer. Retroshell

🔍 Did You Know the Dreamcast Has a Hidden Menu System? – A newly discovered menu system hidden within the Dreamcast has surfaced, revealing unknown features. Time Extension

🎯 Super Mario 64 Speedrunners Achieve the Impossible Blindfolded – A group of speedrunners has managed to complete nearly impossible feats in Super Mario 64 without sight. Retroshell

🚦 GTA 3 Almost Penalized Players for Running Red Lights – An early concept for GTA 3 included a penalty system for traffic violations, but it was ultimately scrapped. Retroshell

📀 Squaresoft’s Push for CDs on the N64: A Lost Opportunity – A look at how Squaresoft’s efforts to bring CD-based gaming to the N64 could have changed gaming history. Retroshell

Lists & Rankings

🎮 The Rarest Dreamcast Games and Their Prices – A look at the rarest and most valuable Sega Dreamcast games, with some fetching high prices in the collector’s market. CBR

📖 The Best Stories in Sega Games, Ranked – A ranking of the most compelling narratives in Sega’s gaming history, highlighting standout storytelling moments. GameRant

🕹 Best Third-Party GameCube Games, Ranked – A ranking of the best third-party titles released for the Nintendo GameCube, showcasing must-play experiences. CBR

🔥 The Best Sega Franchises of All Time – An in-depth ranking of Sega’s greatest gaming franchises, from classic arcade hits to modern legends. Hardcore Gamer

The Best Reddit Nintendo Retro Gaming Posts In The Last Week

Reddit is an amazing place, what was once the domain of bulletin boards, is now combined into a single platform we all know and (mostly) love. It has a Reddit for everything and is a great place to see what is going on in the retro world, so we have decided to try a new feature where we pick out the best posts from all of the retro gaming subreddits in one place as a weekly digest. Let us know in the comments if this is helpful or if we should make any adjustments.

In r/Famicom a rare Famicom/PC Engine multi-controller was shared on the r/Famicom group, which looked very cool.

Famicom / PC Engine Multi Controller Ver. 1 by SPM. One of the more rare controllers made for the Famicom.
byu/garasensei inFamicom

In r/NES, a clever user decided that getting up was too much effort to restart his games, so he built a solution.

Famicom / PC Engine Multi Controller Ver. 1 by SPM. One of the more rare controllers made for the Famicom.
byu/garasensei inFamicom

An amazing NES display setup was shared.

Nintendo Shelf (I DIDN’T DESIGN THIS) I just saw this online. Whoever did this won 🏆 the internet today.
byu/Nottodaycolonizer innes

In r/Gameboy a lucky Redditor found a sealed Game Boy Advance SP and Mario Kart Super Circuit in storage.

Parents just found in storage
byu/budbme inGameboy

Someone was surprised by their wife with a Game Boy sewing machine.

Wife surprised me with this yesterday 😍
byu/biggi309 inGameboy

In r/snes someone got a bargain-boxed SNES for $18

Found this for $18!
byu/Tekkai- insnes

Some Super Mario Pringles, with a mystery flavour, were shared.

Have you tasted yet?
byu/Defiant_Victory1986 insnes

The mystery SNES port was discussed.

super Nintendo I’m just curious on what that peace is for 🤔
byu/Famous_dave23 insnes

In r/Gamecube someone shared a portable Gamecube, which looks amazing (original hardware).

Bought a portable GameCube
byu/Overall_Soil_755 inGamecube

An interesting detail about the console was shared, I did not know this.

Ever notice there are 64 holes in each side of the Gamecube to signify Nintendos foray into the 128 bit generation?
byu/Bad_Edit inGamecube

In r/n64 the revelation that some cars had an in-built Nintendo 64 got people talking.

Nintendo 64’s were in cars?
byu/JDMWeeb inn64

There you have this week’s roundup, let me know your thoughts on this format and we will try and publish this weekly if it is of interest.

