GameMaker has introduced an exciting new Scrolling SHMUP (Shoot ’Em Up) Game Template, aimed at making game development accessible to both beginners and experienced developers. This template offers a ready-made framework, allowing creators to dive straight into designing thrilling top-down shooter games without worrying about coding from scratch.
Take to the skies with the new Scrolling SHMUP Game Template for GameMaker! 🛩️ Whether you're new to GameMaker or just looking for inspiration, this template is a great starting point.
The SHMUP template comes packed with essential features, including:
• Power-ups: Add various upgrades to enhance gameplay.
• Diverse enemies: Create adversaries with unique behaviours and movement patterns.
• Weapon variety: Equip players with a range of armaments for dynamic combat.
• Smooth top-down movement: Ensure seamless flying and shooting mechanics for an engaging experience.
Accessing the template is straightforward—simply download the GameMaker app, start a new project, and select the SHMUP template. This release builds on GameMaker’s history of empowering developers, following the Scrolling SHMUP Asset Bundle, which includes visual and audio resources to complement the template.
Credit GameMaker
Whether you’re an indie developer or a hobbyist, this tool makes creating a retro-style shooter game easier than ever. To learn more, check out GameMaker’s official blog.
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Homebrew developer ZVitorhas unveiled his latest project: “DC Task Force.” This fan-made game allows players to explore the expansive DC Comics universe, assembling a personalized Justice League to defend Earth from an alien invasion.
“DC Task Force” boasts an impressive roster of 82 playable characters, featuring iconic heroes such as Superman, Batman, Wonder Woman, and Green Lantern. Additionally, the game includes unexpected guest appearances from characters like Major Dutch Schaefer and Lieutenant Linn Kurosawa from Capcom’s “Alien vs. Predator” arcade game, The Mask from Dark Horse Comics, and the Teenage Mutant Ninja Turtles along with Master Splinter.
The game’s campaign is designed to be completed in just over an hour, but fully exploring the universe and recruiting all available characters can provide up to seven hours of gameplay. Players can visit classic DC locations, adding depth and nostalgia to the experience.
As with ZVitor’s previous projects, “DC Task Force” is an unofficial fan game and is available as a free download for both Windows and Android platforms. Fans of the DC universe and retro gaming enthusiasts can download the game from ZVitor’s official website.
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Nintendo and LEGO have once again delighted fans by announcing their latest collaboration: a LEGO version of the iconic Game Boy. Set for release in October 2025, this nostalgic creation is the latest addition to a series of Nintendo-themed LEGO sets that have been thrilling retro gaming enthusiasts for years.
The LEGO Game Boy is expected to include buildable details like game cartridges, much like the immensely popular LEGO NES set launched in 2020. This partnership between two powerhouse brands has been a resounding success, starting with the LEGO Super Mario line in 2020 and evolving to include everything from themed courses to full-scale console recreations.
For those who grew up in the 90s, the Game Boy is more than just a console—it’s a cultural icon. LEGO’s rendition promises to capture that spirit, offering fans a chance to relive their childhood in brick form. While no images or further details have been revealed yet, anticipation is already at a fever pitch. Could we also see a Tetris cartridge included in the set? Fingers crossed!
This announcement also coincides with LEGO’s recent expansion of Nintendo-themed sets, such as the LEGO Mario Kart. Nostalgia sells—and when paired with the tactile joy of LEGO building, it’s a match made in retro heaven.
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The Consumer Electronics Show (CES) 2025 has once again proven to be a playground for retro gaming enthusiasts. My Arcade, a leading name in the retro gaming scene, joined forces with Atari to unveil the Atari Balls of Steel Pinball Player Pro, a cutting-edge pinball machine with a nostalgic twist. This collaboration is yet another testament to the undying charm of classic gaming in the modern tech world.
Credit: MyArcade
A Retro-Modern Marvel
For those who grew up in arcades, the Atari Balls of Steel Pinball Player Pro is like a time machine—but with a high-tech engine. The pinball machine integrates Atari’s classic gaming heritage with state-of-the-art features, offering players a tactile, immersive experience that pays homage to the golden era of gaming while embracing the future.
Designed for both seasoned pinball players and newcomers, the Pinball Player Pro features vibrant LCDs, immersive soundtracks, and lightning-fast mechanics. It’s a brilliant example of how timeless design and modern engineering can collide to create something truly unique. CES attendees were treated to hands-on demos, and early impressions suggest that this is more than just a pretty machine—it’s set to be a game-changer for pinball enthusiasts.
Credit MyArcade
Why It Matters
Pinball machines, once ubiquitous in the 70s and 80s, have seen a resurgence in recent years, thanks to retro gaming’s growing popularity. Atari and My Arcade’s new creation doesn’t just ride the retro wave; it pushes it forward. With collectors and gamers alike clamouring for physical gaming experiences, this launch could spark a revival in home-based arcade setups.
