Tag Archives: nintendo history

10 Books About Retro and Retro Gaming To Help Expand Your Knowledge

Retro gaming isn’t just about dusting off old cartridges, trying to hook up an ageing console or grabbing a handful of coins for the local arcade. For me, it is a story of how the industry became the juggernaut that it is today, the more basic times when gaming was still a niche hobby. It’s a journey through the stories, innovations, and cultural moments that shaped the massive video game industry we know today.

The more I write about retro, covering news stories and carrying a flame to support the communities that are keeping the retro scene not just surviving, but thriving. Whilst replaying the classics can bring back fond memories, there’s no better way to uncover the behind-the-scenes drama and unsung heroes than reading books dedicated to gaming’s golden eras. In an era of dopamine overload, what better way to give yourself a detox and uncover some of the fascinating stories that made the gaming industry?

Below, you’ll find 10 recommended reads, in no particular order—each offering a unique perspective on the games and consoles that defined generations. Lets begin.

The Ultimate History of Video Games by Steven L. Kent

Why You’ll Love It: This hefty tome covers everything from the earliest computer experiments to the modern console battles. Kent explores iconic companies like Atari, Sega, Nintendo, and more, unveiling how each shaped the industry’s highs and lows. I love the pixel art cover and this book (the first of two) will take pride of place on any coffee table.

Key Takeaway: If you want a thorough overview—complete with anecdotes about the arcade boom, the rise of home consoles, and the role of major players—this is your all-in-one starting point.

It has 847 reviews, giving it 4.6 stars at Amazon and 4.13 ⭐️ from over 2,900 review at Goodreads.

Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by Blake J. Harris

Why You’ll Love It: Get ready for an intense business showdown. Harris weaves a narrative about the cutthroat competition between Sega and Nintendo in the 16-bit era, focusing on Sega of America’s bold marketing tactics and Nintendo’s iconic family-friendly approach. The 90’s console wars were a wild ride.

Key Takeaway: You’ll see how characters like Sonic and Mario weren’t just mascots—they were front-line soldiers in a global corporate battle for gamers’ hearts, and how this battle played out, with Sega being the plucky underdogs taking a great fight to Nintendo.

Its a “Goodreads Choice” award nominee and has a rating of 4.4⭐️ from over 3,700 reviews on Amazon, and 3.97⭐️ from over 11,500 reviews on Goodreads.

Game Over: How Nintendo Conquered the World by David Sheff

Why You’ll Love It: Sheff’s book zooms in on Nintendo’s journey from a humble playing card company to a juggernaut of interactive entertainment. It provides insight into the company’s inner workings, strategies, and the people behind the Mario and Zelda phenomena. Its quite an old book so getting a copy might be a challenge, bit it talks about a time before the modern console wars with Sony and Microsoft taking over from Sega and Atari as Nintendo’s challengers.

Key Takeaway: Learn how Nintendo’s innovations—and sometimes controversial business tactics—reshaped the entire gaming landscape and forced competitors to catch up.

It has 4.6⭐️ from a feeble 28 reviews on Amazon, but a score of 4.1⭐️ from over 1,500 reviews on Goodreads.

Masters of Doom by David Kushner

Why You’ll Love It: Travel back to the early ’90s PC revolution with John Carmack and John Romero, the rockstar developers of Doom and Quake. Kushner’s fast-paced storytelling shines a light on the creative frenzy that turned first-person shooters into a worldwide obsession which is still finding ports to weird and wonderful devices today.

Key Takeaway: Witness how garage start-ups and coding genius changed the face of gaming—sometimes literally overnight—and paved the way for eSports and modding communities.

It has a whopping 4.6 ⭐️ from over 3,300 reviews on Amazon and 4.3 from over 19,000 reviews on Goodreads.

Replay: The History of Video Games by Tristan Donovan

Why You’ll Love It: Donovan’s global perspective sets this book apart. Rather than centring only on North America, it delves into arcade scenes in Europe and Japan, uncovering overlooked pioneers and cultural influences that shaped game design.