While you are here, if you are a collector of retro games, consider using a RetroShell, the world’s finest game protector for protecting your treasures, or, if you are just here for the retro news, why not sign up for our free Substack and have it delivered to you each week on a Monday.

Using the GBA as a Car Speedometer

A reddit user u/TescoAlfresco has modified a GBA to be a speedometer for his car, which has lead to a deeper discussion on other Game Boy uses.

This trend is not limited to the Game Boy Advance. Modders have also utilized the Game Boy Color for similar projects. For instance, a detailed guide on The Autopian outlines the process of converting a Game Boy Color into a digital speedometer. The tutorial provides step-by-step instructions, from selecting the appropriate GPS speedometer module to modifying the Game Boy shell and installing the necessary components. The result is a fully functional speedometer housed within the classic handheld console, offering both practicality and a touch of nostalgia for drivers. 

Credit: Autopain

Interestingly, the concept of using Game Boy hardware for automotive purposes isn’t entirely new. Back in 2004, TurboXS introduced the DTEC (Dynamic Tuning and Engine Control) system, which repurposed the Game Boy Advance as a digital engine management tool. As reported by IGN, the DTEC allowed users to monitor various engine parameters, such as boost pressure, air-to-fuel ratios, and RPMs, through the Game Boy Advance’s screen.

Credit: IGN

This commercial product was a groundbreaking application of gaming hardware, demonstrating the potential for the Game Boy Advance to serve as more than a gaming console. The DTEC system is connected directly to a car’s onboard diagnostics (OBD) system, providing an interactive and customizable interface for car enthusiasts and tuners. While its focus was on performance tuning rather than basic functionality like a speedometer, the DTEC showcased the versatility of Nintendo’s handheld devices.

Protect your games, and preserve the nostalgia. RetroShell™ is trusted by collectors—join our newsletter for retro gaming updates.

The Game-Changer That Wasn’t Supposed to Be: The Ingenious Engineering of the Nintendo Game Boy

When the Nintendo Game Boy launched in 1989, it wasn’t met with the universal acclaim you might expect. Critics weren’t kind. The hardware was deemed underpowered, the screen had no backlight, and its graphics were simplistic, even for the time. And yet, the Game Boy didn’t just survive; it thrived. It became one of the most iconic gaming devices in history, selling over 118 million units worldwide and kickstarting franchises that are still beloved today.

What made the Game Boy a success wasn’t technological superiority but a deliberate strategy. By focusing on affordability, portability, and battery efficiency, Nintendo created a console that could reach the masses. And behind the Game Boy’s success lay brilliant engineering decisions that made the most of its limited capabilities. This is the story of how compromises became the cornerstone of its triumph.

Designing for the Masses

From the start, Nintendo’s goal was clear: make the Game Boy affordable and accessible. The system needed to be portable, lightweight, and easy to use. At just under 15 cm in height, 3 cm thick, and weighing 220 grams, the Game Boy was designed to be carried anywhere. Its size and weight were revolutionary compared to its bulkier competitors.

The design borrowed heavily from the Nintendo Entertainment System (NES). Its button layout was simple and familiar: a directional pad, two action buttons, and start/select buttons. By keeping the controls straightforward, Nintendo ensured that the Game Boy was intuitive for both seasoned players and newcomers.

Credit iFixIt

The Battery Dilemma

One of the most significant challenges for portable devices in the late 80s was battery technology. Alkaline batteries were large, expensive, and non-rechargeable. Nintendo’s engineers knew that battery life would make or break the Game Boy.

While its main competitor, the Sega Game Gear, required six AA batteries for just three hours of gameplay, the Game Boy used only four and could run for up to 30 hours. This wasn’t just a technical achievement—it was a consumer-friendly decision. For every hour of playtime, the Game Boy cost about 16 cents in batteries, compared to the Game Gear’s $2.30. This difference made the Game Boy far more appealing to budget-conscious families.

A Screen That Almost Killed the Project

The Game Boy’s monochrome screen is iconic today, but it was a controversial choice at the time. Unlike the Game Gear’s colour LCD, the Game Boy’s display was limited to four shades of green and had no backlight, making it nearly unusable in low light. But these limitations were intentional. Colour screens consumed far more power, and Nintendo prioritized battery efficiency over visual fidelity.