It also taps into the wider nostalgia trend that has taken over pop culture. Whether it’s the return of vinyl records, remakes of classic films, or vintage gaming, people are looking to reconnect with simpler times. Atari and My Arcade have smartly positioned themselves at the centre of this cultural phenomenon.
A Sign of Things to Come?
This partnership hints at a potential revival for other Atari classics. Could we see updated versions of Pong, Asteroids, or Centipede next? If the buzz around this release is any indication, the retro gaming market is far from tapped out. Atari’s brand power, combined with My Arcade’s hardware expertise, is a promising formula that could pave the way for even more ambitious projects.
If you’re a retro gaming fan, 2025 is shaping up to be an exciting year. The Atari Balls of Steel Pinball Player Pro promises to reignite arcade nostalgia while setting new standards for pinball enthusiasts.
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If you’ve ever gamed in the early 2000s, you probably remember the chunky yet lovable Original Xbox Controller S. Now, Hyperkin is bringing back this classic piece of gaming history with a modern twist. Dubbed “The Duchess,” this revamped version of the Controller S aims to capture the nostalgia of retro gaming while adding some contemporary enhancements.
Image from Hyperkin
A Modern Take on a Retro Icon
The Controller S was first introduced as a smaller alternative to the notoriously oversized “Duke” controller. It quickly became a favourite among gamers for its comfortable design and improved button layout. Hyperkin, known for its retro gaming peripherals, has announced that The Duchess will retain the original ergonomic shape while integrating modern updates like USB-C connectivity, a 3.5mm headphone jack, and compatibility with Xbox Series X|S, Xbox One, and PC.
While Hyperkin’s design stays true to the essence of the Controller S, it’s clear they’re aiming for more than just a nostalgia trip. Gamers can now enjoy retro aesthetics with the convenience of modern technology. The Duchess is set to launch in four colourways: black, white, pink, and green, offering both purists and new fans a variety of options.
The Original
Why Does This Matter?
For retro gaming enthusiasts, this re-release isn’t just about playing games—it’s about reconnecting with a golden era of gaming. The Controller S represents a shift in Xbox’s design philosophy, one that resonated with fans and became the go-to choice for millions. Hyperkin’s reimagining feels like a love letter to that era, and for many, it’s a chance to relive cherished memories.
Of course, it’s not the first time Hyperkin has brought an iconic controller back to life. Their revival of the “Duke” in 2018 was well-received, and The Duchess feels like a natural continuation of their mission to celebrate gaming history.
If you’re planning to relive your Xbox classics or even try out The Duchess with newer titles, don’t forget to protect your collection. Premium RetroShell protectors (www.retroshell.com) ensure your games and gear stay in pristine condition for years to come.
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Taki Udon, known for the MiSTer Pi project, has announced the launch of what is being touted as the world’s first affordable FPGA gaming console. Revealed in a post on Xon January 9, 2025, this new console draws inspiration from the iconic PlayStation One, promising to bring a nostalgic yet modern gaming experience to fans worldwide.
The world's first affordable FPGA gaming console. Inspired by the PS one. Supports PS1 games, memory cards, and controllers. Analog/Digital output. NFC/WiFi/BT. MiSTer FPGA compatible. Disc support not pictured.
The console, which doesn’t have a name yet, boasts compatibility with PS1 games, memory cards, and controllers, ensuring that gamers can enjoy their classic collections with an authentic hardware feel. Priced starting at $149 for founders and friends, this console is set to make FPGA technology more accessible. The design features analog and digital outputs, alongside NFC, WiFi, and Bluetooth connectivity, enhancing its versatility.
It includes two PSX controller ports and two PSX memory card ports, allowing for authentic PlayStation One gameplay with original controllers and save functionality. For additional interactive experiences, there’s a YC port for lightgun usage. Modern storage needs are addressed with a Micro SD slot, while connectivity is expanded with three USB Type A ports for accessories or additional storage, and one Type C port dedicated for power. Display versatility is provided through HDMI, DIN10, VGA, Component, and Composite outputs, catering to both contemporary and vintage setups. Internet connectivity is supported via an Ethernet port, audio options include a 3.5mm analog audio jack for traditional sound systems, and TOSLINK for digital audio, offering gamers a comprehensive setup for both retro and modern gaming experiences.
One of the significant aspects of this console is its compatibility with the MiSTer FPGA system, which has a dedicated following due to its high accuracy in emulating various gaming platforms. This compatibility not only promises near-perfect game replication but also opens up possibilities for playing games from other systems, beyond just the PS1.
You can sign up to know when it is available here.