Key Takeaway: If you’re curious about the worldwide tapestry of retro gaming—beyond the usual Sega vs. Nintendo focus—this book is a must-read to give you an expanded view.

It has 4.5⭐️ from over 250 reviews on Amazon, and 4.04⭐️ from over 1,400 reviews on Goodreads.

Power-Up: How Japanese Video Games Gave the World an Extra Life by Chris Kohler

Why You’ll Love It: Kohler uncovers how Japanese culture and design philosophies became a driving force in video game innovation. From RPGs like Final Fantasy to Nintendo’s family-friendly hits, you’ll discover what makes Japanese titles so influential and also so different from Western styles.

Key Takeaway: A fantastic read if you love JRPGs, the creativity behind Nintendo’s classics, or the cultural crossover that turned Japanese games into global phenomena.

It gets 4.5⭐️ from over 100 reviews on Amazon and 3.99⭐️ from over 430 reviews on Goodreads.

The CRPG Book: A Guide to Computer Role-Playing Games edited by Felipe Pepe

Why You’ll Love It: Perfect for those who spent hours exploring dungeons on classic PC titles. This community-driven project covers the evolution of role-playing games, from text-based adventures on mainframes to groundbreaking hits like Baldur’s Gate and The Elder Scrolls.

Key Takeaway: You’ll discover hidden gems, learn how mechanics evolved, and see how CRPGs paved the way for today’s sprawling open-world epics.

It has a strong 4.8⭐️ from 130 reviews on Amazon and 4.45 reviews from over 240 reviews on Goodreads.

Sega Mega Drive/Genesis: Collected Works by Darren Wall

Why You’ll Love It: A deep dive into the Sega Mega Drive/Genesis era (which for me was the best era of gamine, the Megadrive being my first proper console), this beautifully compiled collection includes artwork, developer insights, and fan-favourite game retrospectives. It also highlights how Sega’s edgy approach contrasted with Nintendo’s family-friendly image.

Key Takeaway: A visual feast and a historical record for anyone who ever popped in a cartridge to play Sonic the HedgehogStreets of Rage, or Golden Axe.

It has a solid 4.6⭐️ from over 200 reviews on Amazon and 4.5⭐️ from over 50 reviews on Goodreads.

Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room by David L. Craddock

Why You’ll Love It: Craddock focuses on the beloved arcade-to-home conversions that fueled the console wars. From Pac-Man’s bumpy journey to the Atari 2600 to the faithful (and not-so-faithful) ports of Mortal Kombat, it’s a fascinating snapshot of how developers tackled arcade magic on limited hardware.

Key Takeaway: Learn about the technical tricks—and occasional flops—behind bringing arcade hits into living rooms, plus the cultural ripple effects of each release.

It gets 4.1⭐️ on Amazon from over 40 reviews and 4.15⭐️ also from over 40 reviews on Goodreads.

The Game Console 2.0: A Photographic History from Atari to Xbox by Evan Amos

Why You’ll Love It: Evan Amos’s updated photographic encyclopedia offers high-quality images and essential details for consoles spanning generations—from the earliest Ataris to modern Xboxes. It’s both a nostalgic trip through gaming hardware and an informative reference that highlights each console’s design and evolution with beautiful photography.

Key Takeaway: If you love the look and feel of classic hardware (or want a visual refresher on every major console in gaming history), this book’s stunning photos and concise summaries make it a perfect coffee-table companion.

It has a stellar 4.9⭐️ from over 650 reviews on Amazon, and 4.45⭐️ from over 140 reviews on Goodreads.

So there you have it, it is not an exhaustive list as there are several amazing books coming out all of the time. Publishers such as Bitmap Books are constantly releasing beautiful new publications celebrating retro games and gaming history. As I try and spend less time glued to my mobile, I al finding a lot of enjoyment in carving out some time to get my kindle and expand my knowledge of gaming history with a good book.

What are your favourite books, have I missed anything – please do let me know in the comments below. Thanks for reading.