However, even this low-power screen presented challenges. Early prototypes used liquid crystals that twisted 90 degrees, but the resulting contrast was poor. Pixels blurred into each other, creating an unreadable mess. When Nintendo President Hiroshi Yamauchi tested a prototype, he cancelled the project outright.

The breakthrough came with SHARP’s Supertwisted Nematic (STN) LCD screens, which used crystals twisted between 180 and 270 degrees. These screens offered a sharper transition between on and off states, dramatically improving contrast and clarity. The “green” hue of the Game Boy screen was a byproduct of the polarizing filters used in these displays.

Ingeniously, the Game Boy created its four shades of green not by using different voltage levels but by pulsing pixels on and off at varying speeds. Faster pulses created darker shades, while slower pulses produced lighter tones. This technique, known as pulse-width modulation, remains in use today in LED brightness control.

The Magic of Limited Memory

The Game Boy’s 8-bit CPU had access to just 64 kilobytes of memory—less than the size of a single frame of a modern HD video. To create games like Super Mario Land, developers had to stretch this tiny resource to its absolute limits.

The system divided its memory between the console and the game cartridge. Clever engineering allowed the Game Boy to use tiles—small 8×8 pixel graphics blocks—to construct larger images. Instead of addressing each of the screen’s 23,040 pixels individually, games were built using a combination of static backgrounds and movable sprites. This method conserved memory while enabling smooth scrolling and animations.

For example, in Super Mario Land 2, the background was assembled from a grid of tiles, while characters like Mario were made from multiple 8×8 sprites. By moving the viewing window across the background, the illusion of movement was created. Programmers even used mid-frame pauses to adjust the viewing window dynamically, enabling effects like the curved roads in racing games or the cinematic intros in titles like The Legend of Zelda: Link’s Awakening.

Audio Simplicity, Iconic Results

The Game Boy’s audio system was just as minimalistic as its graphics. It featured a single speaker and four sound channels: two for square wave tones, one for white noise (used for percussion), and one for custom waveforms stored in the cartridge. Despite these constraints, composers created some of the most memorable music in gaming history.

The intro to Pokémon games, with its catchy melody and simple beats, exemplifies this. By layering square waves, adding a custom waveform, and using white noise for percussion, developers created tracks that remain etched in gamers’ minds.

Security and Tradition

Every licensed Game Boy cartridge included a hard-coded set of data that the console checked during boot-up. This was a security feature to prevent unlicensed games, but it also gave rise to an unexpected ritual: blowing on cartridges.

If the console couldn’t verify the data due to dust or a faulty connection, it wouldn’t start. Players around the world discovered that a quick blow on the cartridge pins often resolved the issue. This shared experience became a hallmark of Game Boy ownership, transcending borders and languages.

Credit HackaDay

Memory Banking: The Pokémon Revolution

One of the most remarkable feats of Game Boy engineering was memory banking. While the console could only read 32 KB of data at a time, games like Pokémon Red/Blue required far more storage—up to 373 KB. Developers solved this by dividing the data into “banks” and dynamically switching between them.

When a player opened the Pokédex, for instance, the system accessed the memory bank containing Pokémon descriptions. Entering a PokéMart loaded a different bank with item prices. This seamless switching allowed Pokémon to offer a sprawling world on a system with extremely limited hardware.

Affordability Meets Accessibility

At launch, the Game Boy cost $89—significantly less than its competitors. Combined with its long battery life and robust library of games, it became the go-to console for millions of players. For many, it was their first gaming experience, introducing them to franchises like TetrisPokémon, and Super Mario.

Nintendo’s focus on accessibility defined the company’s philosophy. While competitors chased cutting-edge hardware, Nintendo prioritized fun and usability. This ethos continued with later devices like the Wii, which brought motion controls to mainstream audiences, and the Switch, a hybrid console that lets players game on the go or at home.