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Video games today are a cultural juggernaut, but their origins are scattered with unsung heroes and overlooked innovations. Among them stands the Fairchild Channel F, a console that arguably shaped modern gaming as we know it. Despite being the first programmable home video game console and the pioneer of the video game cartridge, the Channel F is often overshadowed by the more glamorous stories of Atari and Nintendo. However, its tale is one of invention, perseverance, and a team that dared to dream big during gaming’s infancy.
Sold!
A Humble Beginning in Connecticut
Before it was an industry, gaming was an experiment. The story of the Channel F begins in the unlikely location of Connecticut, where engineers at Alpex Computer Corporation were trying to recover from a failed venture into cash register development. Facing financial ruin, co-founder Wallace Kirschner suggested they pivot to the nascent world of video games. The Magnavox Odyssey had shown that there was a market for home consoles, and Alpex wanted to push the concept further.
Their innovation? A console that could play multiple games stored on interchangeable cartridges. This was a monumental leap, as consoles of the era were typically limited to a single set of hardwired games. The team, led by Norman Alpert, Wallace Kirschner, and software engineer Lawrence Haskel, developed a prototype called Project RAVEN. It was rudimentary—a metal box with a calculator-style keypad—but it worked, demonstrating the potential of microprocessor-driven gaming.
The Cartridge Concept Takes Shape
At the heart of their breakthrough was the video game cartridge, an ingenious blend of computer circuit boards and durable plastic casings. These cartridges could store multiple games and load them directly into the console, a method borrowed conceptually from contemporary cassette tape designs in music and film. While crude in its early form, this concept has become the backbone of gaming for decades.
The cartridge allowed the hardware to be a reusable platform while the software became the true product—a model that transformed how games were marketed and sold.
Fairchild Steps In
Despite their groundbreaking idea, Alpex lacked the resources to bring their console to market. Enter Fairchild Semiconductor, a company looking to revitalise its standing in the electronics industry. Fairchild recognised the potential of Alpex’s invention and signed a licensing agreement in 1976. The company also assigned Jerry Lawson, a pioneering Black engineer and gaming enthusiast, to lead the project.
Lawson and his team at Fairchild refined the system, redesigning the prototype to incorporate Fairchild’s F8 microprocessor, adding colour graphics, and creating a futuristic joystick-like controller. They also developed a robust cartridge design that could withstand consumer misuse. By the time it launched in 1976, the console—dubbed the Fairchild Video Entertainment System (VES)—was ready to make history.
The F8 Microprocessor
Challenges in the Market
The VES debuted at the 1976 Consumer Electronics Show, impressing attendees with its technology and the potential for an ever-expanding library of games. However, trouble quickly followed. The console’s launch was delayed after failing FCC emission tests, forcing an expensive redesign to shield it from interference. By the time it hit shelves, the VES faced stiff competition from Pong-based systems and struggled to capture consumer attention.
Fairchild rebranded the console as the Channel F in 1977, emphasising its unique selling point: fun through interchangeable “channels” of games. Despite critical acclaim and steady sales, the Channel F couldn’t keep pace with the aggressive marketing and game library of Atari’s Video Computer System (later the Atari 2600), which launched in late 1977.
A Legacy That Outshone Its Time
Although the Channel F was ultimately a commercial failure, selling only 300,000 units over three years, its influence was profound. The cartridge system it introduced became the standard for decades. Games like Super Mario Bros., The Legend of Zelda, and countless others owe their existence to the innovation of the Channel F team.
The console also introduced several firsts that are now commonplace in gaming, including:
• Pause functionality, via a button on the console.
• User-selectable difficulty modes, ensuring accessibility for all players.
• Controller innovation, with a versatile joystick design that inspired future iterations.
The People Behind the Innovation
The individuals involved in the Channel F’s creation went on to shape gaming and technology in significant ways:
• Jerry Lawson, the project’s head engineer, became a pioneer for independent game developers and a hero in gaming history. His contributions were later recognised by the industry, though only posthumously.
• Gene Landrum, the marketer who pushed Fairchild to enter gaming, later co-created Chuck E. Cheese, blending entertainment and arcade gaming.
• Trip Hawkins, a young marketing assistant on the Channel F project, would go on to found Electronic Arts, one of the biggest names in gaming.
Jerry Lawson
Why the Channel F Still Matters
The story of the Fairchild Channel F reminds us that being first isn’t always enough. Success often requires vision, timing, and a willingness to gamble big. Fairchild hesitated to fully commit to gaming, and competitors quickly eclipsed their early lead. Yet the Channel F’s innovations laid the foundation for an industry that now generates billions annually.