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The Legacy of Super Mario Land: Nintendo’s Unsung Game Boy Hero

The Super Mario Land series holds a special place in gaming history. These Game Boy classics were Nintendo’s first foray into adapting their legendary Super Mario Bros. franchise for a handheld console. Spanning just three games, the series introduced new characters, mechanics, and worlds that still resonate with fans today. Yet, these gems often remain overlooked in favour of Mario’s larger console adventures.

A Game Boy Launch Essential

Released in 1989 as a launch title for the Game Boy, Super Mario Land showcased the console’s potential. The game introduced Sarasaland, a new setting filled with unique kingdoms inspired by real-world locations, such as the Egyptian-style Birabuto and the mysterious Easter Island-inspired Easton. Princess Daisy also made her debut here, adding a fresh face to the Mario universe.

Super Mario Land managed to condense the magic of Mario’s NES adventures into a 12-level portable experience. Despite its brevity and slightly “off” physics, the game sold over 18 million copies worldwide, making it one of the best-selling Game Boy titles of all time.

The Original Box from Japan

Innovating the Mario Formula

In 1992, Super Mario Land 2: 6 Golden Coins took the series to new heights. With richer graphics, an overworld map, and new power-ups like bunny ears for hovering, the game felt closer to the console-based Mario games fans knew and loved. This sequel also introduced Wario, the greedy anti-hero who would later star in his own successful series.

Unlike its predecessor, Super Mario Land 2 gave players more freedom to explore non-linear worlds, including the eerie Pumpkin Zone and the whimsical Mario Zone, a giant mechanical version of Mario himself. The game sold over 11 million copies, cementing its place as a Game Boy classic.

Wario’s debut from the game, Super Mario Land 2

Wario Takes the Spotlight

The third instalment, Wario Land: Super Mario Land 3, shifted the spotlight entirely to Wario. Released in 1994, this game introduced slower, treasure-focused gameplay and unique mechanics like Wario’s hat power-ups. It marked the start of the Wario Land series and was a fitting end to the Super Mario Land saga, which had now sold over 34 million units across all three titles.

Not a Mario in sight

Why It Matters

The Super Mario Land series demonstrated Nintendo’s ability to innovate while staying true to their beloved franchise. It introduced enduring characters like Daisy and Wario, while pushing the boundaries of what the humble Game Boy could achieve. Despite their underappreciated status today, these games were instrumental in the Game Boy’s early success.

For collectors and fans, preserving these pieces of gaming history is essential. Protect your treasured Super Mario Land cartridges with a RetroShell premium game protector. And if you’re as passionate about retro gaming as we are, subscribe to our newsletter at Retro Gaming Substack for more nostalgic deep dives.

The Forgotten Pioneer: The Story of BDL Enterprises’ Portable NES That Could Have Changed Gaming Forever

In 1990, the video game industry was ablaze with innovation. Handheld gaming was the new frontier, ignited by Nintendo’s release of the Game Boy in 1989. This monochrome marvel was so successful that Nintendo projected sales of 9 million units by the end of 1990. Atari entered the scene with the Lynx, boasting the first backlit colour display for handhelds. Meanwhile, NEC introduced the TurboExpress, a portable rendition of their TurboGrafx-16 console. Even Sega, Nintendo’s eternal rival, was crafting its handheld, the Game Gear.

Among the titans, a small company from San Jose, California, dared to dream big. BDL Enterprises, led by engineer Paul Biederman, envisioned something revolutionary: a portable version of the Nintendo Entertainment System (NES). Their creation, The Express, promised a gaming experience that could have rivalled the heavyweights of its time. But what happened to this ambitious project? And why did it never see the light of day?

Credit TechEBlog

The Rise of BDL Enterprises

Before diving into The Express, let’s rewind to the origins of BDL Enterprises. Founded in 1989 by Paul Biederman, a former Capcom technician, the company initially carved a niche in arcade technology. Biederman’s expertise in designing testing equipment for coin-operated games quickly earned his firm respect in the industry. Products like JAMMA and monitor testers were their bread and butter, and they even dabbled in contract work for Capcom.