A Legacy of Innovation

The Game Boy wasn’t just a product; it was a cultural phenomenon. Its simple design and clever engineering inspired generations of gamers and developers. Decades later, the device remains a symbol of ingenuity—a reminder that limitations can spark creativity.

Today, gaming consoles are complex, internet-connected devices that gather data and require constant updates. The Game Boy, with its physical cartridges and link cables, feels like a relic from a simpler time. Yet, its impact is undeniable. It shaped the gaming industry and created memories that endure to this day.

So, next time you hear the cheerful beeps of a Game Boy startup or hum the theme to Pokémon Red, remember the genius behind that green-tinted screen. It’s more than nostalgia—it’s a celebration of one of gaming’s greatest achievements.

Subscribe to our Monday retro gaming digest and discover why serious collectors choose RetroShell™ for their prized games.

👾 Retro Gaming Weekly News #0130

Happy 2025! I hope you all are enjoying a positive start to the new year.

My week in gaming has been a continued quest to get my PS3 Slim loaded with all the Guitar Hero games from the PS2/3 onto the console with CFW. I do not have a hard-wired solution, so transfers are very slow (especially for the larger PS3 games). The guitar is on order, so gaming should commence this week. Also been playing some (too much) Marvel Rivals and Marvel Snap. I have also been working on some new products for RetroShell, expect some updates on the new collection of protectors soon. Plus, I have been continuing to build RetroShell as a news website.

We have 37 stories this week, covering everything from building a N64 Mini, upgrading your GBC with a radio, a new Sega Sonic game and a whole load more.

The people have spoken, and I will add generation 6 to the next edition. Thanks for reading, and I will always strive to make the newsletter better.

News

🎮Atari and My Arcade team up to tease an exciting new console at CES 2025—could this be a retro gaming revolution? [RetroShell] Link

The number pad is a strange addition…

🎨AYANEO’s Pocket Micro gets a Famicom-inspired makeover—perfect for retro enthusiasts! [Time Extension] Link

❄️Snow Bros. Deluxe Edition brings frosty fun to NES, Genesis, Mega Drive, and Game Boy—don’t miss this wintry revival! [RetroShell] Link

🕵️‍♂️A YouTuber’s bizarre saga involving fake Nintendo lawyers and DMCA takedowns—you won’t believe what happened next! [Game Rant] Link

🐉Dragonyhm, a magical retro RPG, breathes new life into the Game Boy Color—explore its enchanting world! [RetroShell] Link

📥Nintendo offers free N64 game downloads—here’s how you can grab these classics for your collection! [Gaming Bible] Link

⚡A fan-made Sega Saturn Sonic Galactic beta is here, and it’s already wowing gamers. [RetroShell] Link

✨Sonic Galactic is so polished it feels like an official Sega product—fan projects don’t get much better than this! [Time Extension] Link

💥Street Fighter IV gets an unexpected retro twist with a fan-made demo for the Sega Mega Drive and Genesis. [RetroShell] Link

🔧The modder behind the Sega Neptune is now eyeing the SNES PlayStation hybrid—could retro gaming dreams come true? [Time Extension] Link

🏴‍☠️Lost Treasure of Lima brings adventurous platforming to the Game Boy—set sail for some retro fun! [RetroShell] Link

🐺36 years later, the Sega Genesis finally gets a proper port of Shadow Dancer—better late than never! [Time Extension] Link

🥷🏻Shinobi surprises fans with a Neo Geo jump in this impressive fan project! [RetroShell] Link

📼The Atari Jaguar is coming to the Analogue Pocket—another win for retro hardware enthusiasts. [Time Extension] Link

🚀Exciting new Sega Genesis shooter ZPF opens for pre-orders—lock in your copy today! [RetroShell] Link

Features

🍄Dive into the unmatched legacy of Super Mario Bros. 3 and discover why it remains a timeless classic. [RetroShell] Link

Choose your weapon

📺How YouTube’s censorship policies are creating new challenges for retro game historians preserving gaming’s past. [Time Extension] Link

💾Explore the Famicom Disk System’s unique take on Mario’s legacy, uncovering a fascinating chapter in Nintendo’s history. [RetroShell] Link

Really want one of these.