So, the next time you blow the dust off an old cartridge, take a moment to appreciate the console that made it all possible. The Channel F may not have been a commercial triumph, but its spirit lives on in every game cartridge and digital download that brings joy to players around the globe.
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Iconic Arcade has unveiled the Street Fighter™ Alpha 2 XXL Arcade Machine, a 9/10 scale replica designed to bring the classic arcade experience into your home.
Key Features:
• Authentic Design: Captures the look and feel of 90s arcade cabinets, complete with a lighted marquee and faux coin door.
• Responsive Controls: Equipped with high-quality joysticks and buttons for precise gameplay.
• Game Selection: Includes 14 classic Capcom titles, offering a diverse range of retro gaming experiences.
• Modern Hardware: Powered by Raspberry Pi 5, ensuring smooth performance and featuring HDMI output for streaming or recording gameplay.
• Online Multiplayer: Enables competitive play with friends and other players.
Pre-orders are now open, with a special price of $699.99 (regularly $799.99). The expected shipping date is June 6, 2024. For more details and to place an order, visit VMInnovations’ website.
ModRetro has just released a firmware updater for its popular Chromatic handheld, a modern homage to the Game Boy Color, enhancing its functionality for both Mac and PC users. Announced via X (@modretro), the update promises to deliver the latest features and improvements to Chromatic owners, ensuring the device remains at the forefront of retro gaming innovation.
Our firmware updater is now available for both Mac and PC 🎉
The Chromatic, exclusively available at GameStop in the US, has been celebrated for its nostalgic design and compatibility with Game Boy, Game Boy Color, and Chromatic cartridges. With a 160×144 pixel backlit display, a durable sapphire crystal cover, and a magnesium alloy shell, it combines the charm of classic handhelds with modern durability.
The firmware updater, available on ModRetro’s website, allows users to easily update their devices, showcasing ModRetro’s commitment to ongoing support. This update addresses the common issue of outdated software in retro gaming devices, ensuring a continually improved gaming experience.
The release of the firmware updater not only improves the Chromatic’s current functionality but also reinforces ModRetro’s dedication to enhancing the retro gaming experience. For more details or to download the updater, visit ModRetro’s official website.
About ModRetro: ModRetro focuses on creating high-quality, authentic retro gaming hardware, with the Chromatic as their flagship product, blending vintage charm with modern tech.
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One of the most fascinating pieces of cancelled gaming history, the Super Nintendo CD, is being brought closer to reality thanks to the ambitious work of a single modder, Cosam the Great. If you’ve ever wondered what could have been if Nintendo and Sony hadn’t gone their separate ways, this project may reignite your imagination.
What Was the Super Nintendo CD?
In the early ‘90s, Nintendo and Sony collaborated on a CD-ROM add-on for the Super Nintendo. The project aimed to compete with Sega’s CD drive, offering increased storage and the potential for enhanced audio. However, Nintendo abruptly shifted gears, licensing the technology to Phillips instead, resulting in oddities like the Philips CD-i’s Zelda and Mario games. Ultimately, the Super Nintendo CD project never saw the light of day, but its legacy lived on. Sony, dissatisfied with the turn of events, developed the original PlayStation, forever changing the gaming landscape.
The Resurrection Effort
Now, decades later, Cosam the Great—a name well-known among retro modders—has taken on the Herculean task of recreating the Super Nintendo CD’s hardware. Using the original prototype’s schematics and modern technology, Coam has designed a new PCB (printed circuit board) that mirrors the cancelled console’s layout.
While far from complete, this recreated PCB offers tantalising possibilities. Imagine running homebrew games, integrating CD-based audio, or even creating entirely new titles for a console that never existed. Fans could one day boot up a Super Nintendo CD as though it were 1992 all over again.
The Challenges Ahead
There’s no guarantee this project will ever reach a fully functional state. Reproducing the CD-ROM hardware alone presents significant obstacles, as the original unit was an unfinished prototype with multiple issues. Additionally, there’s limited software for the system—most notably the rare Super BAS Guide, the only known game designed for the Super Nintendo CD.
Still, the modding community has proven its ingenuity time and time again. Coam has already tackled impressive projects, including recreating the Sega Neptune, a hybrid Genesis-32X console that also never made it to market. If anyone can make the Super Nintendo CD playable, it’s them.
Why It Matters
Retro gaming is more than just nostalgia—it’s about preserving the “what-ifs” of gaming history. Projects like this don’t just breathe life into forgotten prototypes; they create opportunities for new creativity. Imagine a world where the Super Nintendo CD could inspire a new wave of games, homebrew projects, or even custom soundtracks.
Whether this project becomes a finished console or remains a proof of concept, it’s a testament to the passion and dedication of the retro gaming community. Coam’s efforts might someday give players the chance to experience a console that once existed only in magazine previews and our collective imagination.
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