But Biederman’s aspirations didn’t stop at arcade machines. Recognising the explosive growth of home gaming, he ventured into consumer electronics. The company’s first retail product, the Turbo Blaster, allowed NES controllers to gain turbo and slow-motion functionality. Retailing at $39.99, the device was well-received and even became an officially licensed Nintendo product, earning a feature in Nintendo Power Magazine.

Strong name

It was a solid start, but Biederman had his sights set on something much bigger.

The Express: A Portable NES Ahead of Its Time

Biederman’s next brainchild was The Express, a compact, fully functional NES shrunk down to portable size. By meticulously stripping unnecessary circuitry from the NES motherboard, he created a new board measuring just 3 x 5 inches. Housed in a sleek shell, The Express was six inches wide, up to 10 inches long, and two inches thick.

This wasn’t a mere prototype—it was a technological marvel. The console featured:

• A 4-inch backlit colour screen.

• Built-in speakers with simulated stereo sound.

• A headphone jack.

• Ports for NES controllers (later replaced with an integrated controller).

• The ability to play nearly every NES game (excluding Zapper games).

Running on four C batteries, BDL claimed The Express could deliver 30 to 40 hours of gameplay. While these figures were never verified, the potential was undeniable. At an estimated retail price of $149–$169, it was on par with the Atari Lynx but far more versatile.

An early article from Electronic Gaming Magazine

Nintendo’s Reluctance: A Roadblock Too Big to Overcome

In 1990, Biederman presented The Express to Nintendo of America, hoping to secure a manufacturing license. But despite its promise, Nintendo turned him down. Their reason? The concept didn’t align with their long-term marketing strategy.

The rejection wasn’t entirely surprising. Nintendo had no incentive to support a product that might cannibalise sales of their Game Boy or even the NES itself. Why risk undermining two of their best-performing products for a third, untested contender?

Gaming magazines were quick to criticise Nintendo’s decision. Electronic Gaming Monthly called it unfair, arguing that The Express could have helped Nintendo fend off competitors like the Atari Lynx. Meanwhile, GamePro and Game Players Magazine speculated that Nintendo might have had their own portable NES in development. But for BDL Enterprises, the door was firmly closed.

Second page of the article above

The Aftermath: A New Opportunity with Camerica

Undeterred, Biederman continued innovating. By the end of 1990, he had developed a Game Boy-to-NES adapter, a product aimed at making Game Boy games playable on NES consoles. Enter Camerica, a Canadian company infamous for its unlicensed gaming products, including the Game Genie. Camerica showed interest in both The Express and the Game Boy-to-NES adapter, even announcing plans to bring them to market in 1991.

However, Camerica’s legal troubles with Nintendo, coupled with internal issues (like routing their 1-800 number through Cuba), led to the company’s closure in 1992. With Camerica gone and Nintendo unwilling to collaborate, BDL Enterprises quietly faded away. By July 1992, the company was listed as inactive.

A Legacy That Lives On

Though The Express never hit store shelves, its concept foreshadowed the future of gaming. Portable versions of home consoles eventually became a reality. The TurboExpress, Sega Nomad, and even today’s Nintendo Switch owe a debt to pioneers like Biederman.

In 2005, when NES patents expired, a flood of clone consoles hit the market, reviving interest in retro gaming. By 2012, devices like the RetroDuo Portable allowed players to enjoy NES cartridges on the go—a dream Biederman had envisioned over two decades earlier. Interestingly, there is a Retro Due V2 due out in 2025.

The now-defunct Retro Duo

Protect Your Retro Gaming Legacy

The story of The Express is a reminder of how innovation can shape the gaming world, even if it doesn’t immediately succeed. For retro gaming enthusiasts, preserving the past is more important than ever. That’s why protecting your classic games with RetroShell’s premium protectors is essential. Keep your cartridges safe from dust, scratches, and the wear of time.

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