Tag Archives: game port

Golden Axe Revitalised: Neo Geo Port Now Available

Golden Axe, the iconic 1989 beat ’em up from Sega, has been meticulously ported to the Neo Geo platform by developer Hoffman. This fan-driven project brings the classic hack-and-slash experience to a new audience, ensuring both authenticity and enhanced features.

Hoffman’s approach combined reverse engineering with new development to closely match the original gameplay and visuals. The port supports MVS, AES, and Neo Geo CD systems, offering flexibility for various hardware setups. Players can select game regions (World/JP) and adjust original arcade difficulty settings to tailor their experience.

A standout feature for Neo Geo CD users is a specially crafted soundtrack by composer Richard Douglas, providing a fresh auditory experience while maintaining the game’s classic feel. Additionally, Hoffman enhanced six voice samples by sourcing higher-quality versions from 1980s films like ConanAmerican Werewolf in London, and Rambo, enriching the game’s audio authenticity.

The port is compatible with most flash cart solutions, real hardware, and emulators, ensuring accessibility for a wide range of players. While minor differences and edge-case glitches exist, Hoffman’s dedication to visual accuracy and gameplay fidelity shines through, making this a noteworthy addition to the Neo Geo library.

For those eager to revisit the world of Golden Axe on Neo Geo hardware, the port is available for download on Hoffman’s itch.io page.

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Developer Shares Street Fighter IV Demo for Sega Mega Drive / Genesis

In a surprising homage to both classic gaming and modern fighting franchises, an indie developer, known on X as @RheoGamer, has managed to create a demo version of “Street Fighter IV” for the Sega Mega Drive. This remarkable feat combines the beloved mechanics and characters of the 2008 Street Fighter game with the nostalgic 16-bit graphics of the early ’90s console. The demo, which showcases characters like Ryu, Ken, and Chun-Li in a simplified but recognizable form, has sparked excitement across the gaming community, particularly among those with a fondness for retro gaming.

The developer utilized the SGDK (Sega Genesis Development Kit) to bring this project to life, demonstrating not only a deep understanding of the original game’s mechanics but also an impressive capability to adapt them to the significantly more limited hardware of the Mega Drive. This development has been shared widely on X, where it has received praise for its authenticity in translating the feel of Street Fighter IV into a format that many thought impossible. Fans have been sharing clips and screenshots, marvelling at how close the experience feels to the arcade original, despite the hardware constraints.

While no official release is announced, the demo has ignited conversations about the potential for more such projects, bridging the gap between modern gaming and retro hardware. This has also led to debates on the feasibility and desirability of porting other modern games to classic systems, highlighting the ongoing passion for retro gaming and the creative possibilities within the indie development scene. The project serves as a testament to the enduring appeal of Street Fighter and the innovative spirit of the gaming community.

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