📻Meet the Orange FM Game Boy cartridge—a quirky accessory that doubles as a radio! [TechEBlog] Link

🎮Building the ultimate Nintendo 64 in 2025? Check out these essential upgrades for modern gaming perfection. [RetroShell] Link

📼A world record on the Nintendo 64, a dusty VHS tape, and a 15-year-long mystery solved—read this incredible gaming story. [Jason Deegan] Link

🔧Discover what you can still buy for the Sega Genesis in 2025—keeping retro alive in style! [RetroShell] Link

🐉Uncover the story of a fully playable Shenmue port for the PS2 that Sega developed but never released. [DualShockers] Link

🏆Ranking the top 10 Nintendo 64 games by Metacritic scores—how many of your favourites made the list? [RetroShell] Link

📉From ambitious beginnings to unexpected failures, revisit the reasons why Sega’s consoles ultimately stumbled. [SlashGear] Link

👾2025’s best NES products are here! See what’s keeping the Nintendo Entertainment System alive for another generation. [RetroShell] Link

🕵️Masahiro Sakurai’s connection to Detective Club reveals a surprising side of the Super Smash Bros. creator’s legacy. [EventHubs] Link

🎮Building the ultimate Nintendo 64 in 2025? Don’t miss these essential upgrades! [RetroShell] Link

Lists & Rankings

🕹️Explore the hottest Sega Genesis products you can buy in 2025—keeping retro gaming alive and well! [RetroShell] Link

🌀What if Sonic the Hedgehog wasn’t Sega’s mascot? Discover the surprising replacements Sega considered. [CBR] Link

🎮Nintendo’s official ranking of the 10 greatest NES games—find out which classics made the cut! [RetroShell] Link

💾Uncover the rarest PC Engine and TurboGrafx-16 games and what collectors are paying to own them. [Game Rant] Link

🎂The best SNES games of all time—Newsweek reveals the crème de la crème of the 16-bit era. [Newsweek] Link

🔍Classic video game fans rejoice—Season 2 of Secret Level dives deeper into gaming history. [CBR] Link

🌟The top 10 Nintendo 64 games ranked by Metacritic scores—are your favourites on the list? [RetroShell] Link

🎮Which handheld gaming consoles had the best graphics? A look at portable powerhouses through the years. [CBR] Link

💎Discover the rarest Neo Geo AES games and how much they’re worth in today’s collector market. [Game Rant] Link

Jelly Boy Standard Edition Pre-Orders Open for Game Boy and SNES

Limited Run Games has announced that pre-orders for the Jelly Boy Standard Edition cartridges are now open for both Game Boy and Super Nintendo Entertainment System (SNES). Originally developed by Probe Software and published by Ocean Software in 1995, Jelly Boy is a platformer that puts players in control of a jelly baby with morphing abilities, navigating through various levels to collect items and overcome obstacles. This re-release offers retro gaming enthusiasts the opportunity to experience the classic game on original hardware. Pre-orders are available until January 19, 2025, at 11:59 PM Eastern Time.

For more information, visit: Jelly Boy Standard Edition (Game Boy, SNES) – Limited Run Games

Microcraft: Fan-Made Minecraft Demake for Game Boy Released

Indie developer Psyco has launched Microcraft, a fan-made demake of Minecraft designed for the original Game Boy. Developed using GB Studio, Microcraft offers a nostalgic 8-bit rendition of the popular sandbox game, featuring a creative mode where players can build and explore procedurally generated worlds. The game includes a functional seed system for world generation and charming 8-bit renditions of Minecraft’s music. While still in development, future updates are planned to introduce additional features such as survival mode, more mobs, cave systems, and multiplayer support. Microcraft is available for free, with an option to support the developer through donations.

For more information, visit: Microcraft on itch